Cocoa Programming For Mac Os X

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Cocoa Programming for Mac OS X

Author : Aaron Hillegass
Publisher : Addison-Wesley Professional
Page : 488 pages
File Size : 46,9 Mb
Release : 2004
Category : Computers
ISBN : UOM:39015060795310

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Cocoa Programming for Mac OS X by Aaron Hillegass Pdf

Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.

Cocoa Programming for Mac OS X

Author : Aaron Hillegass,Adam Preble
Publisher : Addison-Wesley Professional
Page : 515 pages
File Size : 47,5 Mb
Release : 2012
Category : Computers
ISBN : 9780321774088

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Cocoa Programming for Mac OS X by Aaron Hillegass,Adam Preble Pdf

Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, memory management, key-value coding, NSArrayController, archiving, user defaults, and keyboard events.

Cocoa Programming for OS X

Author : Aaron Hillegass,Adam Preble,Nate Chandler
Publisher : Pearson Education
Page : 817 pages
File Size : 40,7 Mb
Release : 2015-04-16
Category : Computers
ISBN : 9780134077123

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Cocoa Programming for OS X by Aaron Hillegass,Adam Preble,Nate Chandler Pdf

Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.

Learning Cocoa with Objective-C

Author : Apple Computer Inc,James Duncan Davidson
Publisher : "O'Reilly Media, Inc."
Page : 386 pages
File Size : 54,8 Mb
Release : 2002-09-20
Category : Computers
ISBN : 9781449399696

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Learning Cocoa with Objective-C by Apple Computer Inc,James Duncan Davidson Pdf

Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.You'll learn how to: Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder Build single- and multiple-window document-based applications Manipulate text data using Cocoa's text handling capabilities Draw with Cocoa Add scripting functionality to your applications Localize your application for multiple language support Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.

More Cocoa Programming for Mac OS X

Author : Aaron Hillegass,Juan Pablo Claude
Publisher : Unknown
Page : 0 pages
File Size : 41,6 Mb
Release : 2013-02-04
Category : Cocoa (Software framework)
ISBN : 0321706269

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More Cocoa Programming for Mac OS X by Aaron Hillegass,Juan Pablo Claude Pdf

There's a fast growing audience of Mac OS X developers who are getting comfortable with Apple's Cocoa framework and now want to take their skills to the next level. Many of them began with Aaron Hillegass's classic book, Cocoa Programming for Mac OS X. Now, in More Cocoa Programming: The Big Nerd Ranch Guide , Hillegass and colleague Juan Pablo Claude show experienced Cocoa developers how to build Cocoa applications that work better and do more than ever before. Starting from a basic sample application, you will walk through adding powerful new functionality, one step at a time. As you do, you'll master valuable Cocoa tips and tricks that can't be found in any other book. The authors' detailed, example-rich coverage includes: Uncovering the secrets of Cocoa's text system–and making the most of it Incorporating support for Spotlight, Quick Look, AppleScript, and other advanced OS X platform technologies Providing more effective help and accessibility features Delivering applications as packages Implementing automatic updates via Sparkle Using unit testing to deliver more reliable code Incorporating graphics and animations into your software ...and much more! This title is part of the new Big Nerd Ranch Guides series: the world's best books on Mac and iOS development, straight from the world's #1 Mac programming trainers–Aaron Hillegass and Big Nerd Ranch!

iPhone Programming

Author : Aaron Hillegass,Joe Conway
Publisher : Addison-Wesley Professional
Page : 551 pages
File Size : 55,5 Mb
Release : 2010-04-13
Category : Computers
ISBN : 9780321706461

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iPhone Programming by Aaron Hillegass,Joe Conway Pdf

Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or enhance one from a previous chapter. These applications have been carefully designed and tested to teach the associated concepts and to provide practice working with the standard development tools Xcode, Interface Builder, and Instruments. The guide’s learn-while-doing approach delivers the practical knowledge and experience you need to design and build real-world applications. Here are some of the topics covered: Dynamic interfaces with animation Using the camera and photo library User location and mapping services Accessing accelerometer data Handling multi-touch gestures Navigation and tabbed applications Tables and creating custom rows Multiple ways of storing and loading data: archiving, Core Data, SQLite Communicating with web services ALocalization/Internationalization "After many 'false starts' with other iPhone development books, these clear and concise tutorials made the concepts gel for me. This book is a definite must have for any budding iPhone developer." –Peter Watling, New Zealand, Developer of BubbleWrap

Cocoa and Objective-C: Up and Running

Author : Scott Stevenson
Publisher : "O'Reilly Media, Inc."
Page : 420 pages
File Size : 55,5 Mb
Release : 2010-04-16
Category : Computers
ISBN : 9781449390716

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Cocoa and Objective-C: Up and Running by Scott Stevenson Pdf

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Get a quick hands-on tour of basic programming skills with the C language Learn how to use Interface Builder to quickly design and prototype your application's user interface Start using Objective-C by creating objects and learning memory management Learn about the Model-View-Controller (MVC) method of sharing data between objects Understand the Foundation value classes, Cocoa's robust API for storing common data types Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

Cocoa Programming

Author : Scott Anguish,Erik M. Buck,Donald A. Yacktman
Publisher : Sams Publishing
Page : 4 pages
File Size : 42,5 Mb
Release : 2003
Category : Cocoa (Application development environment)
ISBN : 0672322307

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Cocoa Programming by Scott Anguish,Erik M. Buck,Donald A. Yacktman Pdf

Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for those programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, integrate multimedia, and access networks. The final sections of the book explain how to extend system applications and development tools in order to create your own frameworks.

Building Cocoa Applications

Author : Simson Garfinkel,Michael K. Mahoney
Publisher : "O'Reilly Media, Inc."
Page : 652 pages
File Size : 54,9 Mb
Release : 2002
Category : Computers
ISBN : 0596002351

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Building Cocoa Applications by Simson Garfinkel,Michael K. Mahoney Pdf

Applications developers will find step-by-step instruction for using Cocoa to build a series of graphics applications for Mac OS X in this tutorial featuring extended examples written in Objective-C. Following material on Cocoa, the Aqua interface, and Interface builder, the bulk of the book provides instructions for building a four-function calculator, a multiple-document, multiprocess application, and a multithreaded, mouse-tracking application. Familiarity with programming in general and with the ANSI C language is assumed. Annotation copyrighted by Book News, Inc., Portland, OR.

Cocoa Design Patterns

Author : Erik Buck,Donald Yacktman
Publisher : Pearson Education
Page : 525 pages
File Size : 44,6 Mb
Release : 2009-09-01
Category : Computers
ISBN : 9780321591203

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Cocoa Design Patterns by Erik Buck,Donald Yacktman Pdf

“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including Fundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

Programming with Quartz

Author : David Gelphman,Bunny Laden
Publisher : Elsevier
Page : 704 pages
File Size : 46,7 Mb
Release : 2010-07-26
Category : Computers
ISBN : 9780080459639

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Programming with Quartz by David Gelphman,Bunny Laden Pdf

Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model It contains the latest on programming with Quartz for Mac OS X version 10.4 Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz

Objective-C Programming

Author : Aaron Hillegass,Mikey Ward
Publisher : Addison-Wesley Professional
Page : 371 pages
File Size : 53,7 Mb
Release : 2013-11-20
Category : Computers
ISBN : 9780133491906

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Objective-C Programming by Aaron Hillegass,Mikey Ward Pdf

Want to write iOS apps or desktop Mac applications? This introduction to programming and the Objective-C language is your first step on the journey from someone who uses apps to someone who writes them. Based on Big Nerd Ranch's popular Objective-C Bootcamp, Objective-C Programming: The Big Nerd Ranch Guide covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. Compatible with Xcode 5, iOS 7, and OS X Mavericks (10.9), this guide features short chapters and an engaging style to keep you motivated and moving forward. At the same time, it encourages you to think critically as a programmer. Here are some of the topics covered: Using Xcode, Apple’s documentation, and other tools Programming basics: variables, loops, functions, etc. Objects, classes, methods, and messages Pointers, addresses, and memory management with ARC Properties and Key-Value Coding (KVC) Class extensions Categories Classes from the Foundation framework Blocks Delegation, target-action, and notification design patterns Key-Value Observing (KVO) Runtime basics

Cocoa? Programming for Mac? OS X.

Author : Hillegass
Publisher : Unknown
Page : 460 pages
File Size : 55,9 Mb
Release : 2008
Category : Electronic
ISBN : 8131747255

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Cocoa? Programming for Mac? OS X. by Hillegass Pdf

Advanced Mac OS X Programming

Author : Mark Dalrymple
Publisher : Addison-Wesley Professional
Page : 0 pages
File Size : 55,9 Mb
Release : 2011
Category : Mac OS.
ISBN : 0321706250

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Advanced Mac OS X Programming by Mark Dalrymple Pdf

While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.

Step Into Xcode

Author : Fritz Anderson
Publisher : Addison-Wesley Professional
Page : 488 pages
File Size : 44,8 Mb
Release : 2006
Category : Computers
ISBN : 9780321334220

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Step Into Xcode by Fritz Anderson Pdf

A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includesUnderstanding Xcode workflow and the Mac OS X application lifecyclePorting established legacy projects into XcodeUsing the Model-View-Controller design pattern to build robust graphical applicationsBuilding static libraries and working with Xcode's build systemMaking the most of bundles and package directoriesCreating applications compatible with older versions of Mac OS X Creating universal binaries to run on both Intel and PowerPC MacintoshesAdding Spotlight searchability to data filesLeveraging Xcode's built-in support for unit testingUsing Xcode on makefile-based UNIX development projects "Step Into Xcode"'s breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.