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Computer Facial Animation by Frederic I. Parke,Keith Waters Pdf
This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to t
The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
Animating Facial Features and Expressions by David J. Kalwick Pdf
This completely updated edition is written to teach 3D artists, designers, and animators how to add realism to their character's expressions. It begins by covering the anatomy of the human head, facial features, and facial muscles and progresses to cover recreating the human face and muscle structure in 3D and making it move in a realistic, believable fashion. It is filled with detailed instruction for lip synching and creating visual expressions for speech and sound under a variety of conditions (sad, happy, stuttering, etc.). It provides visual reference charts of morph targets for weighted human expressions, typical human phonemes, cartoon expressions, facial expressions, and just-for-fun cartoon expressions. This edition includes two new chapters covering 3ds Max and Maya. All of these techniques can also be applied to your own aliens, animals, creatures, and other animated creations. If you want your characters to have truly realistic facial expressions, you'll learn everything you need to know in this indispensable resource.
Data-Driven 3D Facial Animation by Zhigang Deng,Ulrich Neumann Pdf
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.
Understanding Motion Capture for Computer Animation by Alberto Menache Pdf
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
MPEG-4 Facial Animation by Igor S. Pandzic,Robert Forchheimer Pdf
Provides several examples of applications using the MPEG-4 Facial Animation standard, including video and speech analysis. Covers the implementation of the standard on both the encoding and decoding side. Contributors includes individuals instrumental in the standardization process.
Encyclopedia of Computer Science and Technology by Phillip A. Laplante Pdf
With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.
Animating Facial Features and Expressions by Bill Fleming,Darris Dobbs Pdf
Creating realistic animated characters and creatures involves getting the facial features and expressions right. In this one-of-a-kind book, readers will find an in-depth resource to guide them through the entire process from the history of facial animation and anatomical structures to expressing emotions and speech visually.
3D Imaging in Medicine, Second Edition by Jayaram K. Udupa,Gabor T. Herman Pdf
The ability to visualize, non-invasively, human internal organs in their true from and shape has intrigued mankind for centuries. While the recent inventions of medical imaging modalities such as computerized tomography and magnetic resonance imaging have revolutionized radiology, the development of three-dimensional (3D) imaging has brought us closer to the age-old quest of non-invasive visualization. The ability to not only visualize but to manipulate and analyze 3D structures from captured multidimensional image data, is vital to a number of diagnostic and therapeutic applications. 3D Imaging in Medicine, Second Edition, unique in its contents, covers both the technical aspects and the actual medical applications of the process in a single source. The value of this technology is obvious. For example, three dimensional imaging allows a radiologist to accurately target the positioning and dosage of chemotherapy as well as to make more accurate diagnoses by showing more pathology; it allows the vascular surgeon to study the flow of blood through clogged arteries; it allows the orthopedist to find all the pieces of a compound fracture; and, it allows oncologists to perform less invasive biopsies. In fact, one of the most important uses of 3D Imaging is in computer-assisted surgery. For example, in cancer surgery, computer images show the surgeon the extent of the tumor so that only the diseased tissue is removed. In short, 3D imaging provides clinicians with information that saves time and money. 3D Imaging in Medicine, Second Edition provides a ready reference on the fundamental science of 3D imaging and its medical applications. The chapters have been written by experts in the field, and the technical aspects are covered in a tutorial fashion, describing the basic principles and algorithms in an easily understandable way. The application areas covered include: surgical planning, neuro-surgery, orthopedics, prosthesis design, brain imaging, analysis of cardio-pulmonary structures, and the assessment of clinical efficacy. The book is designed to provide a quick and systematic understanding of the principles of biomedical visualization to students, scientists and researchers, and to act as a source of information to medical practitioners on a wide variety of clinical applications of 3D imaging.
Essential Computer Animation fast by John Vince Pdf
For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.