Creativity And Innovation In Steam Education

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Creativity and innovation in STEAM education

Author : Weihua Niu,Weiping Hu,Li Cheng
Publisher : Frontiers Media SA
Page : 147 pages
File Size : 40,5 Mb
Release : 2023-01-17
Category : Science
ISBN : 9782832511572

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Creativity and innovation in STEAM education by Weihua Niu,Weiping Hu,Li Cheng Pdf

Inspiring Innovation and Creativity in Young Learners

Author : Allison Bemiss
Publisher : Routledge
Page : 0 pages
File Size : 42,9 Mb
Release : 2021
Category : Education
ISBN : 1003235816

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Inspiring Innovation and Creativity in Young Learners by Allison Bemiss Pdf

Inspiring Innovation and Creativity in Young Learners helps teachers and other educational stakeholders to promote innovative thinking in children in Pre-K through grade 3. This book shares six easy-to-understand, yet powerful, steps that teachers can take to transform the learning experience into one in which critical and creative thinking are encouraged.

STEAM Makers

Author : Jacie Maslyk
Publisher : Corwin Press
Page : 168 pages
File Size : 41,6 Mb
Release : 2016-02-17
Category : Education
ISBN : 9781506336305

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STEAM Makers by Jacie Maslyk Pdf

Build the essential 4—creativity, collaboration, communication, and critical thinking! Go beyond theory and learn how to systematically integrate STEAM and Maker spaces that prepare students for real-world experiences. This engaging resource outlines step-by-step processes to help anyone start their STEAM and Maker journey. Includes charts, checklists, web links, and profiles to help you make meaningful subject area connections and tap your students’ natural curiosity. You’ll learn to: Integrate STEAM and Making into daily practice Differentiate instruction for all learners Align with core standards and The Next Generation Science Standards

STEAM Education

Author : Myint Swe Khine,Shaljan Areepattamannil
Publisher : Springer
Page : 192 pages
File Size : 40,6 Mb
Release : 2019-01-30
Category : Education
ISBN : 9783030040031

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STEAM Education by Myint Swe Khine,Shaljan Areepattamannil Pdf

This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.

Challenges and Opportunities for Transforming From STEM to STEAM Education

Author : Thomas, Kelli,Huffman, Douglas
Publisher : IGI Global
Page : 326 pages
File Size : 40,9 Mb
Release : 2020-01-10
Category : Education
ISBN : 9781799825197

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Challenges and Opportunities for Transforming From STEM to STEAM Education by Thomas, Kelli,Huffman, Douglas Pdf

The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines. Redesigning curricula to include the arts is the next step in preparing students throughout all levels of education. Challenges and Opportunities for Transforming From STEM to STEAM Education is a pivotal reference source that examines the challenges and opportunities presented in redesigning STEM education to include creativity, innovation, and design from the arts including new approaches to STEAM and their practical applications in the classroom. While highlighting topics including curriculum design, teacher preparation, and PreK-20 education, this book is ideally designed for teachers, curriculum developers, instructional designers, deans, museum educators, policymakers, administrators, researchers, academicians, and students.

STEAM Power

Author : Tim Needles
Publisher : International Society for Technology in Education
Page : 177 pages
File Size : 44,8 Mb
Release : 2022-08-18
Category : Education
ISBN : 9781564848192

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STEAM Power by Tim Needles Pdf

Award-winning artist and educator Tim Needles brings a fresh approach to STEAM topics, focusing on creativity, innovation and collaboration. There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning. The book: • Features a breadth of technology and project possibilities, with project ideas organized by technology type. • Explores long-standing concepts that are relevant regardless of specific advances in technology, providing the pedagogy behind the projects rather than technology for technology’s sake. • Offers a highly visual approach, incorporating photographs and hand-drawn sketchnotes. • Illustrates concepts through author examples as well as a series of interviews featuring STEAM professionals and expert teachers. • Presents topics in a clear, concise manner that's useful for repeated reading and as a practical resource. With its friendly style and visual design, the book is a practical guide for new and emerging educators, and for educators looking for fun and creative ways to invigorate their STEAM curriculum.

Techno-Vernacular Creativity and Innovation

Author : Nettrice R. Gaskins
Publisher : MIT Press
Page : 207 pages
File Size : 44,9 Mb
Release : 2021-08-10
Category : Education
ISBN : 9780262542661

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Techno-Vernacular Creativity and Innovation by Nettrice R. Gaskins Pdf

A novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. The growing maker movement in education has become an integral part of both STEM and STEAM learning, tapping into the natural DIY inclinations of creative people as well as the educational power of inventing or making things. And yet African American, Latino/a American, and Indigenous people are underrepresented in maker culture and education. In this book, Nettrice Gaskins proposes a novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. Techno-vernacular creativity (TVC) connects technical literacy, equity, and culture, encompassing creative innovations produced by ethnic groups that are often overlooked. TVC uses three main modes of activity: reappropriation, remixing, and improvisation. Gaskins looks at each of the three modes in turn, guiding readers from research into practice. Drawing on real-world examples, she shows how TVC creates dynamic learning environments where underrepresented ethnic students feel that they belong. Students who remix computationally, for instance, have larger toolkits of computational skills with which to connect cultural practices to STEAM subjects; reappropriation offers a way to navigate cultural repertoires; improvisation is firmly rooted in cultural and creative practices. Finally, Gaskins explores an equity-oriented approach that makes a distinction between conventional or dominant pedagogical approaches and culturally relevant or responsive making methods and practices. She describes TVC habits of mind and suggests methods of instructions and projects.

Techno-Vernacular Creativity and Innovation

Author : Nettrice R. Gaskins
Publisher : MIT Press
Page : 207 pages
File Size : 46,5 Mb
Release : 2021-08-10
Category : Education
ISBN : 9780262365949

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Techno-Vernacular Creativity and Innovation by Nettrice R. Gaskins Pdf

A novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. The growing maker movement in education has become an integral part of both STEM and STEAM learning, tapping into the natural DIY inclinations of creative people as well as the educational power of inventing or making things. And yet African American, Latino/a American, and Indigenous people are underrepresented in maker culture and education. In this book, Nettrice Gaskins proposes a novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. Techno-vernacular creativity (TVC) connects technical literacy, equity, and culture, encompassing creative innovations produced by ethnic groups that are often overlooked. TVC uses three main modes of activity: reappropriation, remixing, and improvisation. Gaskins looks at each of the three modes in turn, guiding readers from research into practice. Drawing on real-world examples, she shows how TVC creates dynamic learning environments where underrepresented ethnic students feel that they belong. Students who remix computationally, for instance, have larger toolkits of computational skills with which to connect cultural practices to STEAM subjects; reappropriation offers a way to navigate cultural repertoires; improvisation is firmly rooted in cultural and creative practices. Finally, Gaskins explores an equity-oriented approach that makes a distinction between conventional or dominant pedagogical approaches and culturally relevant or responsive making methods and practices. She describes TVC habits of mind and suggests methods of instructions and projects.

Promoting Language and STEAM as Human Rights in Education

Author : Zehlia Babaci-Wilhite
Publisher : Springer
Page : 251 pages
File Size : 41,5 Mb
Release : 2018-12-13
Category : Education
ISBN : 9789811328800

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Promoting Language and STEAM as Human Rights in Education by Zehlia Babaci-Wilhite Pdf

This book argues that integrating artistic contributions – with an emphasis on culture and language – can make Science, Technology, Engineering and Mathematics (STEM) subjects more accessible, and therefore promote creativity and innovation in teaching and learning at all levels of education. It provides tools and strategies for managing interdisciplinary learning and teaching based on successful collaborations between researchers, practitioners and artists in the fields of the Arts and STEM subjects. Based on contributions by educators, scientists, scholars, linguists and artists from around the globe, the book highlights how we can demonstrate teamwork and collaboration for innovation and creativity in STEAM subjects in the classroom and beyond. The book reflects the core of human rights education, using local languages and local knowledge through art as a tool for teaching human rights at school, and bringing to light questions on diversity, ecology, climate change, environmental issues, health and the future of human beings, as well as power relations between non-dominant (minorities) and dominant (the majority) groups in society.

Computer Applications for Security, Control and System Engineering

Author : Tai-hoon Kim,Adrian Stoica,Wai-chi Fang,Thanos Vasilakos,Javier Garcia Villalba,Kirk P. Arnett,Muhammad Khurram Khan,Byeong-Ho Kang
Publisher : Springer
Page : 492 pages
File Size : 41,7 Mb
Release : 2012-11-07
Category : Computers
ISBN : 9783642352645

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Computer Applications for Security, Control and System Engineering by Tai-hoon Kim,Adrian Stoica,Wai-chi Fang,Thanos Vasilakos,Javier Garcia Villalba,Kirk P. Arnett,Muhammad Khurram Khan,Byeong-Ho Kang Pdf

This book constitutes the refereed proceedings of the International Conferences on Security Technology, SecTech 2012, on Control and Automation, CA 2012, and CES-CUBE 2012, the International Conference on Circuits, Control, Communication, Electricity, Electronics, Energy, System, Signal and Simulation; all held in conjunction with GST 2012 on Jeju Island, Korea, in November/December 2012. The papers presented were carefully reviewed and selected from numerous submissions and focus on the various aspects of security technology, and control and automation, and circuits, control, communication, electricity, electronics, energy, system, signal and simulation.

Creativity and Technology in Mathematics Education

Author : Viktor Freiman,Janet Lynne Tassell
Publisher : Springer
Page : 561 pages
File Size : 48,5 Mb
Release : 2018-09-03
Category : Education
ISBN : 9783319723815

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Creativity and Technology in Mathematics Education by Viktor Freiman,Janet Lynne Tassell Pdf

This volume provides new insights on creativity while focusing on innovative methodological approaches in research and practice of integrating technological tools and environments in mathematics teaching and learning. This work is being built on the discussions at the mini-symposium on Creativity and Technology at the International Conference on Mathematical Creativity and Giftedness (ICMCG) in Denver, USA (2014), and other contributions to the topic. The book emphasizes a diversity of views, a variety of contexts, angles and cultures of thought, as well as mathematical and educational practices. The authors of each chapter explore the potential of technology to foster creative and divergent mathematical thinking, problem solving and problem posing, creative use of dynamic, multimodal and interactive software by teachers and learners, as well as other digital media and tools while widening and enriching transdisciplinary and interdisciplinary connections in mathematics classroom. Along with ground-breaking innovative approaches, the book aims to provide researchers and practitioners with new paths for diversification of opportunities for all students to become more creative and innovative mathematics learners. A framework for dynamic learning conditions of leveraging mathematical creativity with technology is an outcome of the book as well.

Converting STEM into STEAM Programs

Author : Arthur J. Stewart,Michael P. Mueller,Deborah J. Tippins
Publisher : Springer Nature
Page : 314 pages
File Size : 47,9 Mb
Release : 2020-02-27
Category : Science
ISBN : 9783030251017

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Converting STEM into STEAM Programs by Arthur J. Stewart,Michael P. Mueller,Deborah J. Tippins Pdf

This book examines the push and pull of factors contributing to and constraining conversion of STEM (science, technology, engineering and math) education programs into STEAM (science, technology, engineering, math and arts) education programs. The chapters in this book offer thought-provoking examples, theory, and suggestions about the advantages, methods and challenges involved in making STEM to STEAM conversions, at levels ranging from K12 through graduate university programs. A large driving force for STEM-to-STEAM conversions is the emerging awareness that the scientific workforce finds itself less than ideally prepared when engaging with so-called ‘wicked problems’ – the complex suite of emerging, multifaceted issues such as global climate change, social injustice, and pandemic diseases. Dealing with these issues requires cross-disciplinary expertise and the ability to insert technical and scientific understanding effectively into areas of public planning and policy. The different models and possibilities for STEAM, as the next phase of the STEM revolution, laid out in this book will promote research and further our understanding of STEAM as a forward-thinking approach to education. Gillian Roehrig, STEM Education, University of Minnesota, USA The ideal teacher sees opportunities for integrating ideas from multiple disciplines into every lesson. This book offers many worthwhile suggestions on how to do that deliberately and systematically George DeBoer, Project 2061 of the American Association for the Advancement of Science, USA For the last several years, calls for expanding STEM education have grown, but so too have concerns about technocratic approaches to STEM. This volume challenges the community to consider broader views on STEM by focusing on the place of arts education within this movement. The chapters offer much needed, new perspectives on the (re)integration of the arts and sciences Troy Sadler, School of Education, University of North Carolina, USA

Taking Design Thinking to School

Author : Shelley Goldman,Zaza Kabayadondo
Publisher : Taylor & Francis
Page : 238 pages
File Size : 43,7 Mb
Release : 2016-12-01
Category : Education
ISBN : 9781317327592

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Taking Design Thinking to School by Shelley Goldman,Zaza Kabayadondo Pdf

Design thinking is a method of problem-solving that relies on a complex set of skills, processes and mindsets that help people generate novel solutions to problems. Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms uses an action-oriented approach to reframing K-12 teaching and learning, examining interventions that open up dialogue about when and where learning, growth, and empowerment can be triggered. While design thinking projects make engineering, design, and technology fluency more tangible and personal for a broad range of young learners, their embrace of ambiguity and failure as growth opportunities often clash with institutional values and structures. Through a series of in-depth case studies that honor and explore such tensions, the authors demonstrate that design thinking provides students with the agency and compassion that is necessary for doing creative and collaborative work, both in and out of the classroom. A vital resource for education researchers, practitioners, and policymakers, Taking Design Thinking to School brings together some of the most innovative work in design pedagogy.

The Impact of the 4th Industrial Revolution on Engineering Education

Author : Michael E. Auer,Hanno Hortsch,Panarit Sethakul
Publisher : Springer Nature
Page : 914 pages
File Size : 49,6 Mb
Release : 2020-03-17
Category : Technology & Engineering
ISBN : 9783030402716

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The Impact of the 4th Industrial Revolution on Engineering Education by Michael E. Auer,Hanno Hortsch,Panarit Sethakul Pdf

This book gathers papers presented at the 22nd International Conference on Interactive Collaborative Learning (ICL2019), which was held in Bangkok, Thailand, from 25 to 27 September 2019. Covering various fields of e-learning and distance learning, course and curriculum development, knowledge management and learning, real-world learning experiences, evaluation and outcomes assessment, computer-aided language learning, vocational education development and technical teacher training, the contributions focus on innovative ways in which higher education can respond to the real-world challenges related to the current transformation in the development of education. Since it was established, in 1998, the ICL conference has been devoted to new approaches in learning with a focus on collaborative learning. Today, it is a forum for sharing trends and research findings as well as presenting practical experiences in learning and engineering pedagogy. The book appeals to policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, and other professionals in the learning industry, and further and continuing education.

Advancing STEM Education and Innovation in a Time of Distance Learning

Author : González-Lezcano, Roberto Alonso
Publisher : IGI Global
Page : 380 pages
File Size : 45,8 Mb
Release : 2022-10-21
Category : Education
ISBN : 9781668450543

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Advancing STEM Education and Innovation in a Time of Distance Learning by González-Lezcano, Roberto Alonso Pdf

Due to the recent global pandemic, educators of science and technology have had to pivot and adapt their delivery to create alternative virtual means of delivery. The COVID-19 pandemic has influenced a rapid change in teaching and learning in higher education. It is reshaping curriculum demands, the 21st century digital competence challenges, and learning technologies. These changes in education are likely to endure well past the COVID-19 pandemic, making it crucial for educators to consider teaching and learning under the perspectives of digital education and innovation. Advancing STEM Education and Innovation in a Time of Distance Learning highlights the contemporary trends and challenges in science, technology, mathematics, and engineering education. The chapters present findings and discussions of relevant research studies and theoretical frameworks for the provision of science, technology, engineering, and technical subjects. It not only presents successful practice examples from before and during the COVID-19 pandemic, but also provides useful information to assist educators in understanding the demands and challenges of digital education. Covering topics such as ethnically diverse students, foreign language learning, and mobile gamification, this premier reference source is an essential resource for educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, government officials, researchers, and academicians.