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The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane

Author : Bethesda Softworks
Publisher : National Geographic Books
Page : 0 pages
File Size : 42,7 Mb
Release : 2016-09-13
Category : Games & Activities
ISBN : 9781783293216

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The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane by Bethesda Softworks Pdf

For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.

The Elder Scrolls IV

Author : Peter Olafson,Erik Caponi
Publisher : Random House Digital, Inc.
Page : 369 pages
File Size : 53,7 Mb
Release : 2006
Category : Games & Activities
ISBN : 9780761552765

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The Elder Scrolls IV by Peter Olafson,Erik Caponi Pdf

Find Your Path * Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. * Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.

PC Magazine

Author : Anonim
Publisher : Unknown
Page : 974 pages
File Size : 47,8 Mb
Release : 2006
Category : IBM microcomputers
ISBN : UOM:39015065063268

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PC Magazine by Anonim Pdf

The Elder Scrolls V, Skyrim

Author : David Hodgson
Publisher : Unknown
Page : 0 pages
File Size : 42,8 Mb
Release : 2011
Category : Computer adventure games
ISBN : 0307891402

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The Elder Scrolls V, Skyrim by David Hodgson Pdf

"Covers Xbox 360, PlayStation 3, PC"--P. [4] of cover.

Lord of Souls: An Elder Scrolls Novel

Author : Greg Keyes
Publisher : Random House Worlds
Page : 337 pages
File Size : 40,5 Mb
Release : 2011-09-27
Category : Fiction
ISBN : 9780345508027

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Lord of Souls: An Elder Scrolls Novel by Greg Keyes Pdf

Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army. Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his own heart doesn’t betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls. How can these three unlikely heroes save Tamriel when they cannot even save themselves? Based on the award-winning Elder Scrolls® series, Lord of Souls is the second of two exhilarating novels that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year by numerous outlets, including Spike TV, the Golden Joystick Awards, and the Associated Press.

The Infernal City: An Elder Scrolls Novel

Author : Greg Keyes
Publisher : Del Rey
Page : 305 pages
File Size : 41,5 Mb
Release : 2009-11-24
Category : Fiction
ISBN : 9780345516978

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The Infernal City: An Elder Scrolls Novel by Greg Keyes Pdf

Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year. Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow—for wherever it falls, people die and rise again. And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .

This Gaming Life

Author : Jim Rossignol
Publisher : University of Michigan Press
Page : 225 pages
File Size : 46,5 Mb
Release : 2008-05-29
Category : Games & Activities
ISBN : 9780472116355

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This Gaming Life by Jim Rossignol Pdf

"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.

The Art of Wolfenstein: Youngblood

Author : MachineGames,Bethesda Softworks
Publisher : Dark Horse Comics
Page : 188 pages
File Size : 52,8 Mb
Release : 2020-06-16
Category : Art
ISBN : 9781506717708

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The Art of Wolfenstein: Youngblood by MachineGames,Bethesda Softworks Pdf

A full-color digital book chronicling the development of the next entry in the iconic first-person shooter franchise. It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood. Dark Horse Books, MachineGames, and Bethesda Softworks call all sisters, brothers, and other champions for the cause to unite, fight, and enjoy The Art of Wolfenstein: Youngblood!

Architectonics of Game Spaces

Author : Andri Gerber,Ulrich Götz
Publisher : transcript Verlag
Page : 347 pages
File Size : 55,9 Mb
Release : 2020-03-31
Category : Architecture
ISBN : 9783839448021

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Architectonics of Game Spaces by Andri Gerber,Ulrich Götz Pdf

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

Videogames, Libraries, and the Feedback Loop

Author : Sandra Schamroth Abrams,Hannah R. Gerber
Publisher : Emerald Group Publishing
Page : 162 pages
File Size : 41,8 Mb
Release : 2021-04-22
Category : Language Arts & Disciplines
ISBN : 9781800715073

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Videogames, Libraries, and the Feedback Loop by Sandra Schamroth Abrams,Hannah R. Gerber Pdf

Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.

The Warcraft Civilization

Author : William Sims Bainbridge
Publisher : MIT Press
Page : 255 pages
File Size : 50,9 Mb
Release : 2012-09-21
Category : Games & Activities
ISBN : 9780262288378

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The Warcraft Civilization by William Sims Bainbridge Pdf

An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it’s not entirely unlike today’s world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.

Level Up!

Author : Scott Rogers
Publisher : John Wiley & Sons
Page : 515 pages
File Size : 55,9 Mb
Release : 2010-09-29
Category : Computers
ISBN : 9780470970928

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Level Up! by Scott Rogers Pdf

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Unlimited Replays

Author : William James Gibbons
Publisher : Oxford University Press
Page : 209 pages
File Size : 42,5 Mb
Release : 2018
Category : Art
ISBN : 9780190265250

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Unlimited Replays by William James Gibbons Pdf

This book explores the intersections of values and meanings in two types of replay: where video games meet classical music, and vice versa. From the bleeps and bloops of 1980s arcades to the world's most prestigious concert halls, classical music and video games have a long history together. Medieval chant, classical symphonies, postminimalist film scores, and everything in between fill the soundtracks of many video games, while world-renowned orchestras frequently perform concerts of game music to sold-out audiences. Yet combining video games and classical music also presents a challenge to traditional cultural values around these media products. Classical music is frequently understood as high art, insulated from the whims of popular culture; video games, by contrast, are often regarded as pure entertainment, fundamentally incapable of crossing over into art. By delving into the shifting and often contradictory cultural meanings that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of art in contemporary society. - William Gibbons is Assistant Professor of Musicology at Texas Christian University.

Extra Lives

Author : Tom Bissell
Publisher : Vintage
Page : 258 pages
File Size : 54,5 Mb
Release : 2011-06-14
Category : Social Science
ISBN : 9780307474315

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Extra Lives by Tom Bissell Pdf

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.