Game On 2021

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Game On! 2021

Author : Scholastic
Publisher : Game On!
Page : 224 pages
File Size : 40,7 Mb
Release : 2020-01-11
Category : Juvenile Nonfiction
ISBN : 1338670875

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Game On! 2021 by Scholastic Pdf

Check out the ultimate annual video game guide from Scholastic AFK! Game On! 2021 is full of the latest information on the hottest games of 2021, how they were developed, and how to beat them. Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hottest new ones coming in 2021! Game On! 2021 is the most comprehensive guide to all the best games, tech, and streamers, featuring a bunch of the year's greatest gaming moments. This complete guide is packed with secrets, stats, tips, and tricks for all your favorite games. All games featured in AFK's Game On! 2021 are rated T for Teen or younger -- perfect for young gamers.

Hands-On Unity 2021 Game Development

Author : Nicolas Alejandro Borromeo
Publisher : Packt Publishing Ltd
Page : 710 pages
File Size : 44,8 Mb
Release : 2021-08-20
Category : Computers
ISBN : 9781801077286

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Hands-On Unity 2021 Game Development by Nicolas Alejandro Borromeo Pdf

Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Game Wizards

Author : Jon Peterson
Publisher : MIT Press
Page : 401 pages
File Size : 55,9 Mb
Release : 2021-10-12
Category : Games & Activities
ISBN : 9780262542951

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Game Wizards by Jon Peterson Pdf

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Game Development Patterns with Unity 2021

Author : David Baron
Publisher : Packt Publishing Ltd
Page : 232 pages
File Size : 41,5 Mb
Release : 2021-07-30
Category : Computers
ISBN : 9781800208438

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Game Development Patterns with Unity 2021 by David Baron Pdf

Solve your programming woes in Unity with practical design propositions Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook Description This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

Winning the Right Game

Author : Ron Adner
Publisher : MIT Press
Page : 279 pages
File Size : 49,6 Mb
Release : 2023-01-03
Category : Business & Economics
ISBN : 9780262546003

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Winning the Right Game by Ron Adner Pdf

How to succeed in an era of ecosystem-based disruption: strategies and tools for offense, defense, timing, and leadership in a changing competitive landscape. The basis of competition is changing. Are you prepared? Rivalry is shifting from well-defined industries to broader ecosystems: automobiles to mobility platforms; banking to fintech; television broadcasting to video streaming. Your competitors are coming from new directions and pursuing different goals from those of your familiar rivals. In this world, succeeding with the old rules can mean losing the new game. Winning the Right Game introduces the concepts, tools, and frameworks necessary to confront the threat of ecosystem disruption and to develop the strategies that will let your organization play ecosystem offense. To succeed in this world, you need to change your perspective on competition, growth, and leadership. In this book, strategy expert Ron Adner offers a new way of thinking, illustrating breakthrough ideas with compelling cases. How did a strategy of ecosystem defense save Wayfair and Spotify from being crushed by giants Amazon and Apple? How did Oprah Winfrey redraw industry boundaries to transition from television host to multimedia mogul? How did a shift to an alignment mindset enable Microsoft's cloud-based revival? Each was rooted in a new approach to competitors, partners, and timing that you can apply to your own organization. For today's leaders the difference between success and failure is no longer simply winning, but rather being sure that you are winning the right game.

Level Up 2023: An AFK Book

Author : Scholastic
Publisher : Scholastic Inc.
Page : 227 pages
File Size : 55,6 Mb
Release : 2022-09-20
Category : Juvenile Nonfiction
ISBN : 9781338890471

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Level Up 2023: An AFK Book by Scholastic Pdf

Check out the ultimate annual video game guide from Scholastic AFK! Level Up 2023 is full of the latest information on the hottest games of the last year, how they were developed, and how to beat them. Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hottest new ones coming in 2023! Level Up 2023 is the most comprehensive guide to all the best games, tech, and streamers, featuring a bunch of the year's greatest gaming moments.This complete guide is packed with secrets, stats, tips, and tricks for all your favorite games. All games featured in AFK's Level Up 2023 are rated T for Teen or younger -- perfect for young gamers.

A Playful Production Process

Author : Richard Lemarchand
Publisher : MIT Press
Page : 409 pages
File Size : 44,9 Mb
Release : 2021-10-12
Category : Computers
ISBN : 9780262045513

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A Playful Production Process by Richard Lemarchand Pdf

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

Game Misconduct

Author : Evan F. Moore,Jashvina Shah,Renee Hess
Publisher : Triumph Books
Page : 219 pages
File Size : 41,5 Mb
Release : 2023-05-02
Category : Sports & Recreation
ISBN : 9781637273456

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Game Misconduct by Evan F. Moore,Jashvina Shah,Renee Hess Pdf

Those who have been lured by the sound of skate blades slicing into fresh ice, by the incomparable speed, split-second decisions, and everything-or-nothing attitude of the game know that hockey can seem like its own world. It's all-consuming and exhilarating, boasting its own language and complex morality code. Yet in another light, that tight community can turn insular; the values of teamwork and humility can manifest as collective silence in the face of abuse and discrimination, issues which have been brought to the forefront of the sport as many share their stories for the first time. In Game Misconduct, reporters Evan Moore and Jashvina Shah reveal hockey's toxic undercurrent which has permeated the sport throughout the junior, college, and professional levels. They address the topic with a level of passion that comes from being rabid hockey fans themselves, and from experiencing its exclusivity first-hand. With a sensitive yet incisive approach, this necessary book lays bare the issues of racism, homophobia, xenophobia, bullying, sexism, and violence on and off the ice. Readers will learn about notable players and activists fighting for transformation as well as those beyond the spotlight who are nonetheless deeply affected by hockey's culture of inaction. Both a reckoning and a roadmap, Game Misconduct is an essential read for modern hockey fans, showing the truth of the sport's past and present while offering the tools to fight for a better future.

Hands-on Rust

Author : Herbert Wolverson
Publisher : Pragmatic Bookshelf
Page : 446 pages
File Size : 50,7 Mb
Release : 2021-06-30
Category : Computers
ISBN : 9781680508802

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Hands-on Rust by Herbert Wolverson Pdf

Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

ECGBL 2021 15th European Conference on Game-Based Learning

Author : Panagiotis Fotaris,Cate Grundy,Marcus Winter
Publisher : Academic Conferences Limited
Page : 128 pages
File Size : 42,8 Mb
Release : 2021-09-23
Category : Computers
ISBN : 9781914587139

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ECGBL 2021 15th European Conference on Game-Based Learning by Panagiotis Fotaris,Cate Grundy,Marcus Winter Pdf

Game Science in Hybrid Learning Spaces

Author : Sylvester Arnab
Publisher : Routledge
Page : 220 pages
File Size : 55,8 Mb
Release : 2020-05-11
Category : Blended learning
ISBN : 1138239763

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Game Science in Hybrid Learning Spaces by Sylvester Arnab Pdf

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.

my secret to win in the game of lottery 2021

Author : moulin sabine
Publisher : Monbeaulivre.fr
Page : 8 pages
File Size : 52,5 Mb
Release : 2021-12-24
Category : Sports & Recreation
ISBN : 9789403638447

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my secret to win in the game of lottery 2021 by moulin sabine Pdf

In this ebook you will find a technique that really allows you to optimize your choices in lotto keno and L'euromillions.It's strategy and statistics. To hope to have interesting winnings apply The method we propose for Keno, Lotto and Euromillions. It is necessary to play these methods regularly or more according to the budget of each of you, and to keep the same grid. Then follow the evolution of the numbers Summary Introduction The trick Conclusion Small keno method

Game-based Learning Across the Disciplines

Author : Carmela Aprea,Dirk Ifenthaler
Publisher : Springer Nature
Page : 427 pages
File Size : 50,8 Mb
Release : 2021-08-02
Category : Education
ISBN : 9783030751425

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Game-based Learning Across the Disciplines by Carmela Aprea,Dirk Ifenthaler Pdf

The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.

Ender's Game

Author : Orson Scott Card
Publisher : Macmillan
Page : 374 pages
File Size : 45,6 Mb
Release : 2010-04-01
Category : Fiction
ISBN : 9781429963930

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Ender's Game by Orson Scott Card Pdf

Orson Scott Card's Ender's Game is the winner of the Nebula and Hugo Awards In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

How to Make a Game

Author : Minhaz-Us-Salakeen Fahme,Tanimul Haque Khan
Publisher : Apress
Page : 278 pages
File Size : 42,8 Mb
Release : 2021-05-25
Category : Computers
ISBN : 1484269160

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How to Make a Game by Minhaz-Us-Salakeen Fahme,Tanimul Haque Khan Pdf

Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will Learn Discover the fundamentals of game design See some intermediate coding tricks to make your games better Grasp the pitfalls to avoid while designing and programming games Master the different conventions and practices for file naming and structuring your projects Who This Book Is For People who want to make games. Basic programming experience is assumed.