Gaming Innovations In Higher Education Emerging Research And Opportunities

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Gaming Innovations in Higher Education: Emerging Research and Opportunities

Author : Costello, Robert
Publisher : IGI Global
Page : 178 pages
File Size : 51,6 Mb
Release : 2017-07-13
Category : Education
ISBN : 9781522529828

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Gaming Innovations in Higher Education: Emerging Research and Opportunities by Costello, Robert Pdf

Gaming technologies have become effective learning tools within education. Gamification has the potential to increase engagement using real-time feedback on learning activities, which allows students to reflect on their completion and retention of a learned activity. Gaming Innovations in Higher Education: Emerging Research and Opportunities is an essential reference work featuring the latest scholarly knowledge on the application of different gaming techniques within education to make learning activities more enjoyable and successful. Including research on a number of topics such as virtual laboratories, interaction media, and intrinsic and extrinsic motivation, this publication is ideally designed for academicians, researchers, and students interested in the benefits of providing an entertaining and intellectually-stimulating learning environment.

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Author : Costello, Robert
Publisher : IGI Global
Page : 205 pages
File Size : 51,8 Mb
Release : 2020-04-10
Category : Education
ISBN : 9781799820819

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Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities by Costello, Robert Pdf

A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students

Visual Approaches to Cognitive Education With Technology Integration

Author : Ursyn, Anna
Publisher : IGI Global
Page : 387 pages
File Size : 50,7 Mb
Release : 2018-01-05
Category : Education
ISBN : 9781522553335

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Visual Approaches to Cognitive Education With Technology Integration by Ursyn, Anna Pdf

Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.

Emerging Research and Trends in Gamification

Author : Harshavardhan Gangadharbatla,Donna Z. Davis
Publisher : Unknown
Page : 455 pages
File Size : 55,9 Mb
Release : 2016
Category : Computers
ISBN : 1466686529

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Emerging Research and Trends in Gamification by Harshavardhan Gangadharbatla,Donna Z. Davis Pdf

Game design has shifted from the development of games for entertainment to the creation of games with a more meaningful purpose. Game principles and theories can be applied to interactive programs in a variety of fields and professions. Researchers continue to examine the many ways games can be applied to real-world settings. Emerging Research and Trends in Gamification brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. Including discussions from both industry and academic perspectives, this publication explores the growing research in this interesting and dynamic field, serving as an essential reference source for academicians, professionals, researchers, and upper level students interested in the applications of game-thinking and gaming dynamics across various disciplines including marketing, journalism, education, and human resources. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as additional topics including, but not limited to, digital development, game design, human resource processes, market research, online journalism, social change, and video game learning.

Emerging Self-Directed Learning Strategies in the Digital Age

Author : Giuseffi, Frank G.
Publisher : IGI Global
Page : 257 pages
File Size : 54,6 Mb
Release : 2017-12-15
Category : Education
ISBN : 9781522534662

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Emerging Self-Directed Learning Strategies in the Digital Age by Giuseffi, Frank G. Pdf

Currently, society is becoming increasingly involved in self-directed learning for both intellectual and professional development. As such, it is imperative that both researchers and educational professionals update themselves on the current research on self-directed learning and how it has created a new culture of independence. Emerging Self-Directed Learning Strategies in the Digital Age is a key resource for the latest research on the role of self-directed learning and how it is impacting society, educational professionals, and researchers in their day-to-day work. Featuring broad coverage among a variety of relevant views and themes, such as project based learning (PBL), student goal setting, and self-efficacy theory, this book is ideally designed for educational professionals working in the fields of teacher pedagogy, theory, instructional technology, and adult education, as well as academics and upper-level students looking for innovative research on one-to-one programs and learning analytics.

Handbook of Research on Effective Electronic Gaming in Education

Author : Ferdig, Richard E.
Publisher : IGI Global
Page : 1762 pages
File Size : 54,6 Mb
Release : 2008-07-31
Category : Technology & Engineering
ISBN : 9781599048116

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Handbook of Research on Effective Electronic Gaming in Education by Ferdig, Richard E. Pdf

"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Handbook of Research on Educational Design and Cloud Computing in Modern Classroom Settings

Author : Koutsopoulos, K.C.,Doukas, Konstantinos,Kotsanis, Yannis
Publisher : IGI Global
Page : 497 pages
File Size : 42,9 Mb
Release : 2017-12-30
Category : Education
ISBN : 9781522530541

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Handbook of Research on Educational Design and Cloud Computing in Modern Classroom Settings by Koutsopoulos, K.C.,Doukas, Konstantinos,Kotsanis, Yannis Pdf

In the digital age, the integration of technology has become a ubiquitous aspect of modern society. These advancements have significantly enhanced the field of education, allowing students to receive a better learning experience. The Handbook of Research on Educational Design and Cloud Computing in Modern Classroom Settings is a pivotal reference source for the latest research findings on the strategic role of cloud computing in education, teaching, and the learning process. Featuring extensive coverage on relevant areas such as personal learning environment, cloud-based learning, and educational models, this publication is an ideal resource for educators, professionals, school administrators, researchers, and practitioners in the field of education.

Research Anthology on Physical and Intellectual Disabilities in an Inclusive Society

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1985 pages
File Size : 51,9 Mb
Release : 2021-08-27
Category : Social Science
ISBN : 9781668435434

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Research Anthology on Physical and Intellectual Disabilities in an Inclusive Society by Management Association, Information Resources Pdf

Discussions surrounding inclusivity have grown exponentially in recent years. In today’s world where diversity, equity, and inclusion are the hot topics in all aspects of society, it is more important than ever to define what it means to be an inclusive society, as well as challenges and potential growth. Those with physical and intellectual disabilities, including vision and hearing impairment, Down syndrome, locomotor disability, and more continue to face challenges of accessibility in their daily lives, especially when facing an increasingly digitalized society. It is crucial that research is brought up to date on the latest assistive technologies, educational practices, work assistance, and online support that can be provided to those classified with a disability. The Research Anthology on Physical and Intellectual Disabilities in an Inclusive Society provides a comprehensive guide of a range of topics relating to myriad aspects, difficulties, and opportunities of becoming a more inclusive society toward those with physical or intellectual disabilities. Covering everything from disabilities in education, sports, marriages, and more, it is essential for psychologists, psychiatrists, pediatricians, psychiatric nurses, clinicians, special education teachers, social workers, hospital administrators, mental health specialists, managers, academicians, rehabilitation centers, researchers, and students who wish to learn more about what it means to be an inclusive society and best practices in order to get there.

Postsecondary Play

Author : William G. Tierney,Zoë B. Corwin,Tracy Fullerton,Gisele Ragusa
Publisher : JHU Press
Page : 347 pages
File Size : 51,5 Mb
Release : 2014-06-01
Category : Education
ISBN : 9781421413075

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Postsecondary Play by William G. Tierney,Zoë B. Corwin,Tracy Fullerton,Gisele Ragusa Pdf

Games and social media can improve college access, attract and support students, and boost rates of completion. The college application process—which entails multiple forms, essays, test scores, and deadlines—can be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney, Tracy Fullerton, and their teams at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for college much less intimidating. While the vast majority of college students use social media and gaming in their everyday lives, colleges and universities have been slow to recognize and harness the power of either. Postsecondary Play explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Tierney, a past president of the American Educational Research Association, has gathered some of the best research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access. Scholars writing from a wide variety of disciplines—college access, social media, game studies, and learning sciences—provide concrete examples to illustrate the new and complex ways in which students learn in response to social media and games. Tierney and the contributors find that, although games can be powerful tools for encouraging underserved students, quality game design and mastering the concept of play—the ability to develop skills while engaging in the game—are essential in the effective use of serious games in teaching and learning. Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

Advanced Technology-Assisted Problem Solving in Engineering Education: Emerging Research and Opportunities

Author : Sidhu, Manjit Singh
Publisher : IGI Global
Page : 270 pages
File Size : 53,9 Mb
Release : 2019-10-25
Category : Technology & Engineering
ISBN : 9781799804673

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Advanced Technology-Assisted Problem Solving in Engineering Education: Emerging Research and Opportunities by Sidhu, Manjit Singh Pdf

Visual multimedia applications integrate animation, sound, graphics, and video to create an engaging, interactive, and effective learning environment. Such software allows students to exercise more control over the pacing and sequencing of their own learning. With the availability of more sophisticated computers, the potential to employ multimedia has grown tremendously. Advanced Technology-Assisted Problem Solving in Engineering Education: Emerging Research and Opportunities is a critical scholarly publication that examines the development and use of interactive multimedia and mixed reality applications that are used to support engineering pedagogy and curriculum. Containing leading international findings, this advanced publication delivers quality research using learning and consultancy for developing tactics to decipher dilemmas within the field. Highlighting a range of topics such as data analysis, augmented reality, and multimedia, this book is ideal for educators, engineers, curriculum designers, educational software developers, IT consultants, researchers, academicians, and students.

Managing Self-Directed Learning in Primary School Education: Emerging Research and Opportunities

Author : Van Deur, Penny
Publisher : IGI Global
Page : 147 pages
File Size : 49,5 Mb
Release : 2017-06-19
Category : Education
ISBN : 9781522526148

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Managing Self-Directed Learning in Primary School Education: Emerging Research and Opportunities by Van Deur, Penny Pdf

Students taking control of their own learning is an upcoming trend in education. With the novelty of this method, there is still room for further improvements to be made on the application of this strategy. Managing Self-Directed Learning in Primary School Education: Emerging Research and Opportunities is an essential reference source on the examination, role, and function of independent learning at the elementary level. Featuring extensive coverage on a relevant range of topics and perspectives such as learning assessment, constructivism, and student factors, this publication is ideal for researchers and educators seeking the latest research on student learning and instructional design.

Digital Games for Minority Student Engagement: Emerging Research and Opportunities

Author : Misra, Rupanada,Eyombo, Leo,Phillips, Floyd T.
Publisher : IGI Global
Page : 120 pages
File Size : 43,9 Mb
Release : 2019-02-15
Category : Education
ISBN : 9781522533993

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Digital Games for Minority Student Engagement: Emerging Research and Opportunities by Misra, Rupanada,Eyombo, Leo,Phillips, Floyd T. Pdf

Due to various challenges within the public-school system, such as underfunding, lack of resources, and difficulty retaining and recruiting teachers of color, minority students have been found to be underperforming compared to their majority counterparts. Minority students deserve quality public education, which can only happen if the gap in equity and access is closed. In order to close this achievement gap between the majority and minority groups, it is critical to increase the learning gains of the minority students. Digital Games for Minority Student Engagement: Emerging Research and Opportunities is an essential reference source that argues that digital games can potentially help to solve the problems of minority students’ insufficient academic preparation, and that a game-based learning environment can help to engage these students with the content and facilitate academic achievement. Featuring research on topics such as education policy, interactive learning, and student engagement, this book is ideally designed for educators, principals, policymakers, academicians, administrators, researchers, and students.

Advanced Technologies and Standards for Interactive Educational Television: Emerging Research and Opportunities

Author : Politis, Dionysios,Stagiopoulos, Petros,Aleksi?, Veljko
Publisher : IGI Global
Page : 231 pages
File Size : 52,5 Mb
Release : 2019-10-25
Category : Education
ISBN : 9781799802556

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Advanced Technologies and Standards for Interactive Educational Television: Emerging Research and Opportunities by Politis, Dionysios,Stagiopoulos, Petros,Aleksi?, Veljko Pdf

Educational TV in the post-war years was a cornerstone for delivering high-quality knowledge over a geographically-dispersed and culturally-segregated public. As de facto massive learning, virtual environments have been shaped by both open university initiatives and corporate courseware activities. The educational technology institutes seek a new paradigm for delivering instruction and simultaneously expanding higher education. Advanced Technologies and Standards for Interactive Educational Television: Emerging Research and Opportunities is a critical scholarly publication that examines the concept of promoting learning through mass communication through the use of extended augmentation and visualization interaction methodologies and the deployment of wide-area collaborative practices. Featuring a range of topics such as gamification, mobile technology, and digital pedagogy, this book is ideal for communications specialists, media producers, audiovisual engineers, broadcasters, computer programmers, legal experts, STEM educators, professors, teachers, academicians, researchers, policymakers, and students.

Innovative Trends in Flipped Teaching and Adaptive Learning

Author : Sein-Echaluce, María Luisa,Fidalgo-Blanco, Ángel,García-Peñalvo, Francisco José
Publisher : IGI Global
Page : 306 pages
File Size : 50,7 Mb
Release : 2019-05-15
Category : Education
ISBN : 9781522581437

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Innovative Trends in Flipped Teaching and Adaptive Learning by Sein-Echaluce, María Luisa,Fidalgo-Blanco, Ángel,García-Peñalvo, Francisco José Pdf

Understanding new educational innovations is essential for the improvement of the training and learning process. In order to effectively implement these new tools in the classroom, teachers and trainers need access to real-life cases in which these methods were successfully used. Innovative Trends in Flipped Teaching and Adaptive Learning is a critical scholarly resource that examines current advances in educational innovation and presents cases that allow for the improvement of personalized and active learning. Featuring a wide range of topics such as higher education, teacher education, and learning strategies, this book is ideal for educators, instructional designers, academicians, researchers, and students.

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations

Author : Bernardes, Oscar,Amorim, Vanessa,Moreira, António Carrizo
Publisher : IGI Global
Page : 657 pages
File Size : 43,8 Mb
Release : 2022-01-28
Category : Computers
ISBN : 9781799892250

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Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations by Bernardes, Oscar,Amorim, Vanessa,Moreira, António Carrizo Pdf

Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.