Getting Rid Of Cybersickness

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Getting Rid of Cybersickness

Author : Andras Kemeny,Jean-Rémy Chardonnet,Florent Colombet
Publisher : Springer Nature
Page : 148 pages
File Size : 50,6 Mb
Release : 2020-10-19
Category : Computers
ISBN : 9783030593421

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Getting Rid of Cybersickness by Andras Kemeny,Jean-Rémy Chardonnet,Florent Colombet Pdf

This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.

Entertainment Computing – ICEC 2021

Author : Jannicke Baalsrud Hauge,Jorge C. S. Cardoso,Licínio Roque,Pedro A. Gonzalez-Calero
Publisher : Springer Nature
Page : 549 pages
File Size : 50,7 Mb
Release : 2021-10-31
Category : Computers
ISBN : 9783030893941

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Entertainment Computing – ICEC 2021 by Jannicke Baalsrud Hauge,Jorge C. S. Cardoso,Licínio Roque,Pedro A. Gonzalez-Calero Pdf

This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Smart VR/AR/MR Systems for Professionals

Author : Karupppasamy Subburaj,Sunpreet Singh,Saša Ćuković,Kamalpreet Sandhu,Gerrit Meixner,Radu Emanuil Petruse
Publisher : CRC Press
Page : 204 pages
File Size : 48,8 Mb
Release : 2024-02-02
Category : Computers
ISBN : 9781003826576

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Smart VR/AR/MR Systems for Professionals by Karupppasamy Subburaj,Sunpreet Singh,Saša Ćuković,Kamalpreet Sandhu,Gerrit Meixner,Radu Emanuil Petruse Pdf

Smart VR/AR/MR Systems for Professionals is a comprehensive guide that explores the ground-breaking applications of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in various industries. This book aims to equip practicing professionals with the knowledge and insights they need to harness the full potential of these immersive technologies in their respective fields. Through this book, the authors aim to explore the experimental breakthroughs and cutting-edge methodologies that have emerged in the realm of VR/AR/MR. The book delves deeper into the profound impact these technologies have had on the design process, computer-aided design, healthcare product development, manufacturing, human-robot collaboration, medical imaging, rehabilitation, and even phobia therapy. In each chapter of this book, we delve into specific topics, uncovering the principles, methodologies, and best practices that professionals can adopt. Examples of these topics range from empowering design processes with virtual reality to revolutionizing computer-aided design, and from exploring AR/VR/MR technologies in healthcare to transforming manufacturing with digital twins and metrology in VR. The book aims to provide practitioners with valuable insights, real-world examples, and practical guidance to navigate the ever-evolving landscape of VR/AR/MR systems.

Human Factors in Simulation and Training

Author : Dennis A. Vincenzi,Mustapha Moloua,Peter A Hancock,James A. Pharmer,James C. Ferraro
Publisher : CRC Press
Page : 273 pages
File Size : 43,7 Mb
Release : 2023-08-30
Category : Technology & Engineering
ISBN : 9781000908978

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Human Factors in Simulation and Training by Dennis A. Vincenzi,Mustapha Moloua,Peter A Hancock,James A. Pharmer,James C. Ferraro Pdf

Human Factors in Simulation and Training: Theory and Methods covers theoretical concepts on human factors principles as they apply to the fields of simulation and training in the real world. This book discusses traditional and nontraditional aspects of simulation and training. Topics covered include simulation fidelity, transfer of training, limits of simulation and training, virtual reality in the training environment, simulation-based situation awareness training, automated performance measures, performance assessment in simulation, adaptive simulation-based training, and scoring simulations with artificial intelligence This book will be a valuable resource for professionals and graduate students in the fields of ergonomics, human factors, computer engineering, aerospace engineering and occupational health and safety.

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

Author : Rodrigo Pereira dos Santos,Marcelo da Silva Hounsell
Publisher : Springer Nature
Page : 285 pages
File Size : 45,7 Mb
Release : 2023-03-09
Category : Computers
ISBN : 9783031276392

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Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030 by Rodrigo Pereira dos Santos,Marcelo da Silva Hounsell Pdf

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

Autonomous Vehicles and Virtual Reality

Author : Andras Kemeny
Publisher : Springer Nature
Page : 140 pages
File Size : 50,7 Mb
Release : 2023-10-28
Category : Technology & Engineering
ISBN : 9783031452635

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Autonomous Vehicles and Virtual Reality by Andras Kemeny Pdf

This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives. Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.

New Digital Work

Author : Alexandra Shajek,Ernst Andreas Hartmann
Publisher : Springer Nature
Page : 307 pages
File Size : 43,6 Mb
Release : 2023-04-26
Category : Technology & Engineering
ISBN : 9783031264900

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New Digital Work by Alexandra Shajek,Ernst Andreas Hartmann Pdf

This open access book will give insights into global issues of work and work systems design from a wide range of perspectives. Topics like the impact of AI in the workplace as well as design for digital sovereignty at the workplace or foresight processes for digital work are covered. Practical cases, empirical results and theoretical considerations are not only taken from Germany and Europe, but also from Southeast Asia, South Africa, Middle America, and Australia. The book intends to expand the so far national view on the aspects of digital work (e.g. like in Ernst Hartmann’s immensely successful work “Zukunft der Arbeit in Industrie 4.0”) into an international context – thus showing not only common challenges, but also offering suggestions, best practice examples or thoughts from different global regions.

Advances in Human Factors in Training, Education, and Learning Sciences

Author : Salman Nazir
Publisher : AHFE International
Page : 399 pages
File Size : 43,6 Mb
Release : 2022-07-24
Category : Technology & Engineering
ISBN : 9781958651353

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Advances in Human Factors in Training, Education, and Learning Sciences by Salman Nazir Pdf

Advances in Human Factors in Training, Education, and Learning Sciences Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Author : Philippe Fuchs
Publisher : CRC Press
Page : 214 pages
File Size : 54,7 Mb
Release : 2017-02-24
Category : Computers
ISBN : 9781351803076

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Virtual Reality Headsets - A Theoretical and Pragmatic Approach by Philippe Fuchs Pdf

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I2 model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Human Movements in Human-Computer Interaction (HCI)

Author : Cezary Biele
Publisher : Springer Nature
Page : 146 pages
File Size : 47,9 Mb
Release : 2021-12-01
Category : Computers
ISBN : 9783030900045

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Human Movements in Human-Computer Interaction (HCI) by Cezary Biele Pdf

This book discusses human–computer interaction (HCI) which is a multidisciplinary field of study which aims at developing and implementing tools and techniques to attain an effective and efficient interaction between the humans (the users) and computers. In recent years, there is an increase of interest of HCI researchers and practitioners in the inclusion of gaze gestures which can greatly enhance the communication between the human user and the computer, as well as other more “physical” communication involving all what can be learned from movements of the human body, from face, hand, leg, foot, etc., to the whole body movement, even extending to the involvement of groups of agents, even society. These explicitly human-centric issues in the development, design, analysis, and implementation of the HCI systems are discussed in the book. A comprehensive state of the art is given complemented with original own proposals. As opposed to more traditional formal and IT based analyses, the discussion is here more focused on relevant research results from psychology and psychophysiology, and other soft, cognitive, etc., sciences. Remarks on the relevance of affective computing are also mentioned.

Advances in Computer Graphics

Author : Nadia Magnenat-Thalmann,Victoria Interrante,Daniel Thalmann,George Papagiannakis,Bin Sheng,Jinman Kim,Marina Gavrilova
Publisher : Springer Nature
Page : 717 pages
File Size : 42,8 Mb
Release : 2021-10-10
Category : Computers
ISBN : 9783030890292

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Advances in Computer Graphics by Nadia Magnenat-Thalmann,Victoria Interrante,Daniel Thalmann,George Papagiannakis,Bin Sheng,Jinman Kim,Marina Gavrilova Pdf

This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.

Virtual, Augmented and Mixed Reality. Applications and Case Studies

Author : Jessie Y.C. Chen,Gino Fragomeni
Publisher : Springer
Page : 576 pages
File Size : 55,7 Mb
Release : 2019-07-10
Category : Computers
ISBN : 9783030215651

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Virtual, Augmented and Mixed Reality. Applications and Case Studies by Jessie Y.C. Chen,Gino Fragomeni Pdf

This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.

HCI in Business, Government and Organizations. eCommerce and Consumer Behavior

Author : Fiona Fui-Hoon Nah,Keng Siau
Publisher : Springer
Page : 394 pages
File Size : 46,6 Mb
Release : 2019-07-10
Category : Computers
ISBN : 9783030223359

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HCI in Business, Government and Organizations. eCommerce and Consumer Behavior by Fiona Fui-Hoon Nah,Keng Siau Pdf

This two-volume set LNCS 11588 and 11589 constitutes the refereed proceedings of the 6th International Conference on Business, Government, and Organizations, HCIBGO 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 63 papers presented in these two volumes are organized in topical sections named: Electronic, Mobile and Ubiquitous Commerce, eBanking and Digital Money, Consumer Behaviour, Business Information Systems, Dashboards and Visualization, Social Media and Big Data Analytics in B

Virtual and Augmented Reality (VR/AR)

Author : Ralf Doerner,Wolfgang Broll,Paul Grimm,Bernhard Jung
Publisher : Springer Nature
Page : 435 pages
File Size : 52,8 Mb
Release : 2022-01-12
Category : Computers
ISBN : 9783030790622

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Virtual and Augmented Reality (VR/AR) by Ralf Doerner,Wolfgang Broll,Paul Grimm,Bernhard Jung Pdf

This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Human-Computer Interaction. Interaction Platforms and Techniques

Author : Masaaki Kurosu
Publisher : Springer
Page : 434 pages
File Size : 47,7 Mb
Release : 2016-07-04
Category : Computers
ISBN : 9783319395166

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Human-Computer Interaction. Interaction Platforms and Techniques by Masaaki Kurosu Pdf

The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings.