Graphic Design In The Post Digital Age A Survey Of Practices Fueled By Creative Coding

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Graphic Design in the Post-Digital Age: A Survey of Practices Fueled by Creative Coding

Author : Rob van Leijsen Demian Conrad
Publisher : Set Margins' Publications
Page : 0 pages
File Size : 51,5 Mb
Release : 2023-04
Category : Design
ISBN : 9083270696

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Graphic Design in the Post-Digital Age: A Survey of Practices Fueled by Creative Coding by Rob van Leijsen Demian Conrad Pdf

Designers discuss the possibilities of creative coding today Through interviews with more than 20 designers, Graphic Design in the Post-Digital Age looks at the challenges and opportunities of the fast-changing world of creative coding within a growing community of designers opting to make their own design tools. The designers reflect upon the ways in which coding has transformed their design practice, and the directions it will take in the future. The book is designed entirely by code, featuring digital print on its cut edges and fluorescent colors. Designers interviewed include: Dimitri Jeanottat, Ted Davis, Urs Hofer, Jeroen Barendse, Casey Reas, Yehwan Song, Luuse/Marianne Plano + Léonard Mabille, Sarah Garcin, Tancrède Ottiger, Jürg Lehni, Loraine Furter, Raphael Bastide, Petr van Blokland, Dinamo/Fabian Harb + Fabiola Mejía, Johnson/Kingston/Ivan Weiss + Michael Kryenbühl, Eurostandard / Pierrick Brégeon + Ali-Eddine Abdelkhalek, Zach Lieberman, Samuel Weidmann, Erik van Blokland, Studio Dumbar / Sander Sturing and Stan Haanappel, Émilie Pillet and Dia Studio/Mitch Paone.

Data-driven Graphic Design

Author : Andrew Richardson
Publisher : Bloomsbury Publishing
Page : 224 pages
File Size : 53,7 Mb
Release : 2017-07-06
Category : Design
ISBN : 9781474259774

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Data-driven Graphic Design by Andrew Richardson Pdf

Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).

Data-driven Graphic Design

Author : Andrew Richardson (Lecturer in Design)
Publisher : Fairchild Books
Page : 198 pages
File Size : 52,6 Mb
Release : 2016
Category : Computer programming
ISBN : 1474222455

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Data-driven Graphic Design by Andrew Richardson (Lecturer in Design) Pdf

Powered by Design

Author : Renée Stevens
Publisher : Rocky Nook, Inc.
Page : 344 pages
File Size : 50,6 Mb
Release : 2020-03-20
Category : Art
ISBN : 9781681986005

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Powered by Design by Renée Stevens Pdf

The design industry has evolved rapidly over the past decade. Effective and successful designers no longer need to just “make things,” they need to be curious thinkers who understand how to solve problems that have a true impact on the world we live in and how to show the power of designing for social good. Now more than ever, the graphic design industry needs a book that teaches the foundations and theories of design while simultaneously speaking to the topics of history, ethics, and accessibility in order to make designs that are the most effective for all people.

In Powered by Design, educator, designer, and public speaker Renee Stevens brings a truly up to date and thoughtful approach to an introduction to graphic design. As Assistant Professor at the S.I. Newhouse School of Communication at Syracuse University, Stevens created this book to be at home equally in academia and outside of the school setting. With a conversational and approachable tone, Stevens’ book is for anyone who wants to gain a more practical understanding of what graphic design is today, and the power and potential it has: from students to novice graphic designers to anyone who wants to build a solid foundation of design skills so that they can work more effectively with professional designers. Stevens covers topics such as:

    • Choosing the right typeface
    • Hierarchy and visual weight
    • Creating design systems
    • Balancing tension
    • Visualizing data
    • Understanding color and mood
    • Defining a story structure
    • User testing and critique
    • Immersive design (designing for all the senses)
    • Determining when a design is finished
    • How to make a living with design

Woven throughout is the crucial idea that you must embrace empathy in everything you design in order to create work that is the most inclusive. Design has the power and potential to make real impact in our everyday lives, and this book will show you how to do that starting with your first design experience.

Graphic Design School

Author : David Dabner,Sandra Stewart,Abbie Vickress
Publisher : John Wiley & Sons
Page : 212 pages
File Size : 52,6 Mb
Release : 2017-04-13
Category : Design
ISBN : 9781119428855

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Graphic Design School by David Dabner,Sandra Stewart,Abbie Vickress Pdf

The essential introduction to graphic design for the digital era Graphic Design School provides a comprehensive introduction to visual design for modern media. From the fundamentals of design to advanced techniques and problem solving, this book is packed with practical advice and tutorials for a broad range of applications in any media. This updated sixth edition features a wealth of new guidance that reflects the evolution of the field, including extensive discussion of digital design and resourcing. New discussion tackles User Experience and User Interface Design, plus the latest tools, requirements, and resources for designing for the web, mobile apps, social media, and more. Updated assignments reflect the latest graphic design processes and guide students through the transition from simple solutions to starter portfolio pieces, while full-color illustrations, case studies, and designer biographies bring real-world perspective to this complex, multi-faceted skill. As media continues to evolve, graphic designers must possess a core set of competencies that translate across all applications. This book teaches the critical concepts and essential skills that build the framework for successful, innovative design. Master the principles, elements, and tools of design Delve into typography, color, and layout for print and screen Understand coding requirements and information architecture Design for apps, social media, mobile devices, and more Graphic design has never been a static field, and the continual honing of skills and techniques is an essential part of the job. Innovation comes from change, and today's design landscape is evolving at an ever-increasing pace—expanding diversity in media, audience, topic, technique, tools, and more offer unprecedented opportunity to make your mark. Graphic Design School equips you with a rock-solid foundation to support whatever your talent builds.

Graphic Design School

Author : David Dabner,Sandra Stewart,Eric Zempol
Publisher : Wiley
Page : 0 pages
File Size : 49,6 Mb
Release : 2013-08-26
Category : Design
ISBN : 1118134419

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Graphic Design School by David Dabner,Sandra Stewart,Eric Zempol Pdf

Graphic Design School allows students to develop core competencies while understanding how these fundamentals translate into new and evolving media. With examples from magazines, websites, books, and mobile devices, the Fifth Edition provides an overview of the visual communications profession, with a new focus on the intersection of design specialties. A brand-new section on web and interactivity covers topics such as web tools, coding requirements, information architecture, web design and layout, mobile device composition, app design, CMS, designing for social media, and SEO.

Designing for the Digital Age

Author : Kim Goodwin
Publisher : John Wiley & Sons
Page : 770 pages
File Size : 41,5 Mb
Release : 2011-03-25
Category : Computers
ISBN : 9781118079881

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Designing for the Digital Age by Kim Goodwin Pdf

Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

The Extreme Self

Author : Shumon Basar
Publisher : Walther Konig Verlag
Page : 256 pages
File Size : 40,8 Mb
Release : 2021-06
Category : Electronic
ISBN : 3960989733

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The Extreme Self by Shumon Basar Pdf

The Extreme Self is a new kind of graphic novel that shows how you've been morphing into something else. It's about the re-making of your interior world as the exterior world becomes more unfamiliar and uncertain.The sudden arrival of the pandemic pushed the world faster and further into the 21st century. Now, life is dictated by two forces you can't see: data and the virus. Are you really built for so much change so quickly?Basar/Coupland/Obrist's prequel, The Age of Earthquakes: A Guide to the Extreme Present, became an instant cult classic. It's been described as, "a mediation on the madness of our media," and, "an abstract representation of how we feel about our digital world."Like that book, The Extreme Self collapses comedy and calamity at the speed of swipe. Dazzling images are sourced from over 70 of the world's foremost artists, photographers, technologists and musicians, while Daly & Lyon's kinetic design elevates the language of memes into a manifesto. Over fourteen timely chapters, The Extreme Self tours through fame and intimacy, post-work and new crowds, identity crisis and eternity. This is an eye-opening, provocative portrait of what's really happening to YOUContributor's include: Michael Stipe, Jarvis Cocker, Miranda July, Agnieszka Kurant, Amalia Ulman, Amnesia Scanner, Ana Nicolaescu, Ania Soliman, Anna Uddenberg, Anne Imhof, Asad Raza, Barry Doupé, Bogosi Sekhukhuni, Cao Fei, Carsten Höller, Cécile B Evans, Chen Zhou, Christine Sun Kim, Craig Green, Dennis Kavelman, Dominique Gonzalez-Foerster, Emmanuel Iduma, Farah Al Qasimi, Fatima Al Qadiri, GCC, Goshka Macuga, Heman Chong, Ian Cheng, Isabel Lewis, Jenna Sutela, Johannes Paul Raether, John Menick, Jürgen Klauke, Koo Jeong A, Lawrence Abu Hamdan, Liam Gillick, Liam Young, Lorraine O'Grady, Lucy Raven, Lynn Hershman Leeson, Miles Gertler, Momus, Pamela Rosenkranz, Pan Daijing, Paul Mpagi Sepuya, Peter Saville & Yoso Mouri, Philippe Parreno, Pierre Huyghe, Precious Okoyomon, Rachel Rose, Raja'a Khalid, Samuel Fosso, Sara Cwynar, Satoshi Fujiwara, Simon Denny, Sissel Tolaas, Sophia Al-Maria, Stéphanie Saadé, Stephanie Comilang, Suzanne Treister, Tabita Rezaire, Thomas Dozol, Thomas Hirschhorn, Trevor Paglen, Urs Lüthi, Victoria Sin, Wang Haiyang, Yaeji, Yazan Khalili, Yu Honglei, Yuri Pattison.

White Space Is Not Your Enemy

Author : Kim Golombisky,Rebecca Hagen
Publisher : CRC Press
Page : 612 pages
File Size : 40,5 Mb
Release : 2017-02-17
Category : Computers
ISBN : 9781351668767

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White Space Is Not Your Enemy by Kim Golombisky,Rebecca Hagen Pdf

White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats—from web to print. Sections on Gestalt theory, color theory, and WET layout are expanded to offer more in-depth content on those topics. This new edition features new covering current trends in web design—Mobile-first, UI/UX design, and web typography—and how they affect a designer’s approach to a project. The entire book will receive an update using new examples and images that show a more diverse set of graphics that go beyond print and web and focus on tablet, mobile and advertising designs.

Analog Algorithm

Author : Christoph Grünberger
Publisher : Unknown
Page : 304 pages
File Size : 54,9 Mb
Release : 2019-06
Category : Algorithms
ISBN : 3037785934

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Analog Algorithm by Christoph Grünberger Pdf

This book is a tool kit to create new forms. It deals with grid-based design and gives the reader techniques to develop new forms, fonts, logos, and patterns. The concept represents a design process in which individual decisions follow much larger and deeper principles than immediate and spontaneous-intuitive actions. Using a wide variety of examples, each chapter contains a detailed description of the procedure from form analysis to setting up design rules and their application. Both a workbook and a source of inspiration, this publication provides designers and architects with the tool they need to find analytical forms analog, algorithm-based, exploratory but never of arbitrary origin. The procedures described allow an almost infinite number of possibilities. The designer is thus transformed from inventor to interpreter or curator, who assesses individual forms for logos, fonts or patterns on the fly and ensures that the design process is always efficient and goal-oriented. AUTHOR: Christoph Grunberger is a German illustrator and designer. He is active in the fields of corporate, interactive and spatial design, with a strong focus on exploring the limits of interaction and desktop applications. Together with Stefan Gandl he is co-author of the book Neubau Modul and collaborated on the exhibition NeubauIsm at gallery MU (Eindhoven/NL) in 2008, which was opened by Wim Crouwel. For the video installation Wutburger, a co-operation with Andreas Lutz, he received the excellence Award in the Art section at the Japan Media Arts Festival in Toyko in 2015. His works as a freelance designer have been awarded nationally and internationally. 55 images

The Design Thinking Playbook

Author : Michael Lewrick,Patrick Link,Larry Leifer
Publisher : John Wiley & Sons
Page : 350 pages
File Size : 43,9 Mb
Release : 2018-04-24
Category : Design
ISBN : 9781119467489

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The Design Thinking Playbook by Michael Lewrick,Patrick Link,Larry Leifer Pdf

A radical shift in perspective to transform your organization to become more innovative The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief—and this guide gives you the tools and frameworks you need to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and ignites capabilities beyond mere potential. Unmatched as a source of competitive advantage, Design Thinking is the driving force behind those who will lead industries through transformations and evolutions. This book describes how Design Thinking is applied across a variety of industries, enriched with other proven approaches as well as the necessary tools, and the knowledge to use them effectively. Packed with solutions for common challenges including digital transformation, this practical, highly visual discussion shows you how Design Thinking fits into agile methods within management, innovation, and startups. Explore the digitized future using new design criteria to create real value for the user Foster radical innovation through an inspiring framework for action Gather the right people to build highly-motivated teams Apply Design Thinking, Systems Thinking, Big Data Analytics, and Lean Start-up using new tools and a fresh new perspective Create Minimum Viable Ecosystems (MVEs) for digital processes and services which becomes for example essential in building Blockchain applications Practical frameworks, real-world solutions, and radical innovation wrapped in a whole new outlook give you the power to mindfully lead to new heights. From systems and operations to people, projects, culture, digitalization, and beyond, this invaluable mind shift paves the way for organizations—and individuals—to do great things. When you're ready to give your organization a big step forward, The Design Thinking Playbook is your practical guide to a more innovative future.

Social Science Research

Author : Anol Bhattacherjee
Publisher : CreateSpace
Page : 156 pages
File Size : 52,5 Mb
Release : 2012-04-01
Category : Science
ISBN : 1475146124

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Social Science Research by Anol Bhattacherjee Pdf

This book is designed to introduce doctoral and graduate students to the process of conducting scientific research in the social sciences, business, education, public health, and related disciplines. It is a one-stop, comprehensive, and compact source for foundational concepts in behavioral research, and can serve as a stand-alone text or as a supplement to research readings in any doctoral seminar or research methods class. This book is currently used as a research text at universities on six continents and will shortly be available in nine different languages.

A Designer's Research Manual

Author : Jennifer Visocky O'Grady,Ken O'Grady
Publisher : Rockport Publishers
Page : 192 pages
File Size : 40,6 Mb
Release : 2009-02-01
Category : Design
ISBN : 9781616739386

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A Designer's Research Manual by Jennifer Visocky O'Grady,Ken O'Grady Pdf

Doing research can make all the difference between a great design and a good design. By engaging in competitive intelligence, customer profiling, color and trend forecasting, etc., designers are able to bring something to the table that reflects a commercial value for the client beyond a well-crafted logo or brochure. Although scientific and analytical in nature, research is the basis of all good design work. This book provides a comprehensive manual for designers on what design research is, why it is necessary, how to do research, and how to apply it to design work.

Digital Ethnography

Author : Sarah Pink,Heather Horst,John Postill,Larissa Hjorth,Tania Lewis,Jo Tacchi
Publisher : SAGE
Page : 233 pages
File Size : 54,5 Mb
Release : 2015-10-09
Category : Reference
ISBN : 9781473943131

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Digital Ethnography by Sarah Pink,Heather Horst,John Postill,Larissa Hjorth,Tania Lewis,Jo Tacchi Pdf

Lecturers, request your electronic inspection copy This sharp, innovative book champions the rising significance of ethnographic research on the use of digital resources around the world. It contextualises digital and pre-digital ethnographic research and demonstrates how the methodological, practical and theoretical dimensions are increasingly intertwined. Digital ethnography is central to our understanding of the social world; it can shape methodology and methods, and provides the technological tools needed to research society. The authoritative team of authors clearly set out how to research localities, objects and events as well as providing insights into exploring individuals’ or communities’ lived experiences, practices and relationships. The book: Defines a series of central concepts in this new branch of social and cultural research Challenges existing conceptual and analytical categories Showcases new and innovative methods Theorises the digital world in new ways Encourages us to rethink pre-digital practices, media and environments This is the ideal introduction for anyone intending to conduct ethnographic research in today’s digital society.

The Philosophy of Software

Author : D. Berry
Publisher : Springer
Page : 200 pages
File Size : 49,6 Mb
Release : 2016-05-04
Category : Business & Economics
ISBN : 9780230306479

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The Philosophy of Software by D. Berry Pdf

This book is a critical introduction to code and software that develops an understanding of its social and philosophical implications in the digital age. Written specifically for people interested in the subject from a non-technical background, the book provides a lively and interesting analysis of these new media forms.