Gurps Cyberpunk

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Gurps Cyberpunk

Author : Loyd Blankenship
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 48,5 Mb
Release : 1990-11-01
Category : Games
ISBN : 1556341687

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Gurps Cyberpunk by Loyd Blankenship Pdf

-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets! (It doesn't) -- Nominated for the Origins Award for Best Roleplaying Supplement.

Gurps Cyberworld

Author : Paul Hume,Chris W. McCubbin
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 52,8 Mb
Release : 1993-05-01
Category : Electronic
ISBN : 1556342357

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Gurps Cyberworld by Paul Hume,Chris W. McCubbin Pdf

Fantasirollespil.

Gurps Basic Set: Campaigns

Author : David L. Pulver,Sean Punch
Publisher : GURPS: Generic Universal Role
Page : 0 pages
File Size : 54,8 Mb
Release : 2004
Category : Games & Activities
ISBN : 1556347308

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Gurps Basic Set: Campaigns by David L. Pulver,Sean Punch Pdf

"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

Gurps Infinite Worlds

Author : Kenneth Hite,Steve Jackson,John M. Ford
Publisher : Steve Jackson Games
Page : 244 pages
File Size : 43,9 Mb
Release : 2017-02-16
Category : Games & Activities
ISBN : 1556348134

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Gurps Infinite Worlds by Kenneth Hite,Steve Jackson,John M. Ford Pdf

Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Gurps Ultra-Tech

Author : David L. Pulver,Kenneth Peters
Publisher : Steve Jackson Games
Page : 240 pages
File Size : 42,7 Mb
Release : 2007-01-08
Category : Games
ISBN : 1556347537

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Gurps Ultra-Tech by David L. Pulver,Kenneth Peters Pdf

Hacking In The Computer World

Author : Sandeep Gupta
Publisher : Mittal Publications
Page : 316 pages
File Size : 50,6 Mb
Release : 2004
Category : Computer crimes
ISBN : 8170999367

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Hacking In The Computer World by Sandeep Gupta Pdf

This Book Takes The Reader Into The Broader World Of Hacking And Introduces Many Of The Culprits--Some, Who Are Fighting For A Cause, Some Who Are In It For Kicks, And Some Who Are Traditional Criminals After A Fast Buck.

Reality's Edge

Author : Joseph McGuire
Publisher : Bloomsbury Publishing
Page : 144 pages
File Size : 45,7 Mb
Release : 2019-08-22
Category : Games & Activities
ISBN : 9781472826633

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Reality's Edge by Joseph McGuire Pdf

Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.

GURPS Ultra-Tech 2

Author : David L. Pulver
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 41,8 Mb
Release : 1997-08
Category : Fantasy games
ISBN : 155634337X

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GURPS Ultra-Tech 2 by David L. Pulver Pdf

-- Hundreds of different science fiction devices...weapons, computers, armor, exotic medicine, and much more. -- By one of the GURPS system's most popular authors.

Gurps Steam Tech

Author : EDS Staff,Steve Jackson Games
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 48,7 Mb
Release : 2001-12
Category : Electronic
ISBN : 1556345631

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Gurps Steam Tech by EDS Staff,Steve Jackson Games Pdf

GURPS Lite

Author : Sean Punch
Publisher : Unknown
Page : 34 pages
File Size : 52,6 Mb
Release : 2000
Category : Games & Activities
ISBN : UOM:39015050162729

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GURPS Lite by Sean Punch Pdf

GURPS Cyberpunk Adventures

Author : Steve Jackson, Games Staff
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 50,6 Mb
Release : 1995-08-01
Category : Computer games
ISBN : 155634225X

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GURPS Cyberpunk Adventures by Steve Jackson, Games Staff Pdf

Gurps Bio-Tech

Author : David Morgan-Mar,David L. Pulver
Publisher : Steve Jackson Games
Page : 244 pages
File Size : 44,5 Mb
Release : 2017-02-16
Category : Games & Activities
ISBN : 1556348142

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Gurps Bio-Tech by David Morgan-Mar,David L. Pulver Pdf

The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.

Gurps Religion

Author : Janet Naylor,Caroline Julian,Susan Pinsonneault
Publisher : Steve Jackson Games
Page : 176 pages
File Size : 53,9 Mb
Release : 1994-03-01
Category : Electronic
ISBN : 1556342020

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Gurps Religion by Janet Naylor,Caroline Julian,Susan Pinsonneault Pdf

The Hacker Crackdown

Author : Bruce Sterling
Publisher : Open Road Media
Page : 220 pages
File Size : 55,7 Mb
Release : 2020-08-11
Category : Computers
ISBN : 9781504063098

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The Hacker Crackdown by Bruce Sterling Pdf

The bestselling cyberpunk author “has produced by far the most stylish report from the computer outlaw culture since Steven Levy’s Hackers” (Publishers Weekly). Bruce Sterling delves into the world of high-tech crime and punishment in one of the first books to explore the cyberspace breaches that threaten national security. From the crash of AT&T’s long-distance switching system to corporate cyberattacks, he investigates government and law enforcement efforts to break the back of America’s electronic underground in the 1990s. In this modern classic, “Sterling makes the hackers—who live in the ether between terminals under noms de net such as VaxCat—as vivid as Wyatt Earp and Doc Holliday. His book goes a long way towards explaining the emerging digital world and its ethos” (Publishers Weekly). This edition features a new preface by the author that analyzes the sobering increase in computer crime over the twenty-five years since The Hacker Crackdown was first published. “Offbeat and brilliant.” —Booklist “Thoroughly researched, this account of the government’s crackdown on the nebulous but growing computer-underground provides a thoughtful report on the laws and rights being defined on the virtual frontier of cyberspace. . . . An enjoyable, informative, and (as the first mainstream treatment of the subject) potentially important book . . . Sterling is a fine and knowledgeable guide to this strange new world.” —Kirkus Reviews “A well-balanced look at this new group of civil libertarians. Written with humor and intelligence, this book is highly recommended.” —Library Journal

How to Be a Gurps GM

Author : Warren "Mook" Wilson
Publisher : Steve Jackson Games
Page : 76 pages
File Size : 40,5 Mb
Release : 2017-07-24
Category : Games & Activities
ISBN : 1556348088

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How to Be a Gurps GM by Warren "Mook" Wilson Pdf

The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!