Hci In Games Experience Design And Game Mechanics

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HCI in Games: Experience Design and Game Mechanics

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 423 pages
File Size : 51,7 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030772772

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HCI in Games: Experience Design and Game Mechanics by Xiaowen Fang Pdf

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

HCI in Games: Experience Design and Game Mechanics

Author : Xiaowen Fang
Publisher : Unknown
Page : 0 pages
File Size : 50,8 Mb
Release : 2021
Category : Electronic
ISBN : 3030772780

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HCI in Games: Experience Design and Game Mechanics by Xiaowen Fang Pdf

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

HCI in Games

Author : Xiaowen Fang
Publisher : Springer
Page : 475 pages
File Size : 46,8 Mb
Release : 2019-07-10
Category : Computers
ISBN : 9783030226022

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HCI in Games by Xiaowen Fang Pdf

This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.

HCI in Games

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 675 pages
File Size : 50,8 Mb
Release : 2022-06-16
Category : Computers
ISBN : 9783031056376

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HCI in Games by Xiaowen Fang Pdf

This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Evaluating User Experience in Games

Author : Regina Bernhaupt
Publisher : Springer Science & Business Media
Page : 277 pages
File Size : 41,9 Mb
Release : 2010-04-12
Category : Computers
ISBN : 1848829639

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Evaluating User Experience in Games by Regina Bernhaupt Pdf

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

HCI in Games

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 450 pages
File Size : 40,8 Mb
Release : 2023-07-08
Category : Computers
ISBN : 9783031359309

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HCI in Games by Xiaowen Fang Pdf

This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Game User Experience Evaluation

Author : Regina Bernhaupt
Publisher : Springer
Page : 285 pages
File Size : 44,6 Mb
Release : 2015-06-04
Category : Computers
ISBN : 9783319159850

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Game User Experience Evaluation by Regina Bernhaupt Pdf

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Playful Design

Author : John Ferrara
Publisher : Rosenfeld Media
Page : 245 pages
File Size : 46,6 Mb
Release : 2012-05-17
Category : Computers
ISBN : 9781933820996

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Playful Design by John Ferrara Pdf

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

HCI in Games: Serious and Immersive Games

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 401 pages
File Size : 45,5 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030774141

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HCI in Games: Serious and Immersive Games by Xiaowen Fang Pdf

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.

Social Computing and Social Media: Experience Design and Social Network Analysis

Author : Gabriele Meiselwitz
Publisher : Springer Nature
Page : 569 pages
File Size : 41,8 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030776268

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Social Computing and Social Media: Experience Design and Social Network Analysis by Gabriele Meiselwitz Pdf

This two-volume set LNCS 12774 and 12775 constitutes the refereed proceedings of the 13th International Conference on Social Computing and Social Media, SCSM 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of SCSM 2021, Part I, are organized in topical sections named: Computer Mediated Communication; Social Network Analysis; Experience Design in Social Computing.

Game Usability

Author : Katherine Isbister,Noah Schaffer
Publisher : CRC Press
Page : 400 pages
File Size : 40,9 Mb
Release : 2008-08-12
Category : Art
ISBN : 9780123744470

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Game Usability by Katherine Isbister,Noah Schaffer Pdf

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it's not seamless and easy to use and engaging, players will just not stay to get to the 'good stuff'. By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal. Usability refers to a computer program's efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively.

Human-Computer Interaction. Design and User Experience Case Studies

Author : Masaaki Kurosu
Publisher : Springer Nature
Page : 663 pages
File Size : 46,7 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030784683

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Human-Computer Interaction. Design and User Experience Case Studies by Masaaki Kurosu Pdf

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work

Universal Access in Human-Computer Interaction. Design Methods and User Experience

Author : Margherita Antona,Constantine Stephanidis
Publisher : Springer Nature
Page : 660 pages
File Size : 46,7 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030780920

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Universal Access in Human-Computer Interaction. Design Methods and User Experience by Margherita Antona,Constantine Stephanidis Pdf

This two-volume set constitutes the refereed proceedings of the 15th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. UAHCI 2021 includes a total of 84 papers; they focus on topics related to universal access methods, techniques and practices, studies on accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access to learning and education, as well universal access to virtual and intelligent assistive environments.

Games and Play in HCI

Author : Kathrin Gerling,Ioanna Iacovides,Marc Herrlich,Z. O. Toups
Publisher : Frontiers Media SA
Page : 193 pages
File Size : 52,5 Mb
Release : 2021-08-03
Category : Science
ISBN : 9782889711444

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Games and Play in HCI by Kathrin Gerling,Ioanna Iacovides,Marc Herrlich,Z. O. Toups Pdf

Learning and Collaboration Technologies: New Challenges and Learning Experiences

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer Nature
Page : 571 pages
File Size : 43,7 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030778897

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Learning and Collaboration Technologies: New Challenges and Learning Experiences by Panayiotis Zaphiris,Andri Ioannou Pdf

This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part I, are organized in topical sections named: Designing and Developing Learning Technologies; Learning, Teaching and Collaboration Experiences; On-line vs. in Class Learning in Pandemic Times.