Higher Education In Virtual Worlds

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Higher Education in Virtual Worlds

Author : Charles Wankel,Jan Kingsley
Publisher : Emerald Group Publishing
Page : 267 pages
File Size : 42,5 Mb
Release : 2009-11-23
Category : Education
ISBN : 9781849506090

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Higher Education in Virtual Worlds by Charles Wankel,Jan Kingsley Pdf

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Current and Prospective Applications of Virtual Reality in Higher Education

Author : Choi, Dong Hwa,Dailey-Hebert, Amber,Estes, Judi Simmons
Publisher : IGI Global
Page : 328 pages
File Size : 52,9 Mb
Release : 2020-07-31
Category : Education
ISBN : 9781799849612

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Current and Prospective Applications of Virtual Reality in Higher Education by Choi, Dong Hwa,Dailey-Hebert, Amber,Estes, Judi Simmons Pdf

For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

Higher Education in Virtual Worlds

Author : Charles Wankel,Jan Kingsley
Publisher : Emerald Group Publishing
Page : 259 pages
File Size : 53,6 Mb
Release : 2009-11-23
Category : Education
ISBN : 9781849506106

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Higher Education in Virtual Worlds by Charles Wankel,Jan Kingsley Pdf

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Transforming Virtual World Learning

Author : Charles Wankel,Randy Hinrichs
Publisher : Emerald Group Publishing
Page : 399 pages
File Size : 44,7 Mb
Release : 2011-09-28
Category : Education
ISBN : 9781780520520

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Transforming Virtual World Learning by Charles Wankel,Randy Hinrichs Pdf

A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.

Learning in Virtual Worlds

Author : Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan
Publisher : Athabasca University Press
Page : 347 pages
File Size : 55,5 Mb
Release : 2016-04-01
Category : Education
ISBN : 9781771991339

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Learning in Virtual Worlds by Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan Pdf

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Increasing Student Engagement and Retention Using Immersive Interfaces

Author : Charles Wankel,Patrick Blessinger
Publisher : Emerald Group Publishing
Page : 397 pages
File Size : 44,6 Mb
Release : 2012-12-05
Category : Education
ISBN : 9781781902400

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Increasing Student Engagement and Retention Using Immersive Interfaces by Charles Wankel,Patrick Blessinger Pdf

Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.

The Black Experience and Navigating Higher Education Through a Virtual World

Author : Hairston, Kimetta R.,Edmonds, Wendy M.,Clark, Shanetia P.
Publisher : IGI Global
Page : 282 pages
File Size : 41,8 Mb
Release : 2021-06-25
Category : Social Science
ISBN : 9781799875390

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The Black Experience and Navigating Higher Education Through a Virtual World by Hairston, Kimetta R.,Edmonds, Wendy M.,Clark, Shanetia P. Pdf

The treasure of the Black experience at a Historically Black College/University (HBCU) is that it offers a personal and intimate experience rooted in Black heritage that cannot be found at other institutions. On campus, face-to-face instruction and activities focused on addressing issues that plague the Black community are paramount. This provides students with small classroom environments and the personal support from administrators, faculty, and staff. In March 2020, the Black experience was interrupted when a global pandemic forced governors to declare states of emergencies and mandate stay-at-home orders. The stay-at-home orders forced universities to transition into fully remote environments. Doing so heightened an array of emotions compounded by the reality of previously recognized disparities in resources and funding amongst higher education institutions. As a result of this abrupt transformation, the HBCU experience was impacted by positive and negative implications for Black people at the campus, local, state, and national levels. The Black Experience and Navigating Higher Education Through a Virtual World explores the reality of the Black experience from various perspectives involving higher education institutions with a focus on HBCUs. The book provides an overview and analysis of a virtual experience that goes beyond the day-to-day technological implications and exposes innovative ideas and ways of navigating students and faculty through a remote world. It focuses on heightening the awareness of disparities through the Black experience in a virtual environment, provides guidance on transitioning to fully remote environments, examines leadership dynamics in virtual environments, analyzes mental health balance, and examines implications on the digital divide. Covering topics such as online course delivery, self-health, and social justice, this book is essential for graduate students, academicians, diversity officers in the academy, professors, and researchers.

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

Author : Klaus Bredl,Wolfgang Bösche
Publisher : IGI Global
Page : 382 pages
File Size : 45,9 Mb
Release : 2013-03-31
Category : Computers
ISBN : 9781466636743

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Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare by Klaus Bredl,Wolfgang Bösche Pdf

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Cases on the Assessment of Scenario and Game-based Virtual Worlds in Higher Education

Author : Shannon Kennedy-Clark,Kristina Everett,Penny Wheeler
Publisher : Unknown
Page : 0 pages
File Size : 50,9 Mb
Release : 2014
Category : Education, Higher
ISBN : 1466644702

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Cases on the Assessment of Scenario and Game-based Virtual Worlds in Higher Education by Shannon Kennedy-Clark,Kristina Everett,Penny Wheeler Pdf

"This book is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection, including case studies presenting successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning"--

Virtual Reality in Education: Breakthroughs in Research and Practice

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 845 pages
File Size : 54,7 Mb
Release : 2019-04-01
Category : Computers
ISBN : 9781522581802

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Virtual Reality in Education: Breakthroughs in Research and Practice by Management Association, Information Resources Pdf

Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Learning and Teaching in the Virtual World of Second Life

Author : Judith Molka-Danielsen,Mats Deutschmann
Publisher : Tapir Academic Press
Page : 220 pages
File Size : 54,7 Mb
Release : 2009
Category : Computers
ISBN : 8251923530

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Learning and Teaching in the Virtual World of Second Life by Judith Molka-Danielsen,Mats Deutschmann Pdf

Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007, it created a virtual island or "sim" in SL called "Kamimo Education Island." The project generated a number of courses taught in SL, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned from that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of instructional design, learner modeling, building simulations, exploring alternatives to design, and integrating tools in education with other learning systems.

Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

Author : Kennedy-Clark, Shannon
Publisher : IGI Global
Page : 333 pages
File Size : 48,7 Mb
Release : 2014-04-30
Category : Education
ISBN : 9781466644717

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Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education by Kennedy-Clark, Shannon Pdf

The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.

The Translational Design of Universities

Author : Kenn Fisher
Publisher : Brill
Page : 0 pages
File Size : 48,7 Mb
Release : 2019
Category : Campus planning
ISBN : 9004391576

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The Translational Design of Universities by Kenn Fisher Pdf

The evidence-based Translational Design of Universities forensically researches hybrid - or blended - learning environments. Ten of the 14 Chapters are based on doctoral dissertations providing a rare insight into the effectiveness of HE learning spaces, both virtual and physical.

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education

Author : D’Agustino, Steven
Publisher : IGI Global
Page : 370 pages
File Size : 42,8 Mb
Release : 2012-12-31
Category : Education
ISBN : 9781466627017

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Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education by D’Agustino, Steven Pdf

Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.

Authentic Virtual World Education

Author : Sue Gregory,Denise Wood
Publisher : Springer
Page : 206 pages
File Size : 46,5 Mb
Release : 2017-09-23
Category : Education
ISBN : 9789811063824

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Authentic Virtual World Education by Sue Gregory,Denise Wood Pdf

The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to research, teaching and learning in a virtual world, including analysis of data from the experiences of students in education, law, Chinese language, sustainability, computer architecture, business, health and the Arts. The book provides unique learning experiences that have celebrated the rich media of virtual world environments through the utilisation of affordances such as simulation, bots, synchronous interaction, machinima and games. The perspectives come from Australia and New Zealand higher education academics but transferable to any higher educational institution in the sector, worldwide, and is significant to various disciplines in the higher education field.