Learning And Teaching In The Virtual World Of Second Life

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Learning and Teaching in the Virtual World of Second Life

Author : Judith Molka-Danielsen,Mats Deutschmann
Publisher : Tapir Academic Press
Page : 220 pages
File Size : 55,7 Mb
Release : 2009
Category : Computers
ISBN : 8251923530

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Learning and Teaching in the Virtual World of Second Life by Judith Molka-Danielsen,Mats Deutschmann Pdf

Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007, it created a virtual island or "sim" in SL called "Kamimo Education Island." The project generated a number of courses taught in SL, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned from that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of instructional design, learner modeling, building simulations, exploring alternatives to design, and integrating tools in education with other learning systems.

Higher Education in Virtual Worlds

Author : Charles Wankel,Jan Kingsley
Publisher : Emerald Group Publishing
Page : 267 pages
File Size : 43,7 Mb
Release : 2009-11-23
Category : Education
ISBN : 9781849506090

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Higher Education in Virtual Worlds by Charles Wankel,Jan Kingsley Pdf

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Second Life as a Virtual Playground for Language Education

Author : Julian Chen
Publisher : Taylor & Francis
Page : 333 pages
File Size : 43,8 Mb
Release : 2022-12-27
Category : Education
ISBN : 9781000807684

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Second Life as a Virtual Playground for Language Education by Julian Chen Pdf

This insightful book offers language teachers and teachers in training the opportunity to delve into 3D virtual worlds and see the benefits they provide for effective language teaching. Based on a decade of experience teaching and researching in Second Life (SL), Chen demystifies the dos and don’ts of SL teaching and research, whilst vividly walking readers through each step of the journey. Written in an accessible, jargon-free, and personalised tone, the book is divided into three parts. Part I builds the foundation in SL research, task-based language teaching (TBLT), and understanding fundamental skills for SL teaching. Part II showcases the author’s SL teaching blog that generously unveils their task-based, SL-enabled lessons, participant observations, critical reflections, and lessons learned from each SL session. Part III is complete with the highlights of the author’s SL research and hands-on resources and tips for readers. Each chapter also features a "Checkpoint" section to gauge reader understanding of chapter content, followed by a "Your Task" section to promote learning by doing in SL. Teachers and curriculum designers will find the well-detailed and guided lesson planning useful when starting their first SL class. Graduate students and novice researchers will also find the systematically recorded data collection helpful for their SL research.

Learning in Virtual Worlds

Author : Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan
Publisher : Athabasca University Press
Page : 347 pages
File Size : 42,5 Mb
Release : 2016-04-01
Category : Education
ISBN : 9781771991339

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Learning in Virtual Worlds by Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan Pdf

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Higher Education in Virtual Worlds

Author : Charles Wankel,Jan Kingsley
Publisher : Emerald Group Publishing
Page : 259 pages
File Size : 52,7 Mb
Release : 2009-11-23
Category : Education
ISBN : 9781849506106

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Higher Education in Virtual Worlds by Charles Wankel,Jan Kingsley Pdf

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Teaching and Learning in Virtual Environments

Author : Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman
Publisher : Bloomsbury Publishing USA
Page : 263 pages
File Size : 50,9 Mb
Release : 2016-09-26
Category : Language Arts & Disciplines
ISBN : 9781440841750

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Teaching and Learning in Virtual Environments by Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman Pdf

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.

EBOOK: A Practical Guide to Using Second Life in Higher Education

Author : Maggi Savin-Baden
Publisher : McGraw-Hill Education (UK)
Page : 224 pages
File Size : 40,8 Mb
Release : 2010-10-16
Category : Education
ISBN : 9780335242153

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EBOOK: A Practical Guide to Using Second Life in Higher Education by Maggi Savin-Baden Pdf

In recent years there has been increasing use of virtual worlds in Higher Education, particularly in Second Life. This practical handbook is a pedagogically-informed text that guides staff in the use of Second Life in the fields of further and higher education. The book has been designed to support teachers who want to use Second Life and provides both an overview and a detailed consideration of the opportunities this immersive world offers for teaching, learning, assessment and research. To assist readers, Maggi Savin-Baden has included: A glossary of terms Details of challenges and mistakes to avoid Examples of good practice Links to websites and other sources of help This book is designed both for those new to Second Life as well as those with experience of teaching in virtual environments. It will help teachers to progress from getting started with Second Life to developing their teaching within the environment.

Coming of Age in Second Life

Author : Tom Boellstorff
Publisher : Princeton University Press
Page : 348 pages
File Size : 49,8 Mb
Release : 2015-08-25
Category : Social Science
ISBN : 9780691168340

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Coming of Age in Second Life by Tom Boellstorff Pdf

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

25 Years of Ed Tech

Author : Martin Weller
Publisher : Athabasca University Press
Page : 225 pages
File Size : 51,7 Mb
Release : 2020-02-26
Category : Education
ISBN : 9781771993050

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25 Years of Ed Tech by Martin Weller Pdf

In this lively and approachable volume based on his popular blog series, Martin Weller demonstrates a rich history of innovation and effective implementation of ed tech across higher education. From Bulletin Board Systems to blockchain, Weller follows the trajectory of education by focusing each chapter on a technology, theory, or concept that has influenced each year since 1994. Calling for both caution and enthusiasm, Weller advocates for a critical and research-based approach to new technologies, particularly in light of disinformation, the impact of social media on politics, and data surveillance trends. A concise and necessary retrospective, this book will be valuable to educators, ed tech practitioners, and higher education administrators, as well as students.

Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction

Author : Kruk, Mariusz
Publisher : IGI Global
Page : 300 pages
File Size : 49,9 Mb
Release : 2018-12-21
Category : Education
ISBN : 9781522572879

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Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction by Kruk, Mariusz Pdf

Over the last few decades, the use of virtual technologies in education, including foreign/second language instruction, has developed into a substantial field of study. Through virtual technologies, language learners can develop metacognitive and metalinguistic skills, and they can practice the language by interacting with real/virtual users or virtual objects, a very important issue for language learners who have no or little contact with native or target language speakers outside the classroom. Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction provides emerging research exploring the theoretical and practical aspects of virtual technologies and applications in engaging language learners both within and outside the classroom. Featuring coverage on a broad range of topics such as game-based learning, online classrooms, and learning management systems, this publication is ideally designed for academicians, researchers, scholars, educators, graduate-level students, software developers, instructional designers, linguists, and education administrators seeking current research on how virtual technologies can be utilized and interpreted methodologically in virtual classroom settings.

Transforming Virtual World Learning

Author : Charles Wankel,Randy Hinrichs
Publisher : Emerald Group Publishing
Page : 399 pages
File Size : 45,8 Mb
Release : 2011-09-28
Category : Education
ISBN : 9781780520520

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Transforming Virtual World Learning by Charles Wankel,Randy Hinrichs Pdf

A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education

Author : D’Agustino, Steven
Publisher : IGI Global
Page : 370 pages
File Size : 43,5 Mb
Release : 2012-12-31
Category : Education
ISBN : 9781466627017

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Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education by D’Agustino, Steven Pdf

Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.

Teaching and Learning in Virtual Environments

Author : Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman
Publisher : Bloomsbury Publishing USA
Page : 244 pages
File Size : 55,8 Mb
Release : 2016-09-26
Category : Language Arts & Disciplines
ISBN : 9798216153023

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Teaching and Learning in Virtual Environments by Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman Pdf

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.

Cutting-edge Social Media Approaches to Business Education

Author : Charles Wankel
Publisher : IAP
Page : 353 pages
File Size : 52,6 Mb
Release : 2010-09-01
Category : Computers
ISBN : 9781617351181

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Cutting-edge Social Media Approaches to Business Education by Charles Wankel Pdf

Our current students are digital natives, born into a world of widespread online sharing. Aligning the technologies we use in our courses with their skills and approaches to collaborative learning is an opportunity we should take. The new media share text, images, audio and video material rapidly and interactively. This volume will provide an overview of these new social media including Skype, YouTube, Flickr, blogging, LinkedIn, Facebook, and Twitter. Examples and cases of how instructors around the world are meaningfully incorporating them into their management, marketing, and other business courses are provided. One of the more robust trends is the use of three-dimensional immersive virtual world interfaces for teaching and learning. The leading one is Second Life. Examples of the use of Second Life in business courses will be discussed. The use of wikis to foster collaborative development of course related material by learners will be presented with case examples. Faculty members are co-creators of course content with their learners. Among the topics covered is how faculty members can be supported in their deployment of social media projects and course structures. How social media can enable the structuring of course activities involving students, prospective students, alumni, employers, businesspersons, and others in rich sharing and support with each other will be discussed. Indeed seeing courses as networking venues beyond learning forums will be parsed.

Experiential Learning in Virtual Worlds

Author : Anonim
Publisher : BRILL
Page : 227 pages
File Size : 55,8 Mb
Release : 2019-01-04
Category : Social Science
ISBN : 9789004372153

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Experiential Learning in Virtual Worlds by Anonim Pdf