Learn To Play Go

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Learn to Play Go

Author : Janice Kim,Soo-Hyun Jeong
Publisher : Unknown
Page : 236 pages
File Size : 40,8 Mb
Release : 2011-04-01
Category : Games
ISBN : 0964479656

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Learn to Play Go by Janice Kim,Soo-Hyun Jeong Pdf

The Palace of Memory is the fifth volume of the award-winning Learn to Play Go series. Covers some principles of the opening and the endgame and of something called "shape." Good shape is an intersection between tactics and strategy. Shows some of the templates of basic shape and thier use in fighting. Contains guides to the opening. Shows how to calculate the size of endgame moves. Includes self-test section.

Graded Go Problems for Beginners

Author : Yoshinori Kanō
Publisher : Unknown
Page : 240 pages
File Size : 49,9 Mb
Release : 1985
Category : Go (Game) problems
ISBN : UCSC:32106019253829

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Graded Go Problems for Beginners by Yoshinori Kanō Pdf

Lessons in the Fundamentals of Go

Author : Toshirō Kageyama
Publisher : Unknown
Page : 272 pages
File Size : 46,5 Mb
Release : 1998-09-01
Category : Games
ISBN : 4906574289

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Lessons in the Fundamentals of Go by Toshirō Kageyama Pdf

Go for Beginners

Author : Kaoru Iwamoto
Publisher : Pantheon
Page : 0 pages
File Size : 41,7 Mb
Release : 1977-03-12
Category : Games & Activities
ISBN : 9780394733319

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Go for Beginners by Kaoru Iwamoto Pdf

Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

Go and Go-Moku

Author : Edward Lasker
Publisher : Courier Corporation
Page : 258 pages
File Size : 44,8 Mb
Release : 2012-09-11
Category : Games & Activities
ISBN : 9780486143040

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Go and Go-Moku by Edward Lasker Pdf

Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.

Go

Author : Ch'i-hun Cho
Publisher : Kiseido Publishing Company
Page : 138 pages
File Size : 53,9 Mb
Release : 2018-11-13
Category : Games & Activities
ISBN : 4906574505

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Go by Ch'i-hun Cho Pdf

Go is a strategy game played throughout eastern Asian for thousands of years. This introduction to the game presents rules, tactics, and strategies.

The Game of Go: The National Game of Japan

Author : Arthur Smith
Publisher : Good Press
Page : 348 pages
File Size : 41,6 Mb
Release : 2022-01-17
Category : Fiction
ISBN : EAN:4066338109675

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The Game of Go: The National Game of Japan by Arthur Smith Pdf

Go is a board game of skill and strategy. In this way, it could be likened to Chess but there are no other similarities. It is an extremely difficult game to learn and has not really taken hold much outside Japan.

Go! More Than a Game

Author : Peter Shotwell
Publisher : Tuttle Publishing
Page : 206 pages
File Size : 40,9 Mb
Release : 2011-04-11
Category : Games & Activities
ISBN : 9781462900060

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Go! More Than a Game by Peter Shotwell Pdf

Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

The Magic of Go

Author : Ch'i-hun Cho,Chʻi-hun Cho
Publisher : Ishi Press International
Page : 174 pages
File Size : 47,7 Mb
Release : 1988
Category : Games
ISBN : 4871870413

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The Magic of Go by Ch'i-hun Cho,Chʻi-hun Cho Pdf

A unique introduction to the game and culture of GO, and the first book in a series by Chikun, this step-by-step approach takes readers from the basic rules to advanced play, and includes fascinating information about the game itself.

The First 20 Hours

Author : Josh Kaufman
Publisher : Penguin
Page : 288 pages
File Size : 48,5 Mb
Release : 2013-06-13
Category : Self-Help
ISBN : 9781101623046

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The First 20 Hours by Josh Kaufman Pdf

Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

The Second Book of Go

Author : Richard Bozulich
Publisher : Unknown
Page : 156 pages
File Size : 54,5 Mb
Release : 1998
Category : Games
ISBN : 4906574319

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The Second Book of Go by Richard Bozulich Pdf

The Second Book Of Go takes the reader who has learned the rules and rudiments of strategy and introduces him or her to the fundamental ideas required to get to the 12 kyu level.

The Dragon Style

Author : Janice Kim,Jeong Soo-hyun
Publisher : Hal Leonard Publishing Corporation
Page : 176 pages
File Size : 43,7 Mb
Release : 2011-05-01
Category : Games
ISBN : 096447963X

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The Dragon Style by Janice Kim,Jeong Soo-hyun Pdf

The Dragon Style is the third volume in the popular Learn to Play Go series. Topics include seven deadly Go sins and eight secrets of winning play. Real games - even, high, and low handicap - are analyzed in depth. Includes a self-testing section and an extensive glossary of Go terminology.

Teach Yourself Go

Author : Charles Matthews
Publisher : McGraw-Hill
Page : 240 pages
File Size : 45,9 Mb
Release : 2003-11-26
Category : Games
ISBN : 0071429778

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Teach Yourself Go by Charles Matthews Pdf

Consisting of black and white pebbles and a grid-work playing board, the ancient Asian game of go appears much simpler than chess, but it continues to stump the most sophisticated supercomputers. Teach Yourself Go explains the rules of the game and, using step-by-step illustrations, helps you acquire a solid understanding of how go is played. You also learn about the origins of the game, its long history, and the body of legend, rituals, art, and literature that it has inspired.

Opening Theory Made Easy

Author : Hideo Ōtake
Publisher : Unknown
Page : 170 pages
File Size : 49,8 Mb
Release : 2002
Category : Games & Activities
ISBN : 490657436X

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Opening Theory Made Easy by Hideo Ōtake Pdf

In this book, Otake presents 20 principles for opening play. You will find a discussion of the fundamentals of the opening and strategy. Almost a third of the book is devoted to the important topic of shape, a subject not well understood by most western go players. Otake explains sophisticated concepts in a simple and accessible way, making the book easy to digest regardless of your playing strength. By applying these principles when you make your strategic decisions, you will improve your game enormously. There are many things about the opening that are a bit difficult, but a little study of opening principles can pay big dividends in your win/loss record The book is divided into three parts: Chapter One: Fuseki Fundamentals Chapter Two: Shape Chapter Three: Strategy

Learning How to Learn

Author : Barbara Oakley, PhD,Terrence Sejnowski, PhD,Alistair McConville
Publisher : Penguin
Page : 256 pages
File Size : 55,8 Mb
Release : 2018-08-07
Category : Juvenile Nonfiction
ISBN : 9780525504467

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Learning How to Learn by Barbara Oakley, PhD,Terrence Sejnowski, PhD,Alistair McConville Pdf

A surprisingly simple way for students to master any subject--based on one of the world's most popular online courses and the bestselling book A Mind for Numbers A Mind for Numbers and its wildly popular online companion course "Learning How to Learn" have empowered more than two million learners of all ages from around the world to master subjects that they once struggled with. Fans often wish they'd discovered these learning strategies earlier and ask how they can help their kids master these skills as well. Now in this new book for kids and teens, the authors reveal how to make the most of time spent studying. We all have the tools to learn what might not seem to come naturally to us at first--the secret is to understand how the brain works so we can unlock its power. This book explains: • Why sometimes letting your mind wander is an important part of the learning process • How to avoid "rut think" in order to think outside the box • Why having a poor memory can be a good thing • The value of metaphors in developing understanding • A simple, yet powerful, way to stop procrastinating Filled with illustrations, application questions, and exercises, this book makes learning easy and fun.