Teaching Literature In Virtual Worlds

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Teaching Literature in Virtual Worlds

Author : Allen Webb
Publisher : Routledge
Page : 218 pages
File Size : 41,5 Mb
Release : 2012-03-12
Category : Education
ISBN : 9781136863738

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Teaching Literature in Virtual Worlds by Allen Webb Pdf

What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high school and college literature teachers involved in a pioneering project to develop virtual worlds for literary study, detailing how they created, utilized, and researched different immersive and interactive virtual reality environments to support the teaching of a wide range of literary works. Readers see how students role-play as literary characters, extending and altering character conduct in purposeful ways ,and how they explore on-line, interactive literature maps, museums, archives, and game worlds to analyze the impact of historical and cultural setting, language, and dialogue on literary characters and events. This book breaks exciting ground, offering insights, pedagogical suggestions, and ways for readers to consider the future of this innovative approach to teaching literary texts.

Higher Education in Virtual Worlds

Author : Charles Wankel,Jan Kingsley
Publisher : Emerald Group Publishing
Page : 259 pages
File Size : 45,7 Mb
Release : 2009-11-23
Category : Education
ISBN : 9781849506106

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Higher Education in Virtual Worlds by Charles Wankel,Jan Kingsley Pdf

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Teaching Literature in Virtual Worlds

Author : Eurydice Bouchereau Bauer,Allen Webb
Publisher : Unknown
Page : 194 pages
File Size : 40,7 Mb
Release : 2012
Category : Education
ISBN : 0203850408

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Teaching Literature in Virtual Worlds by Eurydice Bouchereau Bauer,Allen Webb Pdf

Focused exclusively on biliteracy development in early childhood across a variety of languages, this book provides both findings from empirical research with young bilinguals in home and school contexts and practical applications of these findings.

Higher Education in Virtual Worlds

Author : Charles Wankel,Jan Kingsley
Publisher : Emerald Group Publishing
Page : 267 pages
File Size : 49,7 Mb
Release : 2009-11-23
Category : Education
ISBN : 9781849506090

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Higher Education in Virtual Worlds by Charles Wankel,Jan Kingsley Pdf

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Learning in Virtual Worlds

Author : Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan
Publisher : Athabasca University Press
Page : 347 pages
File Size : 46,9 Mb
Release : 2016-04-01
Category : Education
ISBN : 9781771991339

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Learning in Virtual Worlds by Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan Pdf

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Transforming Virtual World Learning

Author : Charles Wankel,Randy Hinrichs
Publisher : Emerald Group Publishing
Page : 399 pages
File Size : 52,7 Mb
Release : 2011-09-28
Category : Education
ISBN : 9781780520520

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Transforming Virtual World Learning by Charles Wankel,Randy Hinrichs Pdf

A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.

Learning Online with Games, Simulations, and Virtual Worlds

Author : Clark Aldrich
Publisher : John Wiley & Sons
Page : 136 pages
File Size : 54,6 Mb
Release : 2009-09-22
Category : Education
ISBN : 9780470438343

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Learning Online with Games, Simulations, and Virtual Worlds by Clark Aldrich Pdf

Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University

Design for Learning in Virtual Worlds

Author : Brian C. Nelson,Benjamin E. Erlandson
Publisher : Routledge
Page : 263 pages
File Size : 44,5 Mb
Release : 2012-05-22
Category : Education
ISBN : 9781136863035

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Design for Learning in Virtual Worlds by Brian C. Nelson,Benjamin E. Erlandson Pdf

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

Learning and Teaching in the Virtual World of Second Life

Author : Judith Molka-Danielsen,Mats Deutschmann
Publisher : Tapir Academic Press
Page : 220 pages
File Size : 40,5 Mb
Release : 2009
Category : Computers
ISBN : 8251923530

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Learning and Teaching in the Virtual World of Second Life by Judith Molka-Danielsen,Mats Deutschmann Pdf

Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007, it created a virtual island or "sim" in SL called "Kamimo Education Island." The project generated a number of courses taught in SL, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned from that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of instructional design, learner modeling, building simulations, exploring alternatives to design, and integrating tools in education with other learning systems.

Teaching Language and Teaching Literature in Virtual Environments

Author : María Luisa Carrió-Pastor
Publisher : Springer
Page : 302 pages
File Size : 44,8 Mb
Release : 2018-09-14
Category : Language Arts & Disciplines
ISBN : 9789811313585

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Teaching Language and Teaching Literature in Virtual Environments by María Luisa Carrió-Pastor Pdf

This book sheds new light on language and literature teaching, and offers examples of teaching language in virtual environments. Providing an overview of virtual environments for teaching, it also includes chapters devoted to methodology design for second language teaching in these environments. Further it describes tools for second/ foreign language teaching and proposals for specific second language teaching in virtual environments. Lastly, it presents experiments on literature teaching in virtual environments and discusses the future of technology in education. With interdisciplinary appeal, the book is a particularly valuable resource for scholars with an interest in technology, language teaching and literature teaching.

Understanding Emotions in English Language Learning in Virtual Worlds

Author : Mariusz Kruk,Miroslaw Pawlak
Publisher : Routledge
Page : 130 pages
File Size : 48,7 Mb
Release : 2022
Category : Language Arts & Disciplines
ISBN : 1003240062

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Understanding Emotions in English Language Learning in Virtual Worlds by Mariusz Kruk,Miroslaw Pawlak Pdf

This book contributes to overcoming the deficit in research on emotions in foreign language learning in the domain of computer assisted language learning in both traditional and virtual settings. The authors divide emotions into positive (i.e. enjoyment and curiosity) and negative (i.e. boredom and language anxiety) and explore their role in L2 teaching and learning in CALL environments from theoretical, empirical and pedagogical perspectives. The book begins with a theoretical overview of selected issues concerning positive and negative emotions and surveys the studies that have dealt with this issue in L2 learning in conventional settings and CALL. The empirical part of the book is devoted to a research project which explores the experience of positive and negative emotions in learning English in the virtual world Second Life, the relationships of the emotions in question and factors influencing them. The book concludes by recommending a selection of practices which can help maximise the positive emotions and minimize the negative emotions in foreign language learning in CALL environments. This is an important and illuminating read for students and scholars of applied linguistics, second language education and educational technology who are interested in CALL and in incorporating VW/VR based language learning programs into their studies and teaching.

Multi-user Virtual Environments for the Classroom

Author : Giovanni Vincenti,James Braman
Publisher : IGI Global
Page : 0 pages
File Size : 52,9 Mb
Release : 2011
Category : Computers
ISBN : 1609605454

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Multi-user Virtual Environments for the Classroom by Giovanni Vincenti,James Braman Pdf

"This book highlights cutting-edge teaching ideas using theoretical discussions, case studies, and experiments pertaining to virtual environments, including learning foreign languages in virtual environments and examples that encourage educators to design and develop new worlds of learning inside and outside the university"--Provided by publisher.

Virtual Worlds

Author : Judy O'Connell,Dean Groom
Publisher : ACER Press
Page : 66 pages
File Size : 48,9 Mb
Release : 2010-10-01
Category : Education
ISBN : 9781461901297

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Virtual Worlds by Judy O'Connell,Dean Groom Pdf

Virtual Worlds will provide the knowledge, inspiration and motivation to get you started.

Teaching and Learning in Virtual Worlds

Author : C. A. DeCoursey,Shana Garrett
Publisher : Inter-Disciplinary.Net
Page : 223 pages
File Size : 41,7 Mb
Release : 2014
Category : Computer-assisted instruction
ISBN : 1848882319

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Teaching and Learning in Virtual Worlds by C. A. DeCoursey,Shana Garrett Pdf

This book explores the experience of learning and teaching in virtual worlds, in areas such as physics and biology, psychology and counselling, and healthcare.

Virtual Worlds for Language Learning

Author : Randall Sadler
Publisher : Peter Lang Publishing
Page : 0 pages
File Size : 53,5 Mb
Release : 2012
Category : Languages, Modern
ISBN : 3034305737

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Virtual Worlds for Language Learning by Randall Sadler Pdf

This book focuses on one area in the field of Computer-Mediated Communication that has recently exploded in popularity - Virtual Worlds. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this text explores the potential for these environments to be used for language learning and telecollaboration. After providing an introduction and history of the area, this volume examines learning theories - both old and new - that apply to the use of Virtual Worlds and language learning. The book also examines some of the most popular Virtual Worlds currently available, including a discussion of the strengths and weaknesses of each. The Virtual World of Second Life is explored in depth, including research examining how users of this world are using language there, and how they are using it to enhance their second language skills.