Narrative Design And Authorship In Bloodborne

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Narrative Design and Authorship in Bloodborne

Author : Madelon Hoedt
Publisher : McFarland
Page : 215 pages
File Size : 54,9 Mb
Release : 2019-10-30
Category : Games & Activities
ISBN : 9781476638454

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Narrative Design and Authorship in Bloodborne by Madelon Hoedt Pdf

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

Narrative Design and Authorship in Bloodborne

Author : Madelon Hoedt
Publisher : McFarland
Page : 215 pages
File Size : 48,8 Mb
Release : 2019-10-23
Category : Games & Activities
ISBN : 9781476672182

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Narrative Design and Authorship in Bloodborne by Madelon Hoedt Pdf

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

The Composition of Video Games

Author : Johansen Quijano
Publisher : McFarland
Page : 243 pages
File Size : 43,7 Mb
Release : 2019-10-11
Category : Games & Activities
ISBN : 9781476637150

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The Composition of Video Games by Johansen Quijano Pdf

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

Roleplaying Games in the Digital Age

Author : Stephanie Hedge,Jennifer Grouling
Publisher : McFarland
Page : 242 pages
File Size : 48,7 Mb
Release : 2021-02-18
Category : Games & Activities
ISBN : 9781476642017

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Roleplaying Games in the Digital Age by Stephanie Hedge,Jennifer Grouling Pdf

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Beyond the Deck

Author : Shelly Jones,Matthew Wilhelm Kapell
Publisher : McFarland
Page : 310 pages
File Size : 51,5 Mb
Release : 2023-08-11
Category : Games & Activities
ISBN : 9781476683164

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Beyond the Deck by Shelly Jones,Matthew Wilhelm Kapell Pdf

Since its debut in 1993, Magic the Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other with mana cards and spells while enjoying its lore and compelling narratives. This collection of essays focuses on Magic from a variety of disciplinary approaches. Authors explore the innovative game design of Magic, the ludic differences between analog and digital play, how players interact with the MTG market and one another, professional play versus casual play and the many ways Magic has impacted gaming.

The Performance of Video Games

Author : Kelly I. Aliano
Publisher : McFarland
Page : 231 pages
File Size : 52,7 Mb
Release : 2022-10-27
Category : Games & Activities
ISBN : 9781476647906

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The Performance of Video Games by Kelly I. Aliano Pdf

When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

The Minds Behind Sega Genesis Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 292 pages
File Size : 49,5 Mb
Release : 2022-07-08
Category : Games & Activities
ISBN : 9781476645018

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The Minds Behind Sega Genesis Games by Patrick Hickey, Jr. Pdf

Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.

The Minds Behind PlayStation 2 Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 245 pages
File Size : 52,5 Mb
Release : 2023-01-20
Category : Games & Activities
ISBN : 9781476688541

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The Minds Behind PlayStation 2 Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

The Minds Behind Shooter Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 274 pages
File Size : 42,5 Mb
Release : 2021-03-15
Category : Games & Activities
ISBN : 9781476682730

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The Minds Behind Shooter Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

The World of Final Fantasy VII

Author : Jason C. Cash,Craig T. Olsen
Publisher : McFarland
Page : 238 pages
File Size : 45,8 Mb
Release : 2023-02-02
Category : Games & Activities
ISBN : 9781476647258

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The World of Final Fantasy VII by Jason C. Cash,Craig T. Olsen Pdf

Final Fantasy VII altered the course of video game history when it was released in 1997 on Sony's PlayStation system. It converted the Japanese role-playing game into an international gaming standard with enhanced gameplay, spectacular cutscenes and a vast narrative involving an iconic cast. In the decades after its release, the Final Fantasy VII franchise has grown to encompass a number of video game sequels, prequels, a feature-length film, a novel and a multi-volume remake series. This volume, the first edited collection of essays devoted only to the world of Final Fantasy VII, blends scholarly rigor with fan passion in order to identify the elements that keep Final Fantasy VII current and exciting for players. Some essays specifically address the game's perennially relevant themes and scenarios, ranging from environmental consciousness to economic inequity and posthumanism. Others examine the mechanisms used to immerse the player or to improve the narrative. Finally, there are several essays devoted specifically to the game's legacy, from its influence on later games to its characters' many crossovers and cameos.

Hey! Listen!

Author : Andrew S. Latham
Publisher : McFarland
Page : 200 pages
File Size : 46,6 Mb
Release : 2024-01-18
Category : Games & Activities
ISBN : 9781476651798

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Hey! Listen! by Andrew S. Latham Pdf

How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.

The Tabletop Revolution

Author : Marco Arnaudo
Publisher : McFarland
Page : 256 pages
File Size : 52,5 Mb
Release : 2023-12-15
Category : Games & Activities
ISBN : 9781476651934

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The Tabletop Revolution by Marco Arnaudo Pdf

This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

Being Dragonborn

Author : Mike Piero,Marc A. Ouellette
Publisher : McFarland
Page : 237 pages
File Size : 43,9 Mb
Release : 2021-06-25
Category : Games & Activities
ISBN : 9781476677842

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Being Dragonborn by Mike Piero,Marc A. Ouellette Pdf

The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

Who's in the Game?

Author : Terri Toles Patkin
Publisher : McFarland
Page : 282 pages
File Size : 50,6 Mb
Release : 2020-11-30
Category : Games & Activities
ISBN : 9781476676913

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Who's in the Game? by Terri Toles Patkin Pdf

Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

Strictly Fantasy

Author : Gerald Nachtwey
Publisher : McFarland
Page : 200 pages
File Size : 49,5 Mb
Release : 2021-05-12
Category : Games & Activities
ISBN : 9781476643472

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Strictly Fantasy by Gerald Nachtwey Pdf

Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.