Open Geometry Opengl Advanced Geometry

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Open Geometry: OpenGL® + Advanced Geometry

Author : Georg Glaeser,Hellmuth Stachel
Publisher : Springer Science & Business Media
Page : 381 pages
File Size : 43,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461214281

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Open Geometry: OpenGL® + Advanced Geometry by Georg Glaeser,Hellmuth Stachel Pdf

At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.

Handbook of Geometric Programming Using Open Geometry GL

Author : Georg Glaeser,Hans-Peter Schröcker
Publisher : Springer Science & Business Media
Page : 691 pages
File Size : 55,6 Mb
Release : 2007-05-28
Category : Computers
ISBN : 9780387224480

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Handbook of Geometric Programming Using Open Geometry GL by Georg Glaeser,Hans-Peter Schröcker Pdf

This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods. Open Geometry will be of great attraction to those who want to start graphics programming.

Open Geometry: OpenGL® + Advanced Geometry

Author : Georg Glaeser,Hellmuth Stachel
Publisher : Springer
Page : 377 pages
File Size : 51,8 Mb
Release : 1998-12-21
Category : Computers
ISBN : 0387985999

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Open Geometry: OpenGL® + Advanced Geometry by Georg Glaeser,Hellmuth Stachel Pdf

At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.

Principles of Computer Graphics

Author : Shalini Govil-Pai
Publisher : Springer Science & Business Media
Page : 297 pages
File Size : 51,7 Mb
Release : 2006-08-02
Category : Computers
ISBN : 9780387254791

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Principles of Computer Graphics by Shalini Govil-Pai Pdf

Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

International Symposium on History of Machines and MechanismsProceedings HMM 2000

Author : Marco Ceccarelli
Publisher : Springer Science & Business Media
Page : 378 pages
File Size : 46,6 Mb
Release : 2013-11-11
Category : History
ISBN : 9789401595544

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International Symposium on History of Machines and MechanismsProceedings HMM 2000 by Marco Ceccarelli Pdf

The International Symposium on History of Machines and Mechanisms is a new initiative to promote explicitly researches and publications in the field of the History of TMM (Theory of Machines and Mechanisms). It was held at the University of Cassino, Italy, from 11 to 13 May 2000. The Symposium was devoted mainly to the technical aspects of historical developments and therefore it has been addressed mainly to the IFToMM Community. In fact, most the authors of the contributed papers are experts in TMM and related topics. This has been, indeed, a challenge: convincing technical experts to go further in-depth into the background of their topics of expertise. We have received a very positive response, as can be seen by the fact that these Proceedings contain contributions by authors from all around the world. We received about 50 papers, and after review about 40 papers were accepted for both presentation and publishing in the Proceedings. This means also that the History of TMM is of interest everywhere and, indeed, an in-depth knowledge of the past can be of great help in working on the present and in shaping the future with new ideas. I believe that a reader will take advantage of the papers in these Proceedings with further satisfaction and motivation for her or his work (historical or not). These papers cover the wide field of the History of Mechanical Engineering and particularly the History of TMM.

Models and Theories in Social Systems

Author : Cristina Flaut,Šárka Hošková-Mayerová,Daniel Flaut
Publisher : Springer
Page : 576 pages
File Size : 44,6 Mb
Release : 2018-10-12
Category : Technology & Engineering
ISBN : 9783030000844

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Models and Theories in Social Systems by Cristina Flaut,Šárka Hošková-Mayerová,Daniel Flaut Pdf

This book concisely presents a broad range of models and theories on social systems. Because of the huge spectrum of topics involving social systems, various issues related to Mathematics, Statistics, Teaching, Social Science, and Economics are discussed. In an effort to introduce the subject to a wider audience, this volume, part of the series “Studies in Systems, Decision and Control”, equally addresses the needs of mathematicians, statisticians, sociologists and philosophers. The studies examined here are divided into four parts. The first part, “Perusing the Minds Behind Scientific Discoveries”, traces the winding path of Syamal K. Sen and Ravi P. Agarwal’s scholarship throughout history, and most importantly, the thought processes that allowed each of them to master their subject. The second part covers “Theories in Social Systems” and the third discusses “Models in Social Systems”, while the fourth and final part is dedicated to “Mathematical Methods in the Social Sciences”. Given its breadth of coverage, the book will offer inquisitive readers a valuable point of departure for exploring these rich, vast, and ever-expanding fields of knowledge.

Nature and Numbers

Author : Georg Glaeser
Publisher : Birkhäuser
Page : 376 pages
File Size : 45,9 Mb
Release : 2013-12-18
Category : Art
ISBN : 9783990436240

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Nature and Numbers by Georg Glaeser Pdf

Mathematicians with special interest in biology, physics, geography, astronomy, architecture, design, etc., and being prepared to take pictures at any time, might try to answer unusual questions like the followings: What do a zebra, a tiger shark, and a hard coral have in common? How is this with drying mud, wings of dragon flies, and the structures of leaves? What is the “snail king” and is there also a “worm king”? Which curves stay of the same type after being photographed? Do fishes see like we do if we look through a fisheye lens? Which geometric properties of an object have physical consequences? Which kinds of geometric patterns appear when waves are interfering? In this book you can find 180 double pages with at least as many questions of this kind. The principle to attack a problem is often similar: It starts with a photo that is for some reasons remarkable. In a short description an explanation is offered, including relevant Internet links. Additionally one can frequently find computer simulations in order to illustrate and confirm.

Computer-Aided Injection Mold Design and Manufacture

Author : J.Y.H. Fuh,M. W. Fu,A.Y.C. Nee
Publisher : CRC Press
Page : 392 pages
File Size : 48,9 Mb
Release : 2004-08-02
Category : Science
ISBN : 9781482276480

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Computer-Aided Injection Mold Design and Manufacture by J.Y.H. Fuh,M. W. Fu,A.Y.C. Nee Pdf

Examining processes that affect more than 70 percent of consumer products ranging from computers to medical devices and automobiles, this reference presents the latest research in automated plastic injection and die casting mold design and manufacture. It analyzes many industrial examples and methodologies while focusing on the algorithms, implemen

Elements of Computational Statistics

Author : James E. Gentle
Publisher : Springer Science & Business Media
Page : 427 pages
File Size : 48,9 Mb
Release : 2006-04-18
Category : Computers
ISBN : 9780387216119

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Elements of Computational Statistics by James E. Gentle Pdf

Will provide a more elementary introduction to these topics than other books available; Gentle is the author of two other Springer books

Computational Statistics

Author : James E. Gentle
Publisher : Springer Science & Business Media
Page : 732 pages
File Size : 48,6 Mb
Release : 2009-07-28
Category : Mathematics
ISBN : 9780387981444

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Computational Statistics by James E. Gentle Pdf

Computational inference is based on an approach to statistical methods that uses modern computational power to simulate distributional properties of estimators and test statistics. This book describes computationally intensive statistical methods in a unified presentation, emphasizing techniques, such as the PDF decomposition, that arise in a wide range of methods.

Computational Statistics

Author : Anonim
Publisher : Springer Science & Business Media
Page : 732 pages
File Size : 43,7 Mb
Release : 2010-04-29
Category : Mathematics
ISBN : 9780387981451

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Computational Statistics by Anonim Pdf

Computational inference is based on an approach to statistical methods that uses modern computational power to simulate distributional properties of estimators and test statistics. This book describes computationally intensive statistical methods in a unified presentation, emphasizing techniques, such as the PDF decomposition, that arise in a wide range of methods.

3D Computer Graphics

Author : Samuel R. Buss
Publisher : Cambridge University Press
Page : 397 pages
File Size : 54,5 Mb
Release : 2003-05-19
Category : Computers
ISBN : 9781139440387

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3D Computer Graphics by Samuel R. Buss Pdf

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Advanced Graphics Programming Using OpenGL

Author : Tom McReynolds,David Blythe
Publisher : Elsevier
Page : 673 pages
File Size : 45,6 Mb
Release : 2005-02-17
Category : Computers
ISBN : 9780080475721

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Advanced Graphics Programming Using OpenGL by Tom McReynolds,David Blythe Pdf

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

Computer Graphics Through OpenGL®

Author : Sumanta Guha
Publisher : CRC Press
Page : 1206 pages
File Size : 54,7 Mb
Release : 2018-12-19
Category : Computers
ISBN : 9780429874833

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Computer Graphics Through OpenGL® by Sumanta Guha Pdf

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts

OpenGL SuperBible

Author : Richard S. Wright,Michael Sweet
Publisher : Unknown
Page : 750 pages
File Size : 51,7 Mb
Release : 2000
Category : Computers
ISBN : UOM:39015043003519

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OpenGL SuperBible by Richard S. Wright,Michael Sweet Pdf

Functioning both as a tutorial and a reference manual, this hands-on guide provides everything readers need to implement the versions of OpenGL available in 1999/2000.