Practical Perspectives On Educational Theory And Game Development

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Practical Perspectives on Educational Theory and Game Development

Author : Marzullo, Fabio Perez,Oliveira, Felipe Antonio de
Publisher : IGI Global
Page : 252 pages
File Size : 50,5 Mb
Release : 2021-06-25
Category : Education
ISBN : 9781799850229

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Practical Perspectives on Educational Theory and Game Development by Marzullo, Fabio Perez,Oliveira, Felipe Antonio de Pdf

The video game market continues to increase, reaching millions of users on a variety of platforms and revealing how engaging and pervasive gaming can be. Games create engagement and offer both entertainment and a powerful way to understand and interact with the world. It is natural that educators see the potential of games as a learning tool that can support students who have difficulties learning and also reinvent it. Practical Perspectives on Educational Theory and Game Development is a critical scholarly resource that combines educational scenarios and game fundamentals in order to improve the way people learn and evolve. The book supports professionals with the creation of strategies for using gamification and game-based learning theory with effectiveness and measured results. Featuring a wide range of topics such as entrepreneurship, gamification, and traditional learning, this book is ideal for academicians, education professionals, curriculum designers, educational game developers, researchers, and students.

Design and Implementation of Educational Games: Theoretical and Practical Perspectives

Author : Zemliansky, Pavel,Wilcox, Diane
Publisher : IGI Global
Page : 540 pages
File Size : 53,6 Mb
Release : 2010-04-30
Category : Medical
ISBN : 9781615207824

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Design and Implementation of Educational Games: Theoretical and Practical Perspectives by Zemliansky, Pavel,Wilcox, Diane Pdf

"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.

Research Anthology on Game Design, Development, Usage, and Social Impact

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2034 pages
File Size : 45,6 Mb
Release : 2022-10-07
Category : Computers
ISBN : 9781668475904

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Research Anthology on Game Design, Development, Usage, and Social Impact by Management Association, Information Resources Pdf

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations

Author : Bernardes, Oscar,Amorim, Vanessa,Moreira, António Carrizo
Publisher : IGI Global
Page : 657 pages
File Size : 50,7 Mb
Release : 2022-01-28
Category : Computers
ISBN : 9781799892250

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Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations by Bernardes, Oscar,Amorim, Vanessa,Moreira, António Carrizo Pdf

Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.

Handbook of Research on Developing a Post-Pandemic Paradigm for Virtual Technologies in Higher Education

Author : Loureiro, Sandra Maria Correia,Guerreiro, João
Publisher : IGI Global
Page : 432 pages
File Size : 40,9 Mb
Release : 2021-06-25
Category : Education
ISBN : 9781799869658

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Handbook of Research on Developing a Post-Pandemic Paradigm for Virtual Technologies in Higher Education by Loureiro, Sandra Maria Correia,Guerreiro, João Pdf

The COVID-19 pandemic has forced companies, institutions, citizens, and students to rapidly change their behaviors and use virtual technologies to perform their usual working tasks. Though virtual technologies for learning were already present in most universities, the pandemic has forced virtual technologies to lead the way in order to continue teaching and learning for students and faculty around the world. Universities and teachers had to quickly adjust everything from their curriculum to their teaching styles in order to adapt to an online learning environment. Online learning is a complex issue and one that comes with both challenges and opportunities; there is plenty of room for growth, and further study is required to better understand how to improve online education. The Handbook of Research on Developing a Post-Pandemic Paradigm for Virtual Technologies in Higher Education is a comprehensive reference book that presents the testimonials of teachers and students with various degrees of experience with distance learning and their utilization of current virtual tools and applications for learning, as well as the impact of these technologies and their potential future use. With topics ranging from designing an online learning course to discussing group work in an online environment, this book is ideal for teachers, educational software developers, IT consultants, instructional designers, administrators, professors, researchers, lecturers, students, and all those who are interested in learning more about distance learning and all the positive and negative aspects that accompany it.

Stagnancy Issues and Change Initiatives for Global Education in the Digital Age

Author : Neimann, Theresa,Felix, Jonathan J.,Reeves, Stacy,Shliakhovchuk, Elena
Publisher : IGI Global
Page : 333 pages
File Size : 48,7 Mb
Release : 2020-09-04
Category : Education
ISBN : 9781799849940

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Stagnancy Issues and Change Initiatives for Global Education in the Digital Age by Neimann, Theresa,Felix, Jonathan J.,Reeves, Stacy,Shliakhovchuk, Elena Pdf

At this juncture in the history and development of education in the digital age, constituents of education systems across the globe are challenged with revising or rediscovering the purpose of educational institutions within societies. Institutions need to retool to include digital games-based and problem-based learning, and education itself must adapt to serve the needs of a diverse student population. Stagnancy Issues and Change Initiatives for Global Education in the Digital Age is a cutting-edge research publication that explores the complex discourse of trends, shifts, and changes happening in the field of education and to understand the implications for teaching, learning, and professional development. The book helps educators understand how to make their pedagogy and andragogy relevant in the framework of constant technological shifts and changes in order to help students thrive in a global economy. Featuring a wide range of topics such as gamification, pedagogy, and intercultural learning, this book is ideal for curriculum designers, academicians, education professionals, researchers, policymakers, and students.

Fostering Communication and Learning With Underutilized Technologies in Higher Education

Author : Ali, Mohammed Banu,Wood-Harper, Trevor
Publisher : IGI Global
Page : 270 pages
File Size : 45,5 Mb
Release : 2020-09-04
Category : Education
ISBN : 9781799848479

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Fostering Communication and Learning With Underutilized Technologies in Higher Education by Ali, Mohammed Banu,Wood-Harper, Trevor Pdf

Higher education is undergoing radical changes with the arrival of emerging technology that can facilitate better teaching and learning experiences. However, with a lack of technical awareness, technophobia, and security and trust issues, there are several barriers to the uptake of emerging technologies. As a result, many of these new technologies have been overlooked or underutilized. In the information systems and higher education domains, there exists a need to explore underutilized technologies in higher education that can foster communication and learning. Fostering Communication and Learning With Underutilized Technologies in Higher Education is a critical reference source that provides contemporary theories in the area of technology-driven communication and learning in higher education. The book offers new knowledge about educational technologies and explores such themes as artificial intelligence, digital learning platforms, gamification tools, and interactive exhibits. The target audience includes researchers, academicians, practitioners, and students who are working or have a keen interest in information systems, learning technologies, and technology-led teaching and learning. Moreover, the book provides an understanding and support to higher education practitioners, faculty, educational board members, technology vendors and firms, and the Ministry of Education.

Redesigning Teaching, Leadership, and Indigenous Education in the 21st Century

Author : Roberts, Leesha Nicole
Publisher : IGI Global
Page : 350 pages
File Size : 45,7 Mb
Release : 2020-09-18
Category : Education
ISBN : 9781799855590

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Redesigning Teaching, Leadership, and Indigenous Education in the 21st Century by Roberts, Leesha Nicole Pdf

Research in the area of teaching and learning within education is a dynamic area that continues to evolve because of new technologies, knowledge, models, and methods within formal and non-formal educational settings. It is essential to evaluate the changes that educational systems undergo as they adapt to the increasing use of the technology and the flattening of access to education from an international perspective. Redesigning Teaching, Leadership, and Indigenous Education in the 21st Century is a cutting-edge research publication that provides comprehensive research on the amalgamation of teaching and learning practices at each level of the education system. Highlighting a range of topics such as bibliometrics, indigenous studies, and professional development, this book is ideal for academicians, education professionals, administrators, curriculum developers, classroom designers, professionals, researchers, and students.

Designing, Constructing, and Programming Robots for Learning

Author : Eteokleous, Nikleia,Nisiforou, Efi
Publisher : IGI Global
Page : 368 pages
File Size : 42,9 Mb
Release : 2021-11-19
Category : Education
ISBN : 9781799874454

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Designing, Constructing, and Programming Robots for Learning by Eteokleous, Nikleia,Nisiforou, Efi Pdf

The field of robotics in a classroom context has seen an increase in global momentum recently because of its positive contributions in the teaching of science, technology, engineering, mathematics (STEM) and beyond. It is argued that when robotics and programming are integrated in developmentally appropriate ways, cognitive skill development beyond STEM can be achieved. The development of educational robotics has presented a plethora of ways in which students can be assisted in the classroom. Designing, Constructing, and Programming Robots for Learning highlights the importance of integrating robotics in educational practice and presents various ways for how it can be achieved. It further explains how 21st century skills and life skills can be developed through the hands-on experience of educational robotics. Covering topics such as computational thinking, social skill enhancement, and teacher training, this text is an essential resource for engineers, educational software developers, teachers, professors, instructors, researchers, faculty, leaders in educational fields, students, and academicians.

Poverty Impacts on Literacy Education

Author : Tussey, Jill,Haas, Leslie
Publisher : IGI Global
Page : 325 pages
File Size : 48,5 Mb
Release : 2021-09-24
Category : Language Arts & Disciplines
ISBN : 9781799887324

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Poverty Impacts on Literacy Education by Tussey, Jill,Haas, Leslie Pdf

Income disparity for students in both K-12 and higher education settings has become increasingly apparent since the onset of the COVID-19 pandemic. In the wake of these changes, impoverished students face a variety of challenges both internal and external. Educators must deepen their awareness of the obstacles students face beyond the classroom to support learning. Traditional literacy education must evolve to become culturally, linguistically, and socially relevant to bridge the gap between poverty and academic literacy opportunities. Poverty Impacts on Literacy Education develops a conceptual framework and pedagogical support for literacy education practices related to students in poverty. The research provides protocols supporting student success through explored connections between income disparity and literacy instruction. Covering topics such as food insecurity, integrated instruction, and the poverty narrative, this is an essential resource for administration in both K-12 and higher education settings, professors and teachers in literacy, curriculum directors, researchers, instructional facilitators, pre-service teachers, school counselors, teacher preparation programs, and students.

Deep Fakes, Fake News, and Misinformation in Online Teaching and Learning Technologies

Author : Blankenship, Rebecca J.
Publisher : IGI Global
Page : 271 pages
File Size : 42,7 Mb
Release : 2021-06-25
Category : Education
ISBN : 9781799864752

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Deep Fakes, Fake News, and Misinformation in Online Teaching and Learning Technologies by Blankenship, Rebecca J. Pdf

Choosing the right technologies to match student learning outcomes in today's technology-integrated classrooms presents educators and instructional designers with multiple curricula and instructional design challenges including selecting appropriate technologies to match desired student learning outcomes. As students continue to have broad access to information from a variety of web-based platforms, educators and educational professionals are increasingly tasked with ensuring the information used to complete key assignments or tasks is authentic and from a verifiable resource. As such, the era of deep fakes in images, audios, videos, and digital texts is more prevalent than ever as numerous programs using artificial intelligence (AI) can significantly alter original content to fundamentally change the intent of original content. Moreover, students are being bombarded by a plethora of information that is either intentionally or mistakenly false and must be navigated with care. Accordingly, educators and educational professionals are now tasked with employing best practices to not only teach basic digital literacy and citizenship skills but also to recognize how technology-immersed learning environments interact with deep fakes and misinformation while equipping students with the tools necessary to recognize authentic and altered content. Deep Fakes, Fake News, and Misinformation in Online Teaching and Learning Technologies is a critical reference source that addresses rising concerns of students’ ability to navigate the multitude of false and altered information and content that is easily accessible through online platforms. The chapters go into deeper detail about how deep fakes, fake news, and mis- and dis-information have the potential of negatively affecting the fields of teaching and learning and the importance of student access to content-related tasks from legitimate, vetted resources that accurately reflect the desired information the student means to convey. The book seeks to reinforce the importance of digital literacy and digital citizenship among adolescents. This book is essential for teaching faculty, higher education faculty, higher education administrators, educational software developers, security specialists, information specialists, media specialists, librarians, educational researchers, and students looking for information on how deep fakes and fake news are being navigated within the context of online teaching and educational technologies.

Handbook of Research on Future Opportunities for Technology Management Education

Author : Khan, Basheer Ahmed,Kuofie, Matthew H. S.,Suman, Sonika
Publisher : IGI Global
Page : 533 pages
File Size : 45,6 Mb
Release : 2021-06-25
Category : Education
ISBN : 9781799883296

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Handbook of Research on Future Opportunities for Technology Management Education by Khan, Basheer Ahmed,Kuofie, Matthew H. S.,Suman, Sonika Pdf

Technology management education and business education are visibly intertwined in the current educational system. Certain efforts that have taken place in the recent past are the interinstitutional discourse around the world. Technology management is a dynamic and evolving profession, driven by changes in technology, globalization, sustainability, and the increasing importance of the service economy. The Handbook of Research on Future Opportunities for Technology Management Education is a comprehensive reference book that enables readers to comprehend the trends in technological changes and the need to orient business education and technology management in workplaces. The book serves to support with the formation and implementation of appropriate policies for technology management. Covering topics such as big data analytics, cloud computing adoption, and massive open online courses (MOOCs), this text is an essential resource for managers, technologists, teachers, executives, instructional designers, libraries, university researchers, students, faculty, and industry taught leaders.

Design, User Experience, and Usability: Theory and Practice

Author : Aaron Marcus,Wentao Wang
Publisher : Springer
Page : 811 pages
File Size : 53,6 Mb
Release : 2018-07-10
Category : Computers
ISBN : 9783319917979

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Design, User Experience, and Usability: Theory and Practice by Aaron Marcus,Wentao Wang Pdf

The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 55 papers included in this volume are organized in topical sections on design thinking, methods and practice, usability and user experience evaluation methods and tools, and DUXU in software development.

Cases on Technologies in Education From Classroom 2.0 to Society 5.0

Author : Bishop, Jonathan
Publisher : IGI Global
Page : 294 pages
File Size : 45,8 Mb
Release : 2021-10-08
Category : Education
ISBN : 9781799868804

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Cases on Technologies in Education From Classroom 2.0 to Society 5.0 by Bishop, Jonathan Pdf

As the use of technology spreads throughout communities, it is a natural progression that those resources will be given to classrooms. In order to provide the best education possible, all resources must be used. Learning, however, is not only done within the classroom; community learning (such as Society 4.0 and Society 5.0) involves remote learning and learning in the community. Cases on Technologies in Education From Classroom 2.0 to Society 5.0 presents case studies on the best practices from practitioners using future technologies for education beyond the classroom. The content within the book specifically includes Classroom 2.0 (networking of education institutions and learners), School 3.0 (situated learning in community venues beyond the classroom), Society 4.0 (sharing education practice and delivering learning remotely), and Society 5.0 (ubiquitous education in smart cities, towns, and villages). Covering topics such as cross-community education, ed-tech, and innovation paths, this book is an in-depth reference for administrators, schools, colleges, and universities looking to embed technology into the way they deliver education, as well as educational software developers, IT consultants, researchers, students, academicians, and teachers looking to enhance the way they educate their learners through technology.

Modeling and Prototyping New Smart Learning Management Systems

Author : Ouadoud, Mohammed,Chkouri, Mohamed Yassin
Publisher : IGI Global
Page : 260 pages
File Size : 53,8 Mb
Release : 2021-05-21
Category : Education
ISBN : 9781799840220

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Modeling and Prototyping New Smart Learning Management Systems by Ouadoud, Mohammed,Chkouri, Mohamed Yassin Pdf

We are currently witnessing the launch and development of many new learning management system (LMS) innovations whose main objective is to meet society’s requirements and the knowledge economy, which is fully emerging. Understanding new LMS innovations is essential for the improvement of the training and learning processes. To effectively implement these new LMSs in the classroom, teachers and trainers need access to real-life cases in which these methods were successfully used. New smart LMSs should be easy to use and to administer online educational content to ensure better adaptation to course teaching and learning styles. Therefore, it is necessary to find a method of modeling for all types of LMS. By combining learning theories that have long inspired the design of computer applications and putting them into perspective with emerging education features, a new smart LMS can be developed and studied. Modeling and Prototyping New Smart Learning Management Systems is a critical scholarly resource that examines current advances in educational innovation and presents cases that allow for the improvement of personalized and active learning. It examines diverse issues of social, organizational, economic, cultural, and technological context related to internal and external management of learning and teaching and their technological improvements. The chapters cover issues, methods, models, constructs, solution applications, or specific architectures and theories in LMS and feature a wide range of topics such as higher education, teacher education, and learning strategies. This book is ideal for graduate-level students, researchers and industry practitioners, engineers, research scientists/academicians, educational administrators, educational professionals, teachers and professors, and researchers involved in practical applications of engineering-pedagogical and didactic aspects in learning management systems.