Sengoku Basara

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Sengoku Basara

Author : Yak Haibara
Publisher : Udon Entertainment
Page : 0 pages
File Size : 49,6 Mb
Release : 2012
Category : Comic books, strips, etc
ISBN : 1926778332

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Sengoku Basara by Yak Haibara Pdf

"First published in Japan in 2007 by ASCII Media Works." -- Colophon.

Sengoku Basara

Author : Capcom
Publisher : Udon Entertainment
Page : 0 pages
File Size : 54,7 Mb
Release : 2012-10-09
Category : Art
ISBN : 1926778375

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Sengoku Basara by Capcom Pdf

In Sengoku Basara, mighty samurai warlords and their armies battle all across feudal Japan, each hoping to enact their own personal vision for the future of the land. Sengoku Basara Samurai Heroes: Official Complete Works collects the unique artwork behind the latest game in this landmark Capcom series. Included in this collection are character designs, rough sketches, promotional art, and an exclusive interview with the creators behind Sengoku Basara.

Sengoku Basara

Author : Yak Haibara
Publisher : Sengoku Basara: Samurai Legend
Page : 0 pages
File Size : 50,7 Mb
Release : 2013-02-19
Category : Comics & Graphic Novels
ISBN : 1926778596

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Sengoku Basara by Yak Haibara Pdf

During the "Warring States" Sengoku era of feudal Japan, mighty samurai armies battle all across the land of the rising sun. The sudden murder of the powerful lord Nobunaga has sparked a mad dash for power. Warlords from every kingdom have charged their soldiers into combat, each hoping to enact their own personal vision for the future of Japan. Sengoku Basara takes real Japanese historical events and figures, and makes them larger than life with dynamic character designs and all-out action.

Japanese Popular Culture and Contents Tourism

Author : Philip A. Seaton,Takayoshi Yamamura
Publisher : Routledge
Page : 110 pages
File Size : 53,9 Mb
Release : 2018-02-02
Category : Art
ISBN : 9781315528670

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Japanese Popular Culture and Contents Tourism by Philip A. Seaton,Takayoshi Yamamura Pdf

Contents tourism is tourism induced by the contents (narratives, characters, locations and other creative elements) of films, novels, games, manga, anime, television dramas and other forms of popular culture. Amidst the boom in global interest in Japanese popular culture, the utilization of popular culture to induce tourism domestically and internationally has been central to the "Cool Japan" strategy and, since 2005, government policy for local community revitalization. This book presents four main case studies of contents tourism: the phenomenon of "anime pilgrimage" to sites appearing in animated film; the travel behaviours and "pop-spiritualism" of female history fans to heritage sites; the collaboration between local community, fans and copyright holders that underpinned an anime-induced tourism boom in a small town north of Tokyo; and the large-scale economic impacts of tourism induced by NHK’s annual samurai period drama (Taiga Drama). It is the first major collection of articles published in English about media-induced tourism in Japan using the "contents tourism" approach. This book will be of particular interest to students and researchers of media and tourism studies in Asia. This book was previously published as a special issue of Japan Forum.

An Illustrated Guide to Samurai History and Culture

Author : Gavin Blair
Publisher : Tuttle Publishing
Page : 252 pages
File Size : 40,6 Mb
Release : 2022-04-05
Category : History
ISBN : 9781462923137

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An Illustrated Guide to Samurai History and Culture by Gavin Blair Pdf

The ultimate visual guide to Samurai history and culture! The Samurai are continuously celebrated as the greatest warriors the world has ever seen. They ruled Japan for centuries, finally uniting the nation after a prolonged period of brutal war and bloodshed. Though famed for their loyalty, honor, and chivalry, they could also be treacherous, bloodthirsty, and merciless. This book tells the story of their rise and eventual demise through carefully curated images, both historical and contemporary, with an engaging and authoritative text by Gavin Blair--a noted commentator on all things Japanese. It exposes the myths surrounding the Samurai and reveals their many secrets, while examining their enduring influence on global culture in anime, manga, books, and video games. Gorgeously illustrated with color prints, paintings, and photos throughout, this book features detailed chapters on: The rise of the Japanese warrior class and how they established their grip on political power Rival clans, legendary Samurai, the unification of warlord states, and famous female Samurai Samurai "tools of the trade"--swords, bows, spears, guns, castles, and armor The cult of Bushido, the fabled warrior's code The transformation of Samurai into cultured "gentlemen" warriors, poets, and aristocrats Their legacy in modern world literature, media, film, and popular culture And so much more! A foreword by leading Samurai historian Alexander Bennett, the celebrated translator of works such as The Complete Musashi and Hagakure, introduces readers to these fascinating warriors, who continue to captivate modern audiences.

Japanese Culture Through Videogames

Author : Rachael Hutchinson
Publisher : Routledge
Page : 534 pages
File Size : 50,8 Mb
Release : 2019-05-28
Category : Games & Activities
ISBN : 9780429655944

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Japanese Culture Through Videogames by Rachael Hutchinson Pdf

Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Anime and Manga

Author : Anonim
Publisher : PediaPress
Page : 1563 pages
File Size : 43,5 Mb
Release : 2024-06-29
Category : Electronic
ISBN : 8210379456XXX

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Anime and Manga by Anonim Pdf

1000 Incredible Costume & Cosplay Ideas

Author : Yaya Han,Allison DeBlasio,Joey Marsocci
Publisher : Quarto Publishing Group USA
Page : 322 pages
File Size : 43,8 Mb
Release : 2013-05-01
Category : Design
ISBN : 9781610587631

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1000 Incredible Costume & Cosplay Ideas by Yaya Han,Allison DeBlasio,Joey Marsocci Pdf

If you think only Hollywood and Broadway costume designers can do spectacular, think again! A gallery of stunning and inspiring cosplay photography. 1000 Incredible Costume and Cosplay Ideas provides a broad and detailed glimpse into the ingenious artistry and attention to detail behind some of the most fabulous costumes you’ll find anywhere . . . and most of them are designed by just regular folks who have a passion for the character they’re looking to emulate. From clothing to makeup to accessories, these costumes are like nothing you’ve seen before. Featuring costumes from popular convention-goers to professional craftsmen, this stunning, photo-filled book by Joey Marsocci and Allison DeBlasio of Dr. Grymm Laboratories and Yaya Han walks you through scads of favorite characters as imagined and created by fans. Use it as inspiration for your next costume creation!

Otakuzine Anime Magazine #118

Author : Various
Publisher : Psicom Publishing Inc
Page : 72 pages
File Size : 47,8 Mb
Release : 2024-06-29
Category : Comics & Graphic Novels
ISBN : 8210379456XXX

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Otakuzine Anime Magazine #118 by Various Pdf

Mechademia 9

Author : Frenchy Lunning
Publisher : U of Minnesota Press
Page : 512 pages
File Size : 48,9 Mb
Release : 2014-11-15
Category : Art
ISBN : 9781452943664

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Mechademia 9 by Frenchy Lunning Pdf

If the source of manga and anime is physically located in Japan, the temptation for many critics and scholars is to ask what aspects of Japanese culture and history gave rise to these media. This ninth volume of Mechademia—an annual collection of critical work on anime and manga—challenges the tendency to answer the question of origins by reductively generalizing and essentializing “Japaneseness.” The essays brought together in Mechademia 9 lead us to understand the extent to which “Japan” might be seen as an idea generated by anime, manga, and other texts rather than the other way around. What is it that manga and anime produce that no other medium can precisely duplicate? Is anime its own medium or a genre of animation—or something in between? And how must we adapt existing critical modes in order to read these new kinds of texts? While the authors begin with similar questions about the roots of Japanese popular culture and media, they invoke a wide range of theoretical work in the search for answers, including feminist criticism, disability studies, poststructuralist textual criticism, postcolonialism, art history, film theory, phenomenology, and more. Richly provocative and insightful, Mechademia 9 both enacts and resists the pursuit of fixed starting points, inspiring further creative investigation of this global artistic phenomenon. Contributors: Stephen R. Anderson; Dale K. Andrews, Tohoku Gakuin U; Andrew Ballús; Jodie Beck; Christopher Bolton, Williams College; Kukhee Choo, Tulane U; Ranya Denison, U of East Anglia; Lucy Fraser; Fujimoto Yukari, Meiji U, Japan; Forrest Greenwood; Imamura Taihei; Seth Jacobowitz, Yale U; Kim Joon Yang; Thomas Lamarre, McGill U; Margherita Long, U of California, Riverside; Matsumoto Nobuyuki, Tokyo National Museum; Laura Miller, U of Missouri–St. Louis; Alexandra Roedder; Paul Roquet, Stanford U; Brian Ruh; Shun’ya Yoshimi, U of Tokyo; Alba G. Torrents.

East and West Entangled (17th-21st Centuries)

Author : Rolando Minuti,Giovanni Tarantino
Publisher : Firenze University Press
Page : 230 pages
File Size : 49,8 Mb
Release : 2024-06-29
Category : History
ISBN : 9791221502411

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East and West Entangled (17th-21st Centuries) by Rolando Minuti,Giovanni Tarantino Pdf

«History has to reorient», as the historian and sociologist Andre Gunder Frank observed. In the global or globalised age, a culture is no longer regarded as a discrete entity, but rather as a hybrid formation that interacts with other cultures in an incessant process of multidirectional exchange. Bringing together «Eastern» and «Western» case studies ranging from the seventeenth to the twenty-first centuries, this volume reminds historians that to conduct transcultural analyses they need to be alert to the multiple ways, comic intents included, in which difference is negotiated within contacts and encounters – from selective appropriation to rejection or resistance.

War as Entertainment and Contents Tourism in Japan

Author : Takayoshi Yamamura,Philip Seaton
Publisher : Routledge
Page : 131 pages
File Size : 41,7 Mb
Release : 2022-03-28
Category : Travel
ISBN : 9781000603644

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War as Entertainment and Contents Tourism in Japan by Takayoshi Yamamura,Philip Seaton Pdf

This book examines the phenomenon of war-related contents tourism throughout Japanese history, from conflicts described in ancient Japanese myth through to contemporary depictions of fantasy and futuristic warfare. It tackles two crucial questions: first, how does war transition from being traumatic to entertaining in the public imagination and works of popular culture; and second, how does visitation to war-related sites transition from being an act of mourning or commemorative pilgrimage into an act of devotion or fan pilgrimage? Representing the collaboration of ten expert researchers of Japanese popular culture and travel, it develops a theoretical framework for understanding war-related contents tourism and demonstrates the framework in practice via numerous short case studies across a millennium of warfare in Japan including: the tales of heroic deities in the Kojiki (Records of Ancient Matters, AD 712), the Edo poetry of Matsuo Basho, and the Pacific war through lens of popular media such as the animated film Grave of the Fireflies. This book will be of interest to researchers and students in tourism studies and cultural studies, as well as more general issues of war and peace in Japan, East Asia and beyond.

Manga and the Representation of Japanese History

Author : Roman Rosenbaum
Publisher : Routledge
Page : 298 pages
File Size : 45,7 Mb
Release : 2013
Category : Art
ISBN : 9780415694230

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Manga and the Representation of Japanese History by Roman Rosenbaum Pdf

This edited collection explores how graphic art and in particular Japanese manga represent Japanese history. The articles explore the representation of history in manga from disciplines that include such diverse fields as literary studies, politics, history, cultural studies, linguistics, narratology, and semiotics. Despite this diversity of approaches all academics from these respective fields of study agree that manga pose a peculiarly contemporary appeal that transcends the limitation imposed by traditional approaches to the study and teaching of history. The representation of history via manga in Japan has a long and controversial historiographical dimension. Thereby manga and by extension graphic art in Japanese culture has become one of the world's most powerful modes of expressing contemporary historical verisimilitude. The contributors to this volume elaborate how manga and by extension graphic art rewrites, reinvents and re-imagines the historicity and dialectic of bygone epochs in postwar and contemporary Japan. Manga and the Representation of Japanese History will be of interest to students and scholars of Asian studies, Asian history, Japanese culture and society, as well as art and visual culture

The Anime Encyclopedia, 3rd Revised Edition

Author : Jonathan Clements,Helen McCarthy
Publisher : Stone Bridge Press
Page : 1160 pages
File Size : 55,8 Mb
Release : 2015-02-09
Category : Performing Arts
ISBN : 9781611729092

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The Anime Encyclopedia, 3rd Revised Edition by Jonathan Clements,Helen McCarthy Pdf

"Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work."—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.