Soulcalibur Iii

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Soulcalibur® III

Author : Adam Davis,Adam Deats,Joey Cuellar
Publisher : BradyGames
Page : 208 pages
File Size : 55,6 Mb
Release : 2005-10
Category : Games & Activities
ISBN : 0744005981

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Soulcalibur® III by Adam Davis,Adam Deats,Joey Cuellar Pdf

BradyGames' SOULCALIBURIII Official Fighter's Guide includes the following: Extensive "versus" strategy. Detailed area maps pinpointing unlockables. Complete coverage of all character movelists and techniques. In-depth content of the various game modes such as create your own fighter and edge master mode Signature Series guide provides bonus poster and much more! Platform: PlayStation 2 Genre: Action/AdventureThis product is available for sale North America only.

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Author : Alexis Pulos,S. Austin Lee
Publisher : Springer
Page : 223 pages
File Size : 40,9 Mb
Release : 2016-12-24
Category : Social Science
ISBN : 9783319438177

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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play by Alexis Pulos,S. Austin Lee Pdf

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

Japanese Culture Through Videogames

Author : Rachael Hutchinson
Publisher : Routledge
Page : 534 pages
File Size : 47,5 Mb
Release : 2019-05-28
Category : Games & Activities
ISBN : 9780429655944

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Japanese Culture Through Videogames by Rachael Hutchinson Pdf

Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Virtual Character Design for Games and Interactive Media

Author : Robin James Stuart Sloan
Publisher : CRC Press
Page : 256 pages
File Size : 45,7 Mb
Release : 2015-05-07
Category : Computers
ISBN : 9781466598201

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Virtual Character Design for Games and Interactive Media by Robin James Stuart Sloan Pdf

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Devil May Cry Series

Author : Anonim
Publisher : PediaPress
Page : 127 pages
File Size : 43,9 Mb
Release : 2024-06-28
Category : Electronic
ISBN : 8210379456XXX

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Devil May Cry Series by Anonim Pdf

Terms of Play

Author : Zach Waggoner
Publisher : McFarland
Page : 245 pages
File Size : 41,9 Mb
Release : 2013-06-06
Category : Games & Activities
ISBN : 9780786469703

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Terms of Play by Zach Waggoner Pdf

This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.

1000 Incredible Costume & Cosplay Ideas

Author : Yaya Han,Allison DeBlasio,Joey Marsocci
Publisher : Quarto Publishing Group USA
Page : 322 pages
File Size : 53,5 Mb
Release : 2013-05-01
Category : Design
ISBN : 9781610587631

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1000 Incredible Costume & Cosplay Ideas by Yaya Han,Allison DeBlasio,Joey Marsocci Pdf

If you think only Hollywood and Broadway costume designers can do spectacular, think again! A gallery of stunning and inspiring cosplay photography. 1000 Incredible Costume and Cosplay Ideas provides a broad and detailed glimpse into the ingenious artistry and attention to detail behind some of the most fabulous costumes you’ll find anywhere . . . and most of them are designed by just regular folks who have a passion for the character they’re looking to emulate. From clothing to makeup to accessories, these costumes are like nothing you’ve seen before. Featuring costumes from popular convention-goers to professional craftsmen, this stunning, photo-filled book by Joey Marsocci and Allison DeBlasio of Dr. Grymm Laboratories and Yaya Han walks you through scads of favorite characters as imagined and created by fans. Use it as inspiration for your next costume creation!

COSMODE JAPAN Vol.1

Author : Anonim
Publisher : eBookPro
Page : 119 pages
File Size : 55,5 Mb
Release : 2024-06-28
Category : Electronic
ISBN : 9784990541651

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COSMODE JAPAN Vol.1 by Anonim Pdf

Mortal Kombat

Author : David Church
Publisher : University of Michigan Press
Page : 171 pages
File Size : 49,5 Mb
Release : 2022-02-17
Category : Social Science
ISBN : 9780472902620

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Mortal Kombat by David Church Pdf

Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.

The Video Games Guide

Author : Matt Fox
Publisher : McFarland
Page : 385 pages
File Size : 48,6 Mb
Release : 2013-01-17
Category : Games & Activities
ISBN : 9780786472574

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The Video Games Guide by Matt Fox Pdf

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Soul Calibur II

Author : Michael Lummis,Paul Edwards
Publisher : Bradygames
Page : 182 pages
File Size : 40,6 Mb
Release : 2003-08
Category : Business & Economics
ISBN : 0744002567

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Soul Calibur II by Michael Lummis,Paul Edwards Pdf

BradyGames' SoulCaliburII Official Fighter's Guide provides complete character coverage for all 25 fighters including Heihachi, Link and Todd McFarlane's Spawn. Tips for unlocking all the extra costumes, characters, chapters, weapons, cinemas and more! Detailed strategy to take on all challenges with explanations on which moves can destroy the opposition! This Signature Series guide features extensive game coverage, an exclusive two-sided poster, unlockable collection list, tips on conquering the Weapon Master Mode, character histories, special cover treatment and more! This product is available for sale in North America only.

Game Informer Magazine

Author : Anonim
Publisher : Unknown
Page : 484 pages
File Size : 49,9 Mb
Release : 2009-12
Category : Computer games
ISBN : PSU:000061842540

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Game Informer Magazine by Anonim Pdf

Naming Your Little Geek

Author : Scott Rubin
Publisher : Workman Publishing
Page : 417 pages
File Size : 41,8 Mb
Release : 2020-08-04
Category : Family & Relationships
ISBN : 9781641702782

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Naming Your Little Geek by Scott Rubin Pdf

The ultimate book of baby names for comic book nerds, sci-fi fans and more—with the meanings and stories behind more than 1,000 names! Having trouble finding a baby name that celebrates your favorite fandom? Whether you want your child’s name to stand out in a crowd or fit in on the playground, Naming Your Little Geek is here to save the day! This ultimate guidebook is complete with every name a geek could want to give their baby—from Anakin and Frodo to Indiana and Clark; and from Gwen and Wanda to Buffy and Xena—plus their meanings, and a list of all the legends who have borne them. Naming Your Little Geek covers everything from comic book superheroes to role-playing game icons, Starfleet officers to sword and sorcery legends with characters who have appeared on film and TV, in novels and comic books, on the tabletop, and beyond. With nearly 1,100 names referencing more than 4,400 characters from over 1,800 unique sources, it's the perfect resource for parents naming a child or anyone looking for a super cool and meaningful new name.

Gamer's Tome of Ultimate Wisdom 2006

Author : William Abner
Publisher : Que Publishing
Page : 340 pages
File Size : 50,8 Mb
Release : 2005-12
Category : Games & Activities
ISBN : 0789734656

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Gamer's Tome of Ultimate Wisdom 2006 by William Abner Pdf

Your dose of gaming goodness for Xbox, PlayStation, GameCube, GameBoy, PCs, Macs, and Linux!The 2006 Gamer’s Tome of Ultimate Wisdom: An Almanac of Pimps, Orcs and Lightsabersis filled with entertaining reviews, previews, and commentaries on all gaming platforms and the gaming industry as a whole. The book takes a month-by-month look back at the significant game releases of 2005 and looks ahead to the exciting titles you can expect to see in 2006. Along the way theGamer’s Tomeoffers insights into anything and everything that has to do with gaming, including why sports games are the biggest rip-off in the industry, advice on how to talk about games in public without being shunned by “regular” people and even what energy drinks give you that extra oomph you need to get through an all-night LAN party. This book is for you if you view gaming - be it PC, console or handheld gaming - as a major component of your life!

The Ultimate History of Video Games, Volume 2

Author : Steven L. Kent
Publisher : Crown
Page : 592 pages
File Size : 48,8 Mb
Release : 2021-08-24
Category : Social Science
ISBN : 9781984825445

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The Ultimate History of Video Games, Volume 2 by Steven L. Kent Pdf

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.