Task Performance In Virtual Environments

Task Performance In Virtual Environments Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Task Performance In Virtual Environments book. This book definitely worth reading, it is an incredibly well-written.

Task Performance in Virtual Environments

Author : Michael J. Singer
Publisher : Unknown
Page : 56 pages
File Size : 40,7 Mb
Release : 1995
Category : Helmet-mounted displays
ISBN : UVA:X004102365

Get Book

Task Performance in Virtual Environments by Michael J. Singer Pdf

Effect of a Body Model on Performance in a Virtual Environment Search Task

Author : Michael J. Singer
Publisher : Unknown
Page : 46 pages
File Size : 44,8 Mb
Release : 1998
Category : Soldiers
ISBN : UIUC:30112004824774

Get Book

Effect of a Body Model on Performance in a Virtual Environment Search Task by Michael J. Singer Pdf

The U.S. Army Research Institute is investigating requirements for using Virtual Environments (VE) in training dismounted soldiers. This experiment investigated full body representation (generic) versus a hand linked pointer on movement performance in an office building interior during a search task. The search task was used as a representative dismounted soldier activity in urban environments. The VE used a biocular Head Mounted Display (HMD) with head coupled and body referenced movement control. Sensors enabled participants to walk through the VE while performing the search task in six repeated trials. Movement time and number of collisions during discrete phases of the search task revealed no significant differences found between full body and pointer representations, although significant improvement was found over repeated trials. Field of view is discussed as a possible intervening aspect. A Simulator sickness questionnaire (SSQ) was administered before, during, immediately after the experiment, and after a recovery period. Significant changes in the SSQ were found over the course of the experiment, but were not related to the body representation condition. The results indicate a rapid onset of symptoms followed by some adaptation to the VE, and rapid recovery. The Immersive Tendencies Questionnaire administered pre-experiment, and the Presence Questionnaire administered post-experiment, were not significantly related to the body representation conditions.

Medicine Meets Virtual Reality 20

Author : J.D. Westwood
Publisher : IOS Press
Page : 520 pages
File Size : 43,7 Mb
Release : 2013-03-06
Category : Computers
ISBN : 9781614992097

Get Book

Medicine Meets Virtual Reality 20 by J.D. Westwood Pdf

Since 1992, when it began as the "Medicine Meets Virtual Reality" conference, NextMed/MMVR has been a forum for researchers utilizing IT advances to improve diagnosis and therapy, medical education, and procedural training. Scientists and engineers, physicians and other care providers, educators and students, military medicine specialists, futurists, and industry: all come together with the shared goal of making healthcare more precise and effective. This book presents the proceedings of the 20th NextMed/MMVR conference, held in San Diego, California, USA, in February 2013. It covers a wide range of topics: simulation, modeling, imaging, data visualization, haptics, robotics, sensors, interfaces, plasma medicine, and more. Key applications include simulator design, information-guided therapies, learning tools, mental and physical rehabilitation, and intelligence networking. During the past two decades, healthcare has been transformed by progress in computer-enabled technology, and NextMed/MMVR has played a prominent role in this transformation.

Virtual Environments for Dismounted Soldier Training and Performance

Author : Anonim
Publisher : Unknown
Page : 86 pages
File Size : 41,9 Mb
Release : 1998
Category : Computer simulation
ISBN : UIUC:30112041290666

Get Book

Virtual Environments for Dismounted Soldier Training and Performance by Anonim Pdf

"The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.

Virtual Reality, Training’s Future?

Author : Robert J. Seidel,Paul R. Chatelier
Publisher : Springer Science & Business Media
Page : 216 pages
File Size : 50,9 Mb
Release : 2013-06-29
Category : Computers
ISBN : 9781489900388

Get Book

Virtual Reality, Training’s Future? by Robert J. Seidel,Paul R. Chatelier Pdf

In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.

Virtual and Adaptive Environments

Author : Lawrence J. Hettinger,Michael W. Haas
Publisher : CRC Press
Page : 597 pages
File Size : 41,7 Mb
Release : 2003-06-01
Category : Technology & Engineering
ISBN : 9781410608888

Get Book

Virtual and Adaptive Environments by Lawrence J. Hettinger,Michael W. Haas Pdf

With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, as well as many up and coming young researchers, this book illustrates the many ways in which psychological science contributes to and benefits from the increased development and application of these nascent systems. Discussing issues from both a user- and technology-based standpoint, the volume examins the use of human perception, cognition, and behavior. The book builds a foundation on the assumption that these systems are first and foremost human-centered technologies, in that their purpose is to complement and extend human capabilities across a wide variety of domains.

Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation.

Author : Danielle Levac,Tal Krasovsky,Wendy A. Powell,Anat Vilnai Lubetzky,Rachel M. Proffitt,Belinda Lange,Maxime T. Robert,Stephanie Glegg
Publisher : Frontiers Media SA
Page : 140 pages
File Size : 48,7 Mb
Release : 2021-10-29
Category : Technology & Engineering
ISBN : 9782889715619

Get Book

Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation. by Danielle Levac,Tal Krasovsky,Wendy A. Powell,Anat Vilnai Lubetzky,Rachel M. Proffitt,Belinda Lange,Maxime T. Robert,Stephanie Glegg Pdf

Handbook of Virtual Environments

Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Page : 1273 pages
File Size : 52,7 Mb
Release : 2002-01-01
Category : Technology & Engineering
ISBN : 9780805832709

Get Book

Handbook of Virtual Environments by Kelly S. Hale,Kay M. Stanney Pdf

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Consensual Illusion: The Mind in Virtual Reality

Author : Vanja Kljajevic
Publisher : Springer Nature
Page : 137 pages
File Size : 55,9 Mb
Release : 2021-07-15
Category : Technology & Engineering
ISBN : 9783662637425

Get Book

Consensual Illusion: The Mind in Virtual Reality by Vanja Kljajevic Pdf

This book is inspired by the contemporary fascination with virtual reality and growing presence of this type of technology in everyday life. It explores the ways in which virtual reality evokes illusory transformation responses. The power of virtual reality is in making the mediation by technology in these experiences appear irrelevant to cognitive processes, so much so that it is often assumed that skills acquired in virtual environments are generally transferable to the physical world. However, cognition is affected by virtual reality technology, which is reflected in issues related to virtual embodiment, choice of spatial strategies, differences in neural and electrophysiological patterns associated with movement processing when navigating virtual vs. physical environments, and, at least to some extent, in virtual proxemics. In addition to spatial cognition, the book explores the sense of self in virtual reality, social interaction and virtual togetherness, action and motor cognition, calling to mind debates from philosophy, psychology, and cognitive neuroscience.

Virtual Reality and Mixed Reality

Author : Gabriel Zachmann,Krzysztof Walczak,Omar A. Niamut,Kyle Johnsen,Wolfgang Stuerzlinger,Mariano Alcañiz-Raya,Greg Welch,Patrick Bourdot
Publisher : Springer Nature
Page : 223 pages
File Size : 44,6 Mb
Release : 2023-11-24
Category : Computers
ISBN : 9783031484957

Get Book

Virtual Reality and Mixed Reality by Gabriel Zachmann,Krzysztof Walczak,Omar A. Niamut,Kyle Johnsen,Wolfgang Stuerzlinger,Mariano Alcañiz-Raya,Greg Welch,Patrick Bourdot Pdf

This book constitutes the refereed proceedings of the 20th International Conference on Virtual Reality and Mixed Reality, EuroXR 2023, held in Rotterdam, the Netherlands, during November 29-December 1, 2023. The 14 full papers presented together with 2 short papers were carefully reviewed and selected from 42 submissions. The papers are grouped into the following topics: Interaction in Virtual Reality; Designing XR Experiences; and Human Factors in VR: Performance, Acceptance, and Design.

Skill Training in Multimodal Virtual Environments

Author : Massîmo Bergamasco,Benoit Bardy,Daniel Gopher
Publisher : CRC Press
Page : 313 pages
File Size : 49,9 Mb
Release : 2012-08-24
Category : Computers
ISBN : 9781439878996

Get Book

Skill Training in Multimodal Virtual Environments by Massîmo Bergamasco,Benoit Bardy,Daniel Gopher Pdf

The advent of augmented reality technologies used to assist human operators in complex manipulative operations-has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid rob

HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence

Author : Constantine Stephanidis,Masaaki Kurosu,Jessie Y. C. Chen,Gino Fragomeni,Norbert Streitz,Shin'ichi Konomi,Helmut Degen,Stavroula Ntoa
Publisher : Springer Nature
Page : 613 pages
File Size : 53,6 Mb
Release : 2021-11-10
Category : Computers
ISBN : 9783030909635

Get Book

HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence by Constantine Stephanidis,Masaaki Kurosu,Jessie Y. C. Chen,Gino Fragomeni,Norbert Streitz,Shin'ichi Konomi,Helmut Degen,Stavroula Ntoa Pdf

This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Virtual Reality in Neuro-psycho-physiology

Author : Giuseppe Riva
Publisher : IOS Press
Page : 226 pages
File Size : 47,7 Mb
Release : 1997
Category : Medical
ISBN : 9051993641

Get Book

Virtual Reality in Neuro-psycho-physiology by Giuseppe Riva Pdf

Title Page -- Foreword -- Contributors -- Contents -- Part I. Virtual Reality for Health Care -- Virtual Reality for Health Care: a survey -- Human Factors Consideration in Clinical Applications of Virtual Reality -- Part II. Virtual Reality for Psychological Assessment and Rehabilitation -- Virtual Reality Therapy: An Effective Treatment for Psychological Disorders -- Virtual Reality as Assessment Tool in Psychology -- Virtual Reality for the Treatment of Autism -- Virtual Reality for the Palliative Care of Cancer -- Virtual Reality for the Treatment of Body Image Disturbances -- Development of a Virtual Sand Box: An Application of Virtual Environment for Psychological Treatment -- Part III. Virtual Reality for Neuro-Physiological Assessment and Rehabilitation -- Virtual Reality and Cognitive Assessment and Rehabilitation: The State of the Art -- Virtual Environments in Neuropsychological Assessment and Rehabilitation -- Virtual Environments for the Rehabilitation of Disorders of Attention and Movement -- Virtual Reality in the Assessment of Neuromotor Diseases: Measurement of Time Response in Real and Virtual Environments -- Virtual Reality Therapy of Multiple Sclerosis and Spinal Cord Injury: Design Considerations for a Haptic-Visual Interface -- Author Index

The PSI Handbook of Virtual Environments for Training and Education

Author : Joseph V. Cohn,Dylan Schmorrow,Denise Nicholson
Publisher : Bloomsbury Publishing USA
Page : 1441 pages
File Size : 44,7 Mb
Release : 2008-11-30
Category : Psychology
ISBN : 9780313351662

Get Book

The PSI Handbook of Virtual Environments for Training and Education by Joseph V. Cohn,Dylan Schmorrow,Denise Nicholson Pdf

The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.