The Essential Guide To Physics For Flash Games Animation And Simulations

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Physics for JavaScript Games, Animation, and Simulations

Author : Adrian Dobre,Dev Ramtal
Publisher : Apress
Page : 490 pages
File Size : 47,6 Mb
Release : 2014-06-14
Category : Computers
ISBN : 9781430263388

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Physics for JavaScript Games, Animation, and Simulations by Adrian Dobre,Dev Ramtal Pdf

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

Physics for Flash Games, Animation, and Simulations

Author : Adrian Dobre,Dev Ramtal
Publisher : Apress
Page : 558 pages
File Size : 49,6 Mb
Release : 2011-10-18
Category : Computers
ISBN : 1430236744

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Physics for Flash Games, Animation, and Simulations by Adrian Dobre,Dev Ramtal Pdf

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

The Essential Guide to Physics for Flash Games, Animation, and Simulations

Author : Dev Ramtal
Publisher : Unknown
Page : 533 pages
File Size : 51,5 Mb
Release : 2011
Category : Electronic
ISBN : OCLC:1145170139

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The Essential Guide to Physics for Flash Games, Animation, and Simulations by Dev Ramtal Pdf

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. What you'll learn Basic math and physics you'll need to incorporate realism into your games, animations and simulations How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust How to build a number of realistic simulations, like submarines and flight simulators How to model particle systems and use them for generative art and to create effects, such as smoke Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects.

Physics for Flash Games, Animation, and Simulations

Author : Adrian Dobre,Dev Ramtal
Publisher : Apress
Page : 547 pages
File Size : 43,8 Mb
Release : 2012-01-31
Category : Computers
ISBN : 9781430236757

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Physics for Flash Games, Animation, and Simulations by Adrian Dobre,Dev Ramtal Pdf

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

The Essential Guide to Flash Games

Author : Jeff Fulton,Steve Fulton
Publisher : Apress
Page : 655 pages
File Size : 52,5 Mb
Release : 2010-04-28
Category : Computers
ISBN : 9781430226154

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The Essential Guide to Flash Games by Jeff Fulton,Steve Fulton Pdf

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

Box2d for Flash Games

Author : Emanuele Feronato
Publisher : Packt Publishing Ltd
Page : 274 pages
File Size : 42,7 Mb
Release : 2012-11-23
Category : Computers
ISBN : 9781849519632

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Box2d for Flash Games by Emanuele Feronato Pdf

This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

Physics for Flash Games, Animation, and Simulations

Author : Adrian Dobre,Dev Ramtal
Publisher : Apress
Page : 0 pages
File Size : 46,9 Mb
Release : 2011-10-18
Category : Computers
ISBN : 1430236744

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Physics for Flash Games, Animation, and Simulations by Adrian Dobre,Dev Ramtal Pdf

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

A Guide to Computer Animation

Author : Marcia Kuperberg,Martin Bowman,Rob Manton,Alan Peacock
Publisher : Taylor & Francis
Page : 265 pages
File Size : 50,8 Mb
Release : 2002
Category : Art
ISBN : 9780240516714

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A Guide to Computer Animation by Marcia Kuperberg,Martin Bowman,Rob Manton,Alan Peacock Pdf

This is a comprehensive text for digital animators and media production students, which aims to answer any questions about animation in the digital world.

Flash Out of the Box

Author : Robert Hoekman
Publisher : "O'Reilly Media, Inc."
Page : 254 pages
File Size : 49,5 Mb
Release : 2004-11-18
Category : Computers
ISBN : 9780596006914

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Flash Out of the Box by Robert Hoekman Pdf

Contains exercises from the book and trial versions of Macromedia software, including Flash, Dreamweaver, and Fireworks"--CD-ROM.

Using Computer Science in Digital Gaming Careers

Author : Jennifer Culp
Publisher : The Rosen Publishing Group, Inc
Page : 82 pages
File Size : 51,5 Mb
Release : 2017-07-15
Category : Juvenile Nonfiction
ISBN : 9781508175223

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Using Computer Science in Digital Gaming Careers by Jennifer Culp Pdf

Over the past three decades, video games have moved from the arcade to the home to the palm of a player�s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don�t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.

Game Physics

Author : Kenwright
Publisher : Kenwright
Page : 3 pages
File Size : 44,7 Mb
Release : 2012-06
Category : Computers
ISBN : 9781471033971

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Game Physics by Kenwright Pdf

How to incorporate real physics into your games to deliver truly stunning simulations to satisfy the most demanding gamers. Game Physics: A Practical Introduction presents an easy going hands on approach to writing physics for games. The book uses a step-by-step approach with an in-depth down-to-earth introduction to the mathematics behind physics. The essential mathematics are introduced in a no-nonsense practical approach with examples to give the reader a solid understanding. The book aims to help the reader link the theoretical and practical aspects using stripped down code samples. The book is intended to show the reader how to incorporate real physics into their games. Master the basic maths and physics needed to incorporate realism into your games. Understand how forces such as gravity, friction and wind can be added to your gaming environment. Code 2D and 3D physics simulations, like rag-dolls and smashables. Construct a particle system for simulating effects, such as dust and smoke. Develop and understanding simulation inaccuracies, numerical problems and approximations and how to deal with them.

Game Physics Engine Development

Author : Ian Millington
Publisher : CRC Press
Page : 554 pages
File Size : 54,7 Mb
Release : 2010-07-23
Category : Art
ISBN : 9780123819765

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Game Physics Engine Development by Ian Millington Pdf

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.

Game Physics

Author : Kenwright
Publisher : Unknown
Page : 316 pages
File Size : 50,9 Mb
Release : 2020-12-26
Category : Electronic
ISBN : 9798587005969

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Game Physics by Kenwright Pdf

Game Physics (A Practical Introduction) provides an introductory guide to getting started with game physics from a practical perspective. The text has been formatted and designed using minimal working examples to support material, so whether or not you are currently an expert in physics, actively working with an existing engine, or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into writing your own physics-engine from the ground up, this book may help you make that significant decision. - Master the basic maths and physics needed to incorporate realism into your games- Understand how forces such as gravity, friction and wind can be added to your gaming environment- Code 2D and 3D physics simulations, like rag-dolls and smashables - Construct particle systems for simulating effects, such as fire, dust and smoke- Develop an understanding of simulation inaccuracies, numerical problems and approximations and how to manage them The book reviews core mathematic fundamentals in addition to creating physic-based effects and techniques such as particles, smashable objects, ragdolls, hair and cloth effects all the way through to articulated rigid body systems. The text is organised to introduce the reader to the exciting topic of physics for games from a grounds-up hands-on perspective. Organized around simplified examples, the book includes numerous practical listings in the body of the text as well as explaining technical limitations and engineering solutions.

The Essential Guide to Open Source Flash Development

Author : John Grden,Patrick Mineault,Aral Balkan,Marc Hughes,Tom Arnold,Chris Allen,Nicolas Cannasse,Ralph Hauwert
Publisher : Apress
Page : 398 pages
File Size : 49,6 Mb
Release : 2008-09-02
Category : Computers
ISBN : 9781430209942

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The Essential Guide to Open Source Flash Development by John Grden,Patrick Mineault,Aral Balkan,Marc Hughes,Tom Arnold,Chris Allen,Nicolas Cannasse,Ralph Hauwert Pdf

Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

Learning by Doing

Author : Clark Aldrich
Publisher : John Wiley & Sons
Page : 403 pages
File Size : 50,8 Mb
Release : 2008-10-07
Category : Business & Economics
ISBN : 9780470464823

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Learning by Doing by Clark Aldrich Pdf

Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book role models content as well, written accessibly with humor, precision, interactivity, and lots of pictures. Many will also find it a useful tool to improve communication between themselves and their customers, employees, sponsors, and colleagues. As John Coné, former chief learning officer of Dell Computers, suggests, “Anyone who wants to lead or even succeed in our profession would do well to read this book.”