The Essential Guide To Open Source Flash Development

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The Essential Guide to Open Source Flash Development

Author : John Grden,Patrick Mineault,Aral Balkan,Marc Hughes,Tom Arnold,Chris Allen,Nicolas Cannasse,Ralph Hauwert
Publisher : Apress
Page : 398 pages
File Size : 47,6 Mb
Release : 2008-09-02
Category : Computers
ISBN : 9781430209942

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The Essential Guide to Open Source Flash Development by John Grden,Patrick Mineault,Aral Balkan,Marc Hughes,Tom Arnold,Chris Allen,Nicolas Cannasse,Ralph Hauwert Pdf

Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

The Essential Guide to Flash CS4 with ActionScript

Author : Chris Kaplan,Paul Milbourne,Michael Boucher
Publisher : Apress
Page : 541 pages
File Size : 47,5 Mb
Release : 2009-04-23
Category : Computers
ISBN : 9781430218128

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The Essential Guide to Flash CS4 with ActionScript by Chris Kaplan,Paul Milbourne,Michael Boucher Pdf

For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications. The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master deploying highly interactive applications with rich audio, video, and animation. Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world.

The Essential Guide to Processing for Flash Developers

Author : Ira Greenberg
Publisher : Apress
Page : 498 pages
File Size : 40,7 Mb
Release : 2010-03-25
Category : Computers
ISBN : 9781430219804

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The Essential Guide to Processing for Flash Developers by Ira Greenberg Pdf

Processing is a open source project that bridges the gap between programming and art. Its simplicity and power appeal to non-coders and old-hands alike. As a Flash developer, you already have a firm grasp of basic programming principles and an understanding of creating and controlling visuals through code. This book uses your existing knowledge as a springboard to learning Processing and harnessing the extra creative power and control that it offers, both on and off the web. The Essential Guide to Processing for Flash Developers takes a hands-on approach to learning Processing that builds upon your familiarity with Flash, and your experience with the ActionScript language and object-oriented programming concepts. The book offers a full series of Processing projects, structured to allow less experienced coders to get up to speed quickly, while leaving room for more experienced programmers to take the initial project concepts and build more complex applications. Includes a language primer explaining all of the Processing-specific programming theory you need to know Contains a full series of Processing projects and numerous easy-to-follow code examples Covers Processing's Java mode, providing an easy-to-navigate bridge to programming in Java, Processing's underlying host language

AdvancED Game Design with Flash

Author : Rex van der Spuy
Publisher : Apress
Page : 798 pages
File Size : 43,7 Mb
Release : 2010-12-28
Category : Computers
ISBN : 9781430227403

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AdvancED Game Design with Flash by Rex van der Spuy Pdf

Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

The Essential Guide to 3D in Flash

Author : Richard Olsson,Rob Bateman
Publisher : Apress
Page : 275 pages
File Size : 41,8 Mb
Release : 2010-08-06
Category : Computers
ISBN : 9781430225423

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The Essential Guide to 3D in Flash by Richard Olsson,Rob Bateman Pdf

If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features

The Essential Guide to Flash CS4 AIR Development

Author : Marco Casario
Publisher : Apress
Page : 700 pages
File Size : 45,9 Mb
Release : 2009-01-23
Category : Computers
ISBN : 9781430215899

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The Essential Guide to Flash CS4 AIR Development by Marco Casario Pdf

We all know what a great tool Flash is for creating dynamic, engaging web content, and Adobe's CS4 release just makes it even better. Among the newer features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 integrated development environment, which means you can start writing desktop applications right away. This book not only covers the essentials of using Flash with AIR (and AIR with Flash), but also shows you how to extend application functionality in new ways. Once you've got Flash on the desktop, you're no longer constrained by the limitations of running inside a web browser. You'll have access to the local desktop file system, and AIR adds SQLite functionality for native database support. And just as Flash animations have a consistent look and feel across browsers, AIR allows you to create applications that work consistently across operating systems—Mac OS X, Windows, and Linux. For any Flash developer who wants to go from the Web to the desktop (and who doesn't?), this book is required reading. It not only tells you how to do it, but is full of practical, easy-to-follow examples that will have you building desktop AIR applications with Flash in no time. Expanding your existing Flash skills with the Essential Guide to Flash CS4 AIR Development will make you an even more potent and indispensable force on any development team!

The Essential Guide to Flash Games

Author : Jeff Fulton,Steve Fulton
Publisher : Apress
Page : 655 pages
File Size : 40,7 Mb
Release : 2010-04-28
Category : Computers
ISBN : 9781430226154

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The Essential Guide to Flash Games by Jeff Fulton,Steve Fulton Pdf

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

AdvancED ActionScript 3.0 Animation

Author : Keith Peters
Publisher : Apress
Page : 453 pages
File Size : 48,8 Mb
Release : 2009-01-25
Category : Computers
ISBN : 9781430216094

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AdvancED ActionScript 3.0 Animation by Keith Peters Pdf

This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.

Web Engineering

Author : Sven Casteleyn,Gustavo Rossi,Marco Winckler
Publisher : Springer
Page : 584 pages
File Size : 44,7 Mb
Release : 2014-09-16
Category : Computers
ISBN : 9783319082455

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Web Engineering by Sven Casteleyn,Gustavo Rossi,Marco Winckler Pdf

This book constitutes the refereed proceedings of the 14th International Conference on Web Engineering, ICWE 2014, held in Toulouse, France, in July 2014. The 20 full research papers, 13 late breaking result papers, 15 poster papers, and 4 contributions to the PhD symposium presented were carefully reviewed and selected from 100 submissions. Moreover 3 tutorials and 3 workshops are presented. The papers focus on six research tracks, namely cross-media and mobile Web applications, HCI and the Web, Modelling and Engineering Web applications, quality aspects of Web applications, social Web applications, Web applications composition and mashups.

The Essential Guide to Flex 3

Author : Charles Brown
Publisher : Apress
Page : 570 pages
File Size : 42,9 Mb
Release : 2008-08-28
Category : Computers
ISBN : 9781430205661

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The Essential Guide to Flex 3 by Charles Brown Pdf

Keep ahead of the game and get up to speed with Flex 3, Flex Builder 3, and ActionScript 3.0, with this comprehensive guide. Expert Flash trainer Charles Brown first takes you through the basics of installation and the Flex Builder environment. He then teaches you all the essentials of MXML and ActionScript 3.0, such as containers, states, and events, before moving on to more advanced topics like interfacing Flex with ColdFusion and .NET, creating Flex components with Flash, and much more. No matter what level you were to start with, by the end of the book you'll be creating powerful Flex applications.

Fourth-Generation Wireless Networks: Applications and Innovations

Author : Adibi, Sasan,Mobasher, Amin,Tofighbakhsh, Mostafa
Publisher : IGI Global
Page : 836 pages
File Size : 50,9 Mb
Release : 2009-12-31
Category : Business & Economics
ISBN : 9781615206759

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Fourth-Generation Wireless Networks: Applications and Innovations by Adibi, Sasan,Mobasher, Amin,Tofighbakhsh, Mostafa Pdf

Fourth-Generation Wireless Networks: Applications and Innovations presents a comprehensive collection of recent findings in access technologies useful in the architecture of wireless networks.

Web-Based Instruction

Author : Susan Sharpless Smith
Publisher : American Library Association
Page : 257 pages
File Size : 48,5 Mb
Release : 2010-07-09
Category : Language Arts & Disciplines
ISBN : 9780838990803

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Web-Based Instruction by Susan Sharpless Smith Pdf

Expanding on the popular, practical how-to guide for public, academic, school, and special libraries, technology expert Susan Sharpless Smith offers library instructors the confidence to take Web-based instruction into their own hands.

Understanding Macromedia Flash 8 ActionScript 2

Author : Andrew Rapo,Alex Michael
Publisher : CRC Press
Page : 312 pages
File Size : 51,5 Mb
Release : 2013-01-17
Category : Art
ISBN : 9781136143748

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Understanding Macromedia Flash 8 ActionScript 2 by Andrew Rapo,Alex Michael Pdf

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.

Producing Open Source Software

Author : Karl Fogel
Publisher : "O'Reilly Media, Inc."
Page : 306 pages
File Size : 41,6 Mb
Release : 2005-10-07
Category : Computers
ISBN : 9780596552992

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Producing Open Source Software by Karl Fogel Pdf

The corporate market is now embracing free, "open source" software like never before, as evidenced by the recent success of the technologies underlying LAMP (Linux, Apache, MySQL, and PHP). Each is the result of a publicly collaborative process among numerous developers who volunteer their time and energy to create better software. The truth is, however, that the overwhelming majority of free software projects fail. To help you beat the odds, O'Reilly has put together Producing Open Source Software, a guide that recommends tried and true steps to help free software developers work together toward a common goal. Not just for developers who are considering starting their own free software project, this book will also help those who want to participate in the process at any level. The book tackles this very complex topic by distilling it down into easily understandable parts. Starting with the basics of project management, it details specific tools used in free software projects, including version control, IRC, bug tracking, and Wikis. Author Karl Fogel, known for his work on CVS and Subversion, offers practical advice on how to set up and use a range of tools in combination with open mailing lists and archives. He also provides several chapters on the essentials of recruiting and motivating developers, as well as how to gain much-needed publicity for your project. While managing a team of enthusiastic developers -- most of whom you've never even met -- can be challenging, it can also be fun. Producing Open Source Software takes this into account, too, as it speaks of the sheer pleasure to be had from working with a motivated team of free software developers.

The Essential Guide to Flash CS4

Author : Cheridan Kerr,Jonathan Keats
Publisher : Apress
Page : 410 pages
File Size : 49,7 Mb
Release : 2009-10-13
Category : Computers
ISBN : 9781430223542

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The Essential Guide to Flash CS4 by Cheridan Kerr,Jonathan Keats Pdf

If you're familiar with the basics of Flash, then The Essential Guide to Flash CS4 will take you further in all aspects of the application, animation, sound, 3D, inverse kinematics, the drawing tools, ActionScript, and much more. This book takes all the good bits of Flash CS4 and demonstrates them in methodical and intuitive exercises full of hints and tips for streamlining the creative process. Jump straight into Flash CS4 and start working on real life examples that you can customize to suit your needs. Demystifies Flash CS4—explaining new features deep diving through old favorites Streamlines the production of cutting-edge Flash CS4 animations and applications Provides a unique commercial perspective in compelling Flash productions This book is for intermediate Flash CS4 users as well as the more advanced user who wants to learn about using Flash CS4's awesome new capabilities, such as motion tweening and kinematics poses. Each chapter has a number of exercises that contribute to an overall project. The exercises are fun and compelling and allow you to place your own creative stamp on them, while still following the steps to completion. The final chapter focuses on bringing the exercise output together in an overall campaign consisting of a website featuring advanced flash components and advertising banners. An underlying theme of the book is marketing a website online. It discusses industry standards for banner campaigns (banner weight, frames per second, etc), effective website marketing techniques, and delves into search engine optimization and search engine marketing.