The Gamemaker Standard

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The GameMaker Standard

Author : David Vinciguerra,Andrew Howell
Publisher : CRC Press
Page : 276 pages
File Size : 41,7 Mb
Release : 2015-10-16
Category : Computers
ISBN : 9781317514688

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The GameMaker Standard by David Vinciguerra,Andrew Howell Pdf

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.

GameMaker Programming By Example

Author : Brian Christian,Steven Isaacs
Publisher : Packt Publishing Ltd
Page : 212 pages
File Size : 47,8 Mb
Release : 2015-12-28
Category : Computers
ISBN : 9781785888472

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GameMaker Programming By Example by Brian Christian,Steven Isaacs Pdf

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

GameMaker

Author : Michael Rohde
Publisher : John Wiley & Sons
Page : 352 pages
File Size : 46,8 Mb
Release : 2014-06-27
Category : Computers
ISBN : 9781118852101

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GameMaker by Michael Rohde Pdf

Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

The Game Maker's Companion

Author : Jacob Habgood,Nana Nielsen,Kevin Crossley,Martin Rijks
Publisher : Apress
Page : 437 pages
File Size : 54,9 Mb
Release : 2010-12-31
Category : Computers
ISBN : 9781430228271

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The Game Maker's Companion by Jacob Habgood,Nana Nielsen,Kevin Crossley,Martin Rijks Pdf

The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.

The Game Maker's Bible

Author : Adam Jeremy Capps
Publisher : Adam Jeremy Capps
Page : 116 pages
File Size : 43,8 Mb
Release : 2021-06-22
Category : Computers
ISBN : 8210379456XXX

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The Game Maker's Bible by Adam Jeremy Capps Pdf

The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.

The Minds Behind Adventure Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 237 pages
File Size : 50,9 Mb
Release : 2020-01-03
Category : Games & Activities
ISBN : 9781476638478

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The Minds Behind Adventure Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

GameMaker Essentials

Author : Nathan Auckett
Publisher : Packt Publishing Ltd
Page : 154 pages
File Size : 46,8 Mb
Release : 2015-03-26
Category : Computers
ISBN : 9781784390518

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GameMaker Essentials by Nathan Auckett Pdf

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

The Game Maker's Apprentice

Author : Jacob Habgood,Mark Overmars
Publisher : Apress
Page : 322 pages
File Size : 53,8 Mb
Release : 2006-12-31
Category : Computers
ISBN : 9781430201595

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The Game Maker's Apprentice by Jacob Habgood,Mark Overmars Pdf

The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

Developing Games with GameMaker Studio

Author : Ariesto Hadi Sutopo
Publisher : Topazart
Page : 128 pages
File Size : 49,9 Mb
Release : 2021-11-01
Category : Computers
ISBN : 9786239854812

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Developing Games with GameMaker Studio by Ariesto Hadi Sutopo Pdf

Developing Games for education is increase due more of the learning process is being conducted from home. Educators can create any games for learning enhancement depending on the culture and environment where they live. So, students can learn the material they like and suit their characteristics—an example of the game includes a quiz game that can be implemented in learning evaluation. Students can learn everything with seriousness and fun. GameMaker Studio is an application software for 2D game creation to a professional standard. The general workflow of GameMaker Studio is very easy and is done using sprites, setting up game worlds, etc. Educational games that is developed with GameMaker Studio easily.

GameMaker Studio Book - a Beginner's Guide to GameMaker Studio

Author : Ben Tyers
Publisher : Createspace Independent Publishing Platform
Page : 0 pages
File Size : 46,6 Mb
Release : 2014-03-19
Category : Computer games
ISBN : 1497393833

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GameMaker Studio Book - a Beginner's Guide to GameMaker Studio by Ben Tyers Pdf

This is now part of a set of 4 GameMaker: Studio Books - See www.GameMakerCourse.com for the full set. Learn GML as you make six computer games using the popular software GameMaker: Studio. Ideal if you're just starting out with GameMaker: Studio. If you just know the basics of GML and are looking to improve your skills, then this is the book for you. It guides you through the process of making 6 games of different genres: Tower Defence Game Brick & Ball Game Card Matching Game Hangman Game Spot The Difference Side Scrolling Shooting 250 Pages Packed Full Of Screen Shots Learn Drag & Drop and Basic GML Easy To Follow Instructions Make 6 Games Free Download Of All Resources Available As An Ebook or Paperback Learn Drag & Drop and GML as you work your way through making 6 games Step by step instructions with easy to follow screen-shots Learn to make: Hangman, Tower Defense Game, Spot The Difference, Matching Game, Side-Scrolling Shooter and a Brick and Ball Game. You'll be amazed how much you learn from this book. After working through this book you'll have the basic skills required to design and make your own games. Aimed at beginner to novice levels.

GameMaker Cookbook

Author : Brandon Gardiner
Publisher : Packt Publishing Ltd
Page : 212 pages
File Size : 47,7 Mb
Release : 2015-12-23
Category : Computers
ISBN : 9781784397135

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GameMaker Cookbook by Brandon Gardiner Pdf

Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.

The Game Narrative Toolbox

Author : Tobias Heussner,Toiya Kristen Finley,Jennifer Brandes Hepler,Ann Lemay
Publisher : CRC Press
Page : 363 pages
File Size : 49,9 Mb
Release : 2023-08-16
Category : Computers
ISBN : 9781000921779

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The Game Narrative Toolbox by Tobias Heussner,Toiya Kristen Finley,Jennifer Brandes Hepler,Ann Lemay Pdf

Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.

HTML5 Game Development with GameMaker

Author : Jason Lee Elliott
Publisher : Packt Publishing Ltd
Page : 364 pages
File Size : 44,7 Mb
Release : 2013-04-22
Category : Computers
ISBN : 9781849694117

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HTML5 Game Development with GameMaker by Jason Lee Elliott Pdf

The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.

UML-Based Software Product Line Engineering with SMarty

Author : Edson OliveiraJr
Publisher : Springer Nature
Page : 517 pages
File Size : 49,5 Mb
Release : 2023-03-10
Category : Computers
ISBN : 9783031185564

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UML-Based Software Product Line Engineering with SMarty by Edson OliveiraJr Pdf

This book is about software product lines (SPLs) designed and developed taking UML diagrams as the primary basis, modeled according to a rigorous approach composed of an UML profile and a systematic process for variability management activities, forming the Stereotype-based Management of Variability (SMarty) approach. The book consists of five parts. Part I provides essential concepts on SPL in terms of the first development methodologies. It also introduces variability concepts and discusses SPL architectures finishing with the SMarty approach. Part II is focused on the design, verification and validation of SMarty SPLs, and Part III concentrates on the SPL architecture evolution based on ISO/IEC metrics, the SystEM-PLA method, optimization with the MOA4PLA method, and feature interaction prevention. Next, Part IV presents SMarty as a basis for SPL development, such as, the M-SPLearning SPL for mobile learning applications, the PLeTs SPL for testing tools, the PlugSPL plugin environment for supporting the SPL life cycle, the SyMPLES approach for designing embedded systems with SysML, the SMartySPEM approach for software process lines (SPrL), and re-engineering of class diagrams into an SPL. Eventually, Part V promotes controlled experimentation in UML-based SPLs, presenting essential concepts on how to plan, conduct, and document experiments, as well as showing several experiments carried out with SMarty. This book aims at lecturers, graduate students and experienced practitioners. Lecturers might use the book for graduate level courses about SPL fundamentals and tools; students will learn about the SPL engineering process, variability management, and mass customization; and practitioners will see how to plan the transition from single-product development to an SPL-based process, how to document inherent variability in a given domain, or how to apply controlled experiments to SPLs.

Game Development with GameMaker Studio 2

Author : Sebastiano M. Cossu
Publisher : Apress
Page : 543 pages
File Size : 43,9 Mb
Release : 2019-09-02
Category : Computers
ISBN : 9781484250105

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Game Development with GameMaker Studio 2 by Sebastiano M. Cossu Pdf

Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.