The Book Of Adventure Games

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The Book of Adventure Games

Author : Kim Schuette
Publisher : Book Company
Page : 341 pages
File Size : 55,9 Mb
Release : 1984-01-01
Category : Adventure games
ISBN : 0912003081

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The Book of Adventure Games by Kim Schuette Pdf

What Is Your Quest?

Author : Anastasia Salter
Publisher : University of Iowa Press
Page : 217 pages
File Size : 43,5 Mb
Release : 2014-11-01
Category : Games & Activities
ISBN : 9781609382759

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What Is Your Quest? by Anastasia Salter Pdf

What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.

ART OF POINT-AND-CLICK ADVENTURE GAMES.

Author : BITMAP BOOKS.
Publisher : Unknown
Page : 128 pages
File Size : 48,8 Mb
Release : 2020
Category : Electronic
ISBN : 1838019111

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ART OF POINT-AND-CLICK ADVENTURE GAMES. by BITMAP BOOKS. Pdf

Creating Adventure Games on Your Computer

Author : Tim Hartnell
Publisher : Unknown
Page : 212 pages
File Size : 46,5 Mb
Release : 1984
Category : Games & Activities
ISBN : 0345318838

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Creating Adventure Games on Your Computer by Tim Hartnell Pdf

Book of Adventure Games

Author : Kim Schuette
Publisher : Unknown
Page : 128 pages
File Size : 41,9 Mb
Release : 1989-04-01
Category : Electronic
ISBN : 0897081773

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Book of Adventure Games by Kim Schuette Pdf

The Minds Behind Adventure Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 237 pages
File Size : 44,8 Mb
Release : 2020-01-03
Category : Games & Activities
ISBN : 9781476638478

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The Minds Behind Adventure Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Creating Adventure Games for Teens

Author : Jason Darby
Publisher : Muska/Lipman
Page : 0 pages
File Size : 40,9 Mb
Release : 2013
Category : Computer adventure games
ISBN : 1133728022

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Creating Adventure Games for Teens by Jason Darby Pdf

If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

Link's Book of Adventure (Nintendo®)

Author : Steve Foxe
Publisher : Random House Books for Young Readers
Page : 73 pages
File Size : 51,8 Mb
Release : 2018-07-03
Category : Juvenile Fiction
ISBN : 9781524772659

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Link's Book of Adventure (Nintendo®) by Steve Foxe Pdf

Are you up to the challenge? Venture with Link and Princess Zelda in this hardcover full-color activity book based on Nintendo's classic franchise The Legend of Zelda(TM)! Fans of The Legend of Zelda series will love this hardcover full-color activity book featuring Link, Princess Zelda, and their adventures in Hyrule. With tons of epic games and boss puzzles, The Legend of Zelda followers will love this super-interactive book! From its North American debut in 1987, The Legend of Zelda series of games has earned a well-deserved reputation for capturing the hearts and imaginations of players. The art design and mood differs greatly across each title, but they unite to tell the story of the main protagonist, Link, as he battles against all obstacles to prevent evil from consuming the land.

Compute!'s Guide to Adventure Games

Author : Gary McGath
Publisher : Compute
Page : 203 pages
File Size : 48,7 Mb
Release : 1984
Category : Computers
ISBN : 0942386671

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Compute!'s Guide to Adventure Games by Gary McGath Pdf

Roblox Top Adventure Games

Author : Alex Wiltshire,Craig Jelley
Publisher : Harper
Page : 96 pages
File Size : 45,6 Mb
Release : 2019-04
Category : Internet games
ISBN : 1643109820

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Roblox Top Adventure Games by Alex Wiltshire,Craig Jelley Pdf

This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.

Action-Adventure Games

Author : Kirsty Holmes
Publisher : Game On!
Page : 0 pages
File Size : 43,9 Mb
Release : 2019
Category : Juvenile Nonfiction
ISBN : 0778752607

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Action-Adventure Games by Kirsty Holmes Pdf

"So, you like to take on a character and interact with other RPG buddies? Role-Playing Games will help readers up their skills, explore further, and load up on more loot. They'll also love learning about game designers and innovators and how they made a lifestyle into a life"--Provided by publisher.

The Boy's Book of Adventure

Author : Michele Lecreux,Celia Gallais
Publisher : B.E.S. Publishing
Page : 121 pages
File Size : 45,6 Mb
Release : 2013
Category : Juvenile Nonfiction
ISBN : 0764166115

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The Boy's Book of Adventure by Michele Lecreux,Celia Gallais Pdf

An outdoor activity guide for boys outlines nature-themed craft projects while explaining how to develop proficient skills in areas ranging from reading topographic maps and identifying birds to using a compass and providing first-aid for injuries.

Conquering Adventure Games

Author : Carl Townsend
Publisher : Unknown
Page : 145 pages
File Size : 40,7 Mb
Release : 1984
Category : Computer adventure games.
ISBN : 0880563508

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Conquering Adventure Games by Carl Townsend Pdf

Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game

Adventure Games

Author : Aaron A. Reed,John Murray,Anastasia Salter
Publisher : Bloomsbury Academic
Page : 241 pages
File Size : 45,7 Mb
Release : 2020-02-20
Category : Games & Activities
ISBN : 9781501346545

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Adventure Games by Aaron A. Reed,John Murray,Anastasia Salter Pdf

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

The Game Master's Book of Random Encounters

Author : Jeff Ashworth
Publisher : Media Lab Books
Page : 256 pages
File Size : 46,8 Mb
Release : 2020-09-15
Category : Games & Activities
ISBN : 1948174375

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The Game Master's Book of Random Encounters by Jeff Ashworth Pdf

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.