The Queer Games Avant Garde

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The Queer Games Avant-Garde

Author : Bo Ruberg
Publisher : Duke University Press
Page : 179 pages
File Size : 54,6 Mb
Release : 2020-03-20
Category : Games & Activities
ISBN : 9781478007302

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The Queer Games Avant-Garde by Bo Ruberg Pdf

In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

Video Games Have Always Been Queer

Author : Bonnie Ruberg
Publisher : NYU Press
Page : 278 pages
File Size : 41,5 Mb
Release : 2019-03-19
Category : Social Science
ISBN : 9781479843749

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Video Games Have Always Been Queer by Bonnie Ruberg Pdf

Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

Queer Game Studies

Author : Bonnie Ruberg,Adrienne Shaw
Publisher : U of Minnesota Press
Page : 355 pages
File Size : 43,8 Mb
Release : 2017-03-28
Category : Games & Activities
ISBN : 9781452954639

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Queer Game Studies by Bonnie Ruberg,Adrienne Shaw Pdf

Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.

Gaming Utopia

Author : Claudia Costa Pederson
Publisher : Indiana University Press
Page : 249 pages
File Size : 42,6 Mb
Release : 2021-04-06
Category : Games & Activities
ISBN : 9780253054524

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Gaming Utopia by Claudia Costa Pederson Pdf

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Rise of the Videogame Zinesters

Author : Anna Anthropy
Publisher : Seven Stories Press
Page : 209 pages
File Size : 43,5 Mb
Release : 2012-03-20
Category : Games & Activities
ISBN : 9781609803735

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Rise of the Videogame Zinesters by Anna Anthropy Pdf

"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter" "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.” —Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative “Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life. . . . If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.” —Greg Costikyan, author of I Have No Mouth and I Must Design "Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra

The Queer Art of Failure

Author : Jack Halberstam,Judith Halberstam
Publisher : Duke University Press
Page : 234 pages
File Size : 54,5 Mb
Release : 2011-09-19
Category : Performing Arts
ISBN : 9780822350453

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The Queer Art of Failure by Jack Halberstam,Judith Halberstam Pdf

DIVProminent queer theorist offers a "low theory" of culture knowledge drawn from popular texts and films./div

Letters from the Avant-Garde

Author : Ellen Lupton,Elaine Lustig Cohen
Publisher : Princeton Architectural Press
Page : 106 pages
File Size : 50,6 Mb
Release : 1996-03
Category : Art
ISBN : 1568980523

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Letters from the Avant-Garde by Ellen Lupton,Elaine Lustig Cohen Pdf

The best letterhead designs from 1915 to 1950.

Neo-Avantgarde and Culture Industry

Author : Benjamin H. D. Buchloh
Publisher : MIT Press
Page : 638 pages
File Size : 47,7 Mb
Release : 2003-02-28
Category : Design
ISBN : 0262523477

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Neo-Avantgarde and Culture Industry by Benjamin H. D. Buchloh Pdf

Eighteen essays written by Buchloh over the last twenty years, each looking at a single artist within the framework of specific theoretical and historical questions. Some critics view the postwar avant-garde as the empty recycling of forms and strategies from the first two decades of the twentieth century. Others view it, more positively, as a new articulation of the specific conditions of cultural production in the postwar period. Benjamin Buchloh, one of the most insightful art critics and theoreticians of recent decades, argues for a dialectical approach to these positions.This collection contains eighteen essays written by Buchloh over the last twenty years. Each looks at a single artist within the framework of specific theoretical and historical questions. The art movements covered include Nouveau Realisme in France (Arman, Yves Klein, Jacques de la Villegle) art in postwar Germany (Joseph Beuys, Sigmar Polke, Gerhard Richter), American Fluxus and pop art (Robert Watts and Andy Warhol), minimalism and postminimal art (Michael Asher and Richard Serra), and European and American conceptual art (Daniel Buren, Dan Graham). Buchloh addresses some artists in terms of their oppositional approaches to language and painting, for example, Nancy Spero and Lawrence Weiner. About others, he asks more general questions concerning the development of models of institutional critique (Hans Haacke) and the theorization of the museum (Marcel Broodthaers); or he addresses the formation of historical memory in postconceptual art (James Coleman). One of the book's strengths is its systematic, interconnected account of the key issues of American and European artistic practice during two decades of postwar art. Another is Buchloh's method, which integrates formalist and socio-historical approaches specific to each subject.

Archiving an Epidemic

Author : Robb Hernández
Publisher : NYU Press
Page : 338 pages
File Size : 54,7 Mb
Release : 2019-11-19
Category : Art
ISBN : 9781479826612

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Archiving an Epidemic by Robb Hernández Pdf

Honorable Mention, 2021 Latinx Studies Section Outstanding Book Award, given by the Latin American Studies Association Winner, 2020 Latino Book Awards in the LGBTQ+ Themed Section Finalist, 2019 Lambda Literary Award in LGBTQ Studies Critically reimagines Chicanx art, unmasking its queer afterlife Emboldened by the boom in art, fashion, music, and retail culture in 1980s Los Angeles, the iconoclasts of queer Aztlán—as Robb Hernández terms the group of artists who emerged from East LA, Orange County, and other parts of Southern California during this period—developed a new vernacular with which to read the city in bloom. Tracing this important but understudied body of work, Archiving an Epidemic catalogs a queer retelling of the Chicana and Chicano art movement, from its origins in the 1960s, to the AIDS crisis and the destruction it wrought in the 1980s, and onto the remnants and legacies of these artists in the current moment. Hernández offers a vocabulary for this multi-modal avant-garde—one that contests the heteromasculinity and ocular surveillance visited upon it by the larger Chicanx community, as well as the formally straight conditions of traditional archive-building, museum institutions, and the art world writ large. With a focus on works by Mundo Meza (1955–85), Teddy Sandoval (1949–1995), and Joey Terrill (1955– ), and with appearances by Laura Aguilar, David Hockney, Robert Mapplethorpe, and even Eddie Murphy, Archiving an Epidemic composes a complex picture of queer Chicanx avant-gardisms. With over sixty images—many of which are published here for the first time—Hernández’s work excavates this archive to question not what Chicanx art is, but what it could have been.

Global Justice and Avant-Garde Political Agency

Author : Lea Ypi
Publisher : Oxford University Press
Page : 239 pages
File Size : 55,7 Mb
Release : 2012
Category : Philosophy
ISBN : 9780199593873

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Global Justice and Avant-Garde Political Agency by Lea Ypi Pdf

Global Justice and Avant-Garde Political Agency offers a fresh, nuanced example of political theory in an activist mode. Setting the debate on global justice in the context of recent methodological disputes on the relationship between ideal and nonideal theorizing, Ypi's dialectical account shows how principles and agency really can interact

Sex Dolls at Sea

Author : Bo Ruberg
Publisher : MIT Press
Page : 302 pages
File Size : 46,5 Mb
Release : 2022-06-14
Category : Social Science
ISBN : 9780262543675

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Sex Dolls at Sea by Bo Ruberg Pdf

Investigating and reimagining the origin story of the sex doll through the tale of the sailor’s dames de voyage. The sex doll and its high-tech counterpart the sex robot have gone mainstream, as both the object of consumer desire and the subject of academic study. But sex dolls, and sexual technology in general, are nothing new. Sex dolls have been around for centuries. In Sex Dolls at Sea, Bo Ruberg explores the origin story of the sex doll, investigating its cultural implications and considering who has been marginalized and who has been privileged in the narrative. Ruberg examines the generally accepted story that the first sex dolls were dames de voyage, rudimentary figures made of cloth and leather scraps by European sailors on long, lonely ocean voyages in centuries past. In search of supporting evidence for the lonesome sailor sex doll theory, Ruberg uncovers the real history of the sex doll. The earliest commercial sex dolls were not the dames de voyage but the femmes en caoutchouc: “women” made of inflatable vulcanized rubber, beginning in the late nineteenth century. Interrogating the sailor sex doll origin story, Ruberg finds beneath the surface a web of issues relating to gender, sexuality, race, and colonialism. What has been lost in the history of the sex doll and other sex tech, Ruberg tells us, are the stories of the sex workers, women, queer people, and people of color whose lives have been bound up with these technologies.

Fascist Modernism

Author : Andrew Hewitt
Publisher : Stanford University Press
Page : 240 pages
File Size : 55,7 Mb
Release : 1993
Category : Philosophy
ISBN : 0804726973

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Fascist Modernism by Andrew Hewitt Pdf

Using the literary work of Filippo Tommaso Marinetti, the founder of the Italian Futurist movement and an early associate of Mussolini, the author explores the point of contact between a "progressive" aesthetic practice and a "reactionary" political ideology.

Consumerism, Waste, and Re-Use in Twentieth-Century Fiction

Author : Rachele Dini
Publisher : Springer
Page : 253 pages
File Size : 49,5 Mb
Release : 2016-10-21
Category : Literary Criticism
ISBN : 9781137581655

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Consumerism, Waste, and Re-Use in Twentieth-Century Fiction by Rachele Dini Pdf

This book examines manufactured waste and remaindered humans in literary critiques of capitalism by twentieth-century writers associated with the historical avant-garde and their descendants. Building on recent work in new materialism and waste studies, Rachele Dini reads waste as a process or phase amenable to interruption. From an initial exploration of waste and re-use in three Surrealist texts by Giorgio de Chirico, André Breton, and Mina Loy, Dini traces the conceptualization of waste in the writing of Samuel Beckett, Donald Barthelme, J.G. Ballard, William Gaddis, and Don DeLillo. In exploring the relationship between waste, capitalism, and literary experimentation, this book shows that the legacy of the historical avant-garde is bound up with an enduring faith in the radical potential of waste. The first study to focus specifically on waste in the twentieth-century imagination, this is a valuable contribution to the expanding field of waste studies.

Tango

Author : Justin Bond
Publisher : Feminist Press at CUNY
Page : 146 pages
File Size : 50,5 Mb
Release : 2011
Category : Biography & Autobiography
ISBN : 9781558617476

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Tango by Justin Bond Pdf

"Like Bond, the memoir is droll, pensive and filled with zingers teetering between funny and ferocious."--The New York Times Hailed as "the greatest cabaret artist of [V's] generation" in the New Yorker, Mx. Justin Vivian Bond makes a brilliant literary debut with this candid and hilarious coming-of-age tale. Bond recalls in vivid detail how it looked and felt to first discover Mom's lipstick (Iced Watermelon by Revlon), and how dreary it could be for a trans/queer kid to join the Cub Scouts. Always haunted by the knowledge of being "different," Bond began to create intimate friendships with girls, and to feel increasingly at risk with boys. But when the bully next door wanted to meet secretly, Bond couldn't resist. Their trysts went on for years, making Bond acutely aware of how sexual power and vulnerability can be experienced at the same time. With inimitable style, Bond raises issues about LBGTQ adolescence, parenting trans/queer children, and bullying, while being utterly entertaining.

What Is Post-Punk?

Author : Mimi Haddon
Publisher : University of Michigan Press
Page : 237 pages
File Size : 49,8 Mb
Release : 2023-02-06
Category : Music
ISBN : 9780472039210

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What Is Post-Punk? by Mimi Haddon Pdf

Is post-punk a genre? Where did it come from? And what does it mean?