Using Vr In Gaming

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Using VR in Gaming

Author : Cathleen Small
Publisher : Cavendish Square Publishing, LLC
Page : 80 pages
File Size : 49,9 Mb
Release : 2019-07-15
Category : Young Adult Nonfiction
ISBN : 9781502645685

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Using VR in Gaming by Cathleen Small Pdf

For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies, with a special focus on how interested students can look toward a career in this exciting field.

Virtual Reality Gaming

Author : Betsy Rathburn
Publisher : Bellwether Media
Page : 24 pages
File Size : 45,7 Mb
Release : 2021-01-01
Category : Juvenile Nonfiction
ISBN : 9781648341366

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Virtual Reality Gaming by Betsy Rathburn Pdf

Time to step into a new world! When you strap on a virtual reality headset, it will feel like you have! Virtual reality gaming uses new technology to give players an unforgettable experience. In this engaging title, striving readers will learn about the history and development of virtual reality gaming, including the hardware used, popular games, and more. A visual timeline highlights the history of VR gaming, while other features list top-selling games, profile a popular VR game, and more. Readers will love stepping into a new world with this high-interest title!

When VR Serious Games Meet Special Needs Education

Author : Yiyu Cai,Qi Cao
Publisher : Springer Nature
Page : 217 pages
File Size : 49,7 Mb
Release : 2021-05-04
Category : Technology & Engineering
ISBN : 9789813369429

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When VR Serious Games Meet Special Needs Education by Yiyu Cai,Qi Cao Pdf

This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

Gaming Technology: Streaming, VR, and More

Author : John Wood
Publisher : Gareth Stevens Publishing LLLP
Page : 34 pages
File Size : 40,9 Mb
Release : 2018-07-15
Category : Juvenile Nonfiction
ISBN : 9781538226384

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Gaming Technology: Streaming, VR, and More by John Wood Pdf

With streaming services on Twitch and YouTube, no matter the time of day, gamers can watch anyone playing their favorite games. Friends half a world apart can play games together. There's no better time to be into gaming technology. From virtual reality to esports, readers can learn so much about how gaming is growing and changing in this high-interest book. A dynamic design and full-color photographs of top-of-the-line tech in action accompanies age-appropriate content perfectly suited to complement classroom STEM learning.

Game Thinking

Author : Amy Jo Kim,Raph Koster
Publisher : Gamethinking.IO
Page : 214 pages
File Size : 52,6 Mb
Release : 2018-05-25
Category : Games
ISBN : 099978854X

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Game Thinking by Amy Jo Kim,Raph Koster Pdf

During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Mastering Oculus Rift Development

Author : Jack Donovan
Publisher : Packt Publishing Ltd
Page : 299 pages
File Size : 43,5 Mb
Release : 2017-02-06
Category : Computers
ISBN : 9781786461780

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Mastering Oculus Rift Development by Jack Donovan Pdf

Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.

VR, Simulations and Serious Games for Education

Author : Yiyu Cai,Wouter van Joolingen,Zachary Walker
Publisher : Springer
Page : 128 pages
File Size : 47,9 Mb
Release : 2018-10-10
Category : Technology & Engineering
ISBN : 9789811328442

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VR, Simulations and Serious Games for Education by Yiyu Cai,Wouter van Joolingen,Zachary Walker Pdf

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

The Successful Author Mindset

Author : Joanna Penn
Publisher : Unknown
Page : 214 pages
File Size : 41,7 Mb
Release : 2018-12-06
Category : Language Arts & Disciplines
ISBN : 1912105411

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The Successful Author Mindset by Joanna Penn Pdf

Being a writer is not just about typing. It's also about surviving the roller-coaster of the creative journey. Self-doubt, fear of failure, the need for validation, perfectionism, writer's block, comparisonitis, overwhelm, and much more. This book offers a survival strategy and ways to deal with them all. Large Print edition.

Minecraft: Virtual Reality

Author : Josh Gregory
Publisher : Cherry Lake
Page : 32 pages
File Size : 55,8 Mb
Release : 2018-08-01
Category : Juvenile Nonfiction
ISBN : 9781534131613

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Minecraft: Virtual Reality by Josh Gregory Pdf

With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Virtual and Augmented Reality, Simulation and Serious Games for Education

Author : Yiyu Cai,Wouter van Joolingen,Koen Veermans
Publisher : Springer Nature
Page : 188 pages
File Size : 41,9 Mb
Release : 2021-08-13
Category : Technology & Engineering
ISBN : 9789811613616

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Virtual and Augmented Reality, Simulation and Serious Games for Education by Yiyu Cai,Wouter van Joolingen,Koen Veermans Pdf

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

Unreal Engine 4 Virtual Reality Projects

Author : Kevin Mack,Robert Ruud
Publisher : Packt Publishing Ltd
Page : 622 pages
File Size : 40,7 Mb
Release : 2019-04-30
Category : Computers
ISBN : 9781789133882

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Unreal Engine 4 Virtual Reality Projects by Kevin Mack,Robert Ruud Pdf

The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.

Unreal Engine Virtual Reality Quick Start Guide

Author : Jessica Plowman
Publisher : Unknown
Page : 178 pages
File Size : 46,6 Mb
Release : 2019-02-28
Category : Electronic
ISBN : 1789617405

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Unreal Engine Virtual Reality Quick Start Guide by Jessica Plowman Pdf

Google Daydream VR Cookbook

Author : Sam Keene
Publisher : Addison-Wesley Professional
Page : 557 pages
File Size : 49,6 Mb
Release : 2018-08-30
Category : Computers
ISBN : 9780134845562

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Google Daydream VR Cookbook by Sam Keene Pdf

The Complete, Up-to-Date Guide to Building AR and VR Games Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performance Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.

Videogame Sciences and Arts

Author : Nelson Zagalo,Ana Isabel Veloso,Liliana Costa,Óscar Mealha
Publisher : Springer Nature
Page : 282 pages
File Size : 47,5 Mb
Release : 2019-12-26
Category : Computers
ISBN : 9783030379834

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Videogame Sciences and Arts by Nelson Zagalo,Ana Isabel Veloso,Liliana Costa,Óscar Mealha Pdf

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.