Virtual Environments And Advanced Interface Design

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Virtual Environments and Advanced Interface Design

Author : Woodrow Barfield,Thomas A. Furness
Publisher : Oxford University Press
Page : 595 pages
File Size : 55,5 Mb
Release : 1995-06
Category : Psychology
ISBN : 9780195075557

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Virtual Environments and Advanced Interface Design by Woodrow Barfield,Thomas A. Furness Pdf

Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors. The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field. Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.

User Interface Design for Virtual Environments: Challenges and Advances

Author : Khan, Badrul
Publisher : IGI Global
Page : 375 pages
File Size : 53,7 Mb
Release : 2011-12-31
Category : Computers
ISBN : 9781613505175

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User Interface Design for Virtual Environments: Challenges and Advances by Khan, Badrul Pdf

The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.

Virtual Environments and Advanced Interface Design

Author : Woodrow Barfield,Thomas A. Furness III
Publisher : Oxford University Press
Page : 595 pages
File Size : 47,9 Mb
Release : 1995-06-01
Category : Computers
ISBN : 9780195360530

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Virtual Environments and Advanced Interface Design by Woodrow Barfield,Thomas A. Furness III Pdf

This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.

Usability Evaluation and Interface Design

Author : Michael J. Smith,Richard John Koubek,Gavriel Salvendy,Don Harris
Publisher : CRC Press
Page : 1610 pages
File Size : 46,8 Mb
Release : 2001-08-01
Category : Technology & Engineering
ISBN : 0805836071

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Usability Evaluation and Interface Design by Michael J. Smith,Richard John Koubek,Gavriel Salvendy,Don Harris Pdf

This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.

Multimedia and Virtual Reality

Author : Alistair Sutcliffe
Publisher : Psychology Press
Page : 325 pages
File Size : 47,6 Mb
Release : 2003-02-26
Category : Computers
ISBN : 9781135644376

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Multimedia and Virtual Reality by Alistair Sutcliffe Pdf

This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.

Handbook of Virtual Environments

Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Page : 1371 pages
File Size : 52,7 Mb
Release : 2014-09-10
Category : Computers
ISBN : 9781466511859

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Handbook of Virtual Environments by Kelly S. Hale,Kay M. Stanney Pdf

A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the

Extending Virtual Worlds

Author : Ann Latham Cudworth
Publisher : CRC Press
Page : 333 pages
File Size : 48,8 Mb
Release : 2018-09-03
Category : Computers
ISBN : 9781482261172

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Extending Virtual Worlds by Ann Latham Cudworth Pdf

Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level of detail (LOD) systems, and advanced material editors. It also shows designers new ways to influence the experience of virtual world visitors through immersive narrative and storytelling. With over 150 illustrations and 10 step-by-step projects that include the necessary 3D models and modular components, it delivers hours of stimulating creative challenges for people working in public virtual worlds or on private grids. By using this book, novices and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual environments.

Visual Experiences

Author : Carla Viviana Coleman
Publisher : CRC Press
Page : 486 pages
File Size : 51,7 Mb
Release : 2017-07-31
Category : Computers
ISBN : 9781351650342

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Visual Experiences by Carla Viviana Coleman Pdf

Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype. This creation of a visual experience is achieved in three steps: thought, design, and interaction. This book focuses on the visual experience of digital interface design from the initial idea to end-user prototype. Key Features Shows how to design visual digital interface experiences: a concise guide to creating successful prototypes without programming. Teaches the whole process of how to sketch, design, and create interactions. Unlike other books, this book does not just give a list of terminologies, but workable examples and methods. Includes a wide range of basic to advanced exercises geared towards professionals and students alike. Includes many illustrations throughout the book, guiding the reader through the process.

International Encyclopedia of Ergonomics and Human Factors, Second Edition - 3 Volume Set

Author : Informa Healthcare,Waldemar Karwowski
Publisher : CRC Press
Page : 3728 pages
File Size : 42,9 Mb
Release : 2006-03-15
Category : Technology & Engineering
ISBN : 0849375479

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International Encyclopedia of Ergonomics and Human Factors, Second Edition - 3 Volume Set by Informa Healthcare,Waldemar Karwowski Pdf

The previous edition of the International Encyclopedia of Ergonomics and Human Factors made history as the first unified source of reliable information drawn from many realms of science and technology and created specifically with ergonomics professionals in mind. It was also a winner of the Best Reference Award 2002 from the Engineering Libraries Division, American Society of Engineering Education, USA, and the Outstanding Academic Title 2002 from Choice Magazine. Not content to rest on his laurels, human factors and ergonomics expert Professor Waldemar Karwowski has overhauled his standard-setting resource, incorporating coverage of tried and true methods, fundamental principles, and major paradigm shifts in philosophy, thought, and design. Demonstrating the truly interdisciplinary nature of this field, these changes make the second edition even more comprehensive, more informative, more, in a word, encyclopedic. Keeping the format popularized by the first edition, the new edition has been completely revised and updated. Divided into 13 sections and organized alphabetically within each section, the entries provide a clear and simple outline of the topics as well as precise and practical information. The book reviews applications, tools, and innovative concepts related to ergonomic research. Technical terms are defined (where possible) within entries as well as in a glossary. Students and professionals will find this format invaluable, whether they have ergonomics, engineering, computing, or psychology backgrounds. Experts and researchers will also find it an excellent source of information on areas beyond the range of their direct interests.

Collaborative Design in Virtual Environments

Author : Xiangyu Wang,Jerry Jen-Hung Tsai
Publisher : Springer Science & Business Media
Page : 204 pages
File Size : 42,7 Mb
Release : 2011-03-03
Category : Computers
ISBN : 9789400706057

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Collaborative Design in Virtual Environments by Xiangyu Wang,Jerry Jen-Hung Tsai Pdf

Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.

Handbook of Virtual Environments

Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Page : 1273 pages
File Size : 49,6 Mb
Release : 2002-01-01
Category : Technology & Engineering
ISBN : 9780805832709

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Handbook of Virtual Environments by Kelly S. Hale,Kay M. Stanney Pdf

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Understanding Virtual Reality

Author : William R. Sherman,Alan B. Craig
Publisher : Morgan Kaufmann
Page : 938 pages
File Size : 43,5 Mb
Release : 2018-11-08
Category : Computers
ISBN : 9780128010389

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Understanding Virtual Reality by William R. Sherman,Alan B. Craig Pdf

Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Mechanisms

Author : Matthew G. Kirschenbaum,Associate Professor of English and Associate Director Matthew G Kirschenbaum
Publisher : MIT Press
Page : 315 pages
File Size : 43,9 Mb
Release : 2008
Category : Computer storage devices
ISBN : 9780262113113

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Mechanisms by Matthew G. Kirschenbaum,Associate Professor of English and Associate Director Matthew G Kirschenbaum Pdf

A new "textual studies" and archival approach to the investigation of works of new media and electronic literature that applies techniques of computer forensics to conduct media-specific readings of William Gibson's electronic poem "Agrippa," Michael Joyce's Afternoon, and the interactive game Mystery House.

Virtual Prototyping

Author : J. Rix,S. Haas,J. Teixeira
Publisher : Springer
Page : 351 pages
File Size : 48,9 Mb
Release : 2016-01-09
Category : Computers
ISBN : 9780387349046

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Virtual Prototyping by J. Rix,S. Haas,J. Teixeira Pdf

A virtual prototype is a major interim step towards the creation of a virtual environment. This book explores the simulation, interaction, concepts and tools of virtual prototypes and environments. It provides a mixture of state-of-the-art, advanced research and industrial papers.