Virtual Reality And The Exploration Of Cyberspace

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Virtual Reality and the Exploration of Cyberspace

Author : Francis Hamit
Publisher : Prentice Hall
Page : 504 pages
File Size : 41,8 Mb
Release : 1993
Category : Computers
ISBN : UOM:39015029078543

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Virtual Reality and the Exploration of Cyberspace by Francis Hamit Pdf

Virtual Reality and the Exploration of Cyberspace is an introduction that covers not only the nuts and bolts of this emerging technology but also seeks to provide context by examining the social, political, and business implications of virtual reality. The two disks include virtual reality shareware and demos.

Cyber Space

Author : David Jefferis
Publisher : Crabtree Publishing Company
Page : 44 pages
File Size : 41,6 Mb
Release : 1999
Category : Juvenile Nonfiction
ISBN : 0778700577

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Cyber Space by David Jefferis Pdf

The digital story from the early days of computers to virtual reality and the world wide web is told in this exciting new book. The life-saving applications of computer simulation in flight, battle and hazardous environments are explored as are computer arts in the fields of film, graphic arts, and games and entertainment.

Virtual Reality

Author : Alan Wexelblat
Publisher : Academic Press
Page : 275 pages
File Size : 44,6 Mb
Release : 2014-05-10
Category : Computers
ISBN : 9781483220550

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Virtual Reality by Alan Wexelblat Pdf

Virtual Reality: Applications and Explorations provides information pertinent to the fundamental aspects of virtual reality and artificial reality. This book discusses the potential applications of virtual reality. Organized into three parts encompassing 10 chapters, this book begins with an overview of the traditional computer science activities ad discusses how hard problems in computer science can be addressed with virtual reality ideas and technology. This text then explores some applications of virtual reality technology that could potentially touch almost every purposeful activity that humans undertake in a technological civilization. Other chapters consider the use of virtual reality to manage and present to users information that cannot otherwise be comprehended. This book discusses as well the use of artificial worlds in both computer art and virtual reality. The final chapter deals with how the ideas of virtual reality and artificial reality can be of use to anyone who has to manage a business or organization. This book is a valuable resource for computer scientists.

Virtual Space

Author : Lars Qvortrup,J.F. Jensen,E. Kjems,N. Lehmann,C. Madsen
Publisher : Springer Science & Business Media
Page : 326 pages
File Size : 54,5 Mb
Release : 2011-06-28
Category : Computers
ISBN : 9781447102250

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Virtual Space by Lars Qvortrup,J.F. Jensen,E. Kjems,N. Lehmann,C. Madsen Pdf

Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.

Interactive Realism

Author : Daniel Mark Downes
Publisher : McGill-Queen's Press - MQUP
Page : 208 pages
File Size : 55,9 Mb
Release : 2005
Category : Computers
ISBN : 0773529209

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Interactive Realism by Daniel Mark Downes Pdf

It is commonplace in our digitized world to think that technology is the primary agent of psychological and social change. In Interactive Realism Daniel Downes argues that it continues to be people who construct social reality through their interactions, critiquing the "tranformative turn" in media studies. Distinguishing between the Internet, a communication system, and cyberspace, an environment for human exchange, the author provides a framework for exploring the metaphors and images used in cyberspace to represent and model social reality. He clarifies how these symbolic interactions are linked to the technologies used to create, store, and transmit them and to their social context. Drawing on examples from digital games, web design, film, and photography, the author shows how individual experiences are calibrated by technology and how digital communication contributes to broader processes such as community building and public memory. Downes articulates a nuanced form of media ecology that does not focus on a single cause of change but rather on the relationships between embodied experience, communication systems, and representations. Interactive Realism establishes a new method for understanding the importance of digital media to the construction of social reality.

Virtual Realism

Author : Michael Heim
Publisher : Oxford University Press
Page : 264 pages
File Size : 48,5 Mb
Release : 2000-04-13
Category : Computers
ISBN : 9780195350098

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Virtual Realism by Michael Heim Pdf

Virtual reality has introduced what is literally a new dimension of reality to daily life. But it is not without controversy. Indeed, some say that a collision is inevitable between those passionately involved in the computer industry and those increasingly alienated from (and often replaced by) its applications. Opinions range from the cyberpunk attitude of Wired magazine and Bill Gates's commercial optimism to the violent opposition of the Unabomber. Now, with Virtual Realism, readers have a thought-provoking guide to the "cyberspace backlash" debate and the implications of cyberspace for our culture. Michael Heim offers a comprehensive introduction to virtual reality and a provocative commentary on its present and future impact on our lives. Heim describes the fascinating and important industrial and military uses of virtual reality, as well as its artistic and entertainment applications. He argues that we must balance the idealist's enthusiasm for computerized life with the need to ground ourselves more deeply in primary reality. This "uneasy balance" he calls virtual realism.

Cyberspace Odyssey

Author : Jos de Mul
Publisher : Cambridge Scholars Publishing
Page : 355 pages
File Size : 50,8 Mb
Release : 2010-04-16
Category : Philosophy
ISBN : 9781443821933

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Cyberspace Odyssey by Jos de Mul Pdf

The emergence of the hominids, more than five million years ago, marked the start of the human odyssey through space and time. This book deals with the last stage of this fascinating journey: the exploration of cyberspace and cybertime. Through the rapid global implementation of information and communication technologies, a new realm for human experience and imagination has been disclosed. Reversely, these postgeographical and posthistorical technologies have started to colonize our bodies and minds. Taking Homer’s Odyssey and Kubrick’s 2001: A Space Odyssey as his starting point, the author investigates the ‘informatization of the worldview’, focusing on its implications for our culture–arts, religion, and science–and, ultimately, our form of life. Moving across a wide range of disciplines, varying from philosophical anthropology and palaeontology to information theory, and from astrophysics to literary, film and new media studies, the author discusses our ‘cyberspace odyssey’ from a reflective position beyond euphoria and nostalgia. His analysis is as profound as nuanced and deals with issues that will be high on the agenda for many decades to come. In 2003 a Dutch Edition of Cyberspace Odyssey received the Socrates Prize for the best philosophy book published in Dutch.

The Metaphysics of Virtual Reality

Author : Michael Heim
Publisher : Oxford University Press, USA
Page : 200 pages
File Size : 47,6 Mb
Release : 1993
Category : Computers
ISBN : 9780195092585

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The Metaphysics of Virtual Reality by Michael Heim Pdf

Heim examines, among other things, how our perception of the world will change as we move in and out of a computer-generated world.

Envisioning Cyberspace

Author : Peter Anders
Publisher : McGraw-Hill Professional Publishing
Page : 260 pages
File Size : 41,9 Mb
Release : 1999
Category : Architecture
ISBN : UOM:39015056672275

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Envisioning Cyberspace by Peter Anders Pdf

Here is the first integrated approach to the design of virtual environments. Through examples of the pioneering work of designers from all over the world, this innovative guide shows architects, designers, and programmers how to create the landmarks and context of cyberspace--and possibilities in this field for the future. 105 illustrations, 30 in color.

Cyberspace

Author : Michael Benedikt
Publisher : Cambridge, Mass. : MIT Press
Page : 462 pages
File Size : 52,5 Mb
Release : 1991
Category : Computers
ISBN : UOM:39015049558425

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Cyberspace by Michael Benedikt Pdf

Cyberspace, a term first coined by the writer William Gibson in his award-winning 1984 novel Neuromancer, has been described as an infinite artificial world where humans navigate in information-based space and as the ultimate computer-human interface. However one defines it, the virtual reality known as cyberspace is one of the most radically innovative of computer developments. These original contributions by leading thinkers in computer science, architecture, the visual arts, philosophy, anthropology, and industry, provide an insider's view of this new technology. Cyberspace - First Steps focuses on the theoretical and conceptual issues involved in the design, use, and effects of virtual environments, offering fictions, predictions, and proposals, forming a collective search for appropriate metaphors and possible structures that might provide the basis for future virtual worlds.

Virtual Reality 1.0 – The 90's

Author : Ben Delaney
Publisher : CyberEdge Information Services
Page : 493 pages
File Size : 47,7 Mb
Release : 2017
Category : Computers
ISBN : 9781513617039

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Virtual Reality 1.0 – The 90's by Ben Delaney Pdf

Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.

Handbook of Research on Educational Communications and Technology

Author : David H. Jonassen
Publisher : Taylor & Francis
Page : 1195 pages
File Size : 53,9 Mb
Release : 2004
Category : Education
ISBN : 9780805841459

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Handbook of Research on Educational Communications and Technology by David H. Jonassen Pdf

This edition of this handbook updates and expands its review of the research, theory, issues and methodology that constitute the field of educational communications and technology. Organized into seven sectors, it profiles and integrates the following elements of this rapidly changing field.

Handbook of Research for Educational Communications and Technology

Author : David Jonassen,Marcy Driscoll
Publisher : Routledge
Page : 1195 pages
File Size : 51,5 Mb
Release : 2003-12-08
Category : Education
ISBN : 9781135637361

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Handbook of Research for Educational Communications and Technology by David Jonassen,Marcy Driscoll Pdf

First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.

Cyberculture

Author : Pierre Lévy
Publisher : U of Minnesota Press
Page : 284 pages
File Size : 55,5 Mb
Release : 2001
Category : Technology & Engineering
ISBN : 0816636109

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Cyberculture by Pierre Lévy Pdf

Needing guidance and seeking insight, the Council of Europe approached Pierre Lévy, one of the world's most important and well-respected theorists of digital culture, for a report on the state (and, frankly, the nature) of cyberspace. The result is this extraordinary document, a perfectly lucid and accessible description of cyberspace-from infrastructure to practical applications-along with an inspired, far-reaching exploration of its ramifications. A window on the digital world for the technologically timid, the book also offers a brilliant vision of the philosophical and social realities and possibilities of cyberspace for the adept and novice alike. In an overview, Lévy discusses the distinguishing features of cyberspace and cyberculture from anthropological, philosophical, cultural, and sociological points of view. An optimist about the future potential of cyberspace, he eloquently argues that technology-and specifically the infrastructure of cyberspace, the Internet-can have a transformative effect on global society. Some of the issues he takes up are new art forms; changes in relationships to knowledge, education, and training; the preservation of linguistic and cultural differences; the emergence and implications of collective intelligence; the problems of social exclusion; and the impact of new technology on the city and democracy in general. In considerable detail, Lévy describes the ways in which cyberspace will help promote the growth of democracy, primarily through the participation of individuals or groups. His analysis is enlivened by his own personal impressions of cyberculture-garnered from bulletin boards, mailing lists, virtual reality demonstrations, andsimulations. Immediate in its details, visionary in its scope, deeply informed yet free of unnecessary technical language, Cyberculture is the book we require in our digital age. --Publisher.

Mapping Cyberspace

Author : Martin Dodge,Rob Kitchin
Publisher : Routledge
Page : 385 pages
File Size : 47,6 Mb
Release : 2003-09-02
Category : Science
ISBN : 9781134638994

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Mapping Cyberspace by Martin Dodge,Rob Kitchin Pdf

Mapping Cyberspace is a ground-breaking geographic exploration and critical reading of cyberspace, and information and communication technologies. The book: * provides an understanding of what cyberspace looks like and the social interactions that occur there * explores the impacts of cyberspace, and information and communication technologies, on cultural, political and economic relations * charts the spatial forms of virutal spaces * details empirical research and examines a wide variety of maps and spatialisations of cyberspace and the information society * has a related website at http://www.MappingCyberspace.com. This book will be a valuable addition to the growing body of literature on cyberspace and what it means for the future.