Visual Basic Game Programming With Directx

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Microsoft Visual Basic Game Programming with DirectX

Author : Jonathan S. Harbour
Publisher : Unknown
Page : 1100 pages
File Size : 47,6 Mb
Release : 2002
Category : Computer games
ISBN : OCLC:896656576

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Microsoft Visual Basic Game Programming with DirectX by Jonathan S. Harbour Pdf

Windows Game Programming with Visual Basic and DirectX

Author : Wayne S. Freeze
Publisher : Que Publishing
Page : 412 pages
File Size : 55,7 Mb
Release : 2002
Category : Computers
ISBN : 0789725924

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Windows Game Programming with Visual Basic and DirectX by Wayne S. Freeze Pdf

This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.

Visual Basic Game Programming with DirectX

Author : Joseph Ferris
Publisher : Unknown
Page : 700 pages
File Size : 50,5 Mb
Release : 2000-04
Category : BASIC (Computer program language)
ISBN : 0672318598

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Visual Basic Game Programming with DirectX by Joseph Ferris Pdf

The book shows the reader hands-on game programming and guides them through concepts that form the foundations of good game design.

Introduction to 3D Game Programming with DirectX 11

Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 600 pages
File Size : 50,9 Mb
Release : 2012-03-15
Category : Computers
ISBN : 9781937585969

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Introduction to 3D Game Programming with DirectX 11 by Frank Luna Pdf

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

DirectX 8 and Visual Basic Development

Author : Keith Sink
Publisher : Sams Publishing
Page : 484 pages
File Size : 42,5 Mb
Release : 2001
Category : Computers
ISBN : 0672322250

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DirectX 8 and Visual Basic Development by Keith Sink Pdf

Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.

Learn VB .NET Through Game Programming

Author : Matthew Tagliaferri
Publisher : Apress
Page : 396 pages
File Size : 50,9 Mb
Release : 2008-01-01
Category : Computers
ISBN : 9781430208082

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Learn VB .NET Through Game Programming by Matthew Tagliaferri Pdf

This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.

Introduction to 3D Game Programming with DirectX 12

Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 900 pages
File Size : 55,7 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781944534554

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Introduction to 3D Game Programming with DirectX 12 by Frank Luna Pdf

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

.NET Game Programming with DirectX 9.0

Author : Alexandre Santos Lobao,Ellen Hatton
Publisher : Apress
Page : 702 pages
File Size : 48,5 Mb
Release : 2003-04-07
Category : Computers
ISBN : 1590590511

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.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao,Ellen Hatton Pdf

Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.

Beginning 3D Game Programming

Author : Tom Miller
Publisher : Sams Publishing
Page : 438 pages
File Size : 44,6 Mb
Release : 2004
Category : Computers
ISBN : UVA:X004804919

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Beginning 3D Game Programming by Tom Miller Pdf

There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.

Beginning .NET Game Programming in VB .NET

Author : David Weller,Alexandre Santos Lobao,Ellen Hatton
Publisher : Apress
Page : 433 pages
File Size : 54,7 Mb
Release : 2004-09-20
Category : Computers
ISBN : 9781430207245

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Beginning .NET Game Programming in VB .NET by David Weller,Alexandre Santos Lobao,Ellen Hatton Pdf

* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

Visual Basic Game Programming for Teens

Author : Jonathan Harbour
Publisher : Cengage Learning
Page : 0 pages
File Size : 40,5 Mb
Release : 2010-12-23
Category : Computers
ISBN : 1435458109

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Visual Basic Game Programming for Teens by Jonathan Harbour Pdf

VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Managed DirectX 9

Author : Tom Miller
Publisher : Sams Publishing
Page : 436 pages
File Size : 53,9 Mb
Release : 2003
Category : Computers
ISBN : 0672325969

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Managed DirectX 9 by Tom Miller Pdf

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.

Black Art of Visual Basic Game Programming

Author : Mark Pruett
Publisher : Unknown
Page : 580 pages
File Size : 50,5 Mb
Release : 1995
Category : Computers
ISBN : 1571690050

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Black Art of Visual Basic Game Programming by Mark Pruett Pdf

The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.

Sams Teach Yourself Game Programming with Visual Basic in 21 Days

Author : Clayton Walnum
Publisher : Sams Publishing
Page : 0 pages
File Size : 42,9 Mb
Release : 2001
Category : Computer games
ISBN : 067231987X

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Sams Teach Yourself Game Programming with Visual Basic in 21 Days by Clayton Walnum Pdf

"Sams Teach Yourself Game Programming with Visual Basic in 21 Days" teaches the reader the art of game programming from the ground up. The reader is assumed to have basic programming knowledge that he wishes to apply to the creation of basic games. Upon completion of the book readers will have learned to build eight games including card games, puzzles, and strategy games, each focusing on a specific task and building the reader's knowledge and skill level. The final week is a culmination of the skills learned in the first two weeks where the reader builds a complete game incorporating sound, animation, etc.

.NET Game Programming with DirectX 9.0

Author : Alexandre Santos Lobao,Ellen Hatton
Publisher : Unknown
Page : 702 pages
File Size : 51,7 Mb
Release : 2003-04-07
Category : Computers
ISBN : UOM:39015056508735

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.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao,Ellen Hatton Pdf

Here is an easy and fun way to become familiar with the .NET platform while learning all about game programming.