Arquitectura Y Realidad Virtual

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Arquitectura y realidad virtual

Author : Jose Maria de la Puente
Publisher : Unknown
Page : 184 pages
File Size : 40,8 Mb
Release : 1996
Category : Electronic
ISBN : 8492207507

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Arquitectura y realidad virtual by Jose Maria de la Puente Pdf

Arquitectura y virtualidad

Author : Anonim
Publisher : Universitat Politècnica de Catalunya. Iniciativa Digital Politècnica
Page : 260 pages
File Size : 50,5 Mb
Release : 2010-12-15
Category : Architecture
ISBN : 9788476539262

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Arquitectura y virtualidad by Anonim Pdf

Es bien sabido que la arquitectura es un tipo muy especifico de arte, de ciencia o de acto etico,porque los edificios, las ciudades y los territorios son artefactos fisicos y sociales, no representaciones «virtuales», como sucede en el cine, en la literatura, etc. Mijail Bajtin era consciente de esta especificidad cuando afirmaba que la arquitectura, «toda la arquitectura», solamente tiene «sujetos esteticos potenciales», no «heroes esteticos reales».1 Sin embargo, estas cualidades especificas de la arquitectura no significan que «el proyecto arquitectonico virtual», es decir, un proyecto aun no construido, aun no usado, sea real. - See more at: http://ebooks.upc.edu/product/arquitectura-y-virtualidad-architecture-virtuality#sthash.qKiK1LUK.dpuf

Virtual and Augmented Reality for Architecture and Design

Author : Elisângela Vilar,Ernesto Filgueiras,Francisco Rebelo
Publisher : CRC Press
Page : 220 pages
File Size : 55,7 Mb
Release : 2022-06-08
Category : Computers
ISBN : 9781000615555

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Virtual and Augmented Reality for Architecture and Design by Elisângela Vilar,Ernesto Filgueiras,Francisco Rebelo Pdf

Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts. Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work. This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.

Realidad Virtual, Game Engines y Visualización Arquitectónica

Author : Juan López-Tarruella Maldonado
Publisher : Unknown
Page : 110 pages
File Size : 44,9 Mb
Release : 2015-03-23
Category : Electronic
ISBN : 1508959900

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Realidad Virtual, Game Engines y Visualización Arquitectónica by Juan López-Tarruella Maldonado Pdf

Virtual Reality and the Built Environment

Author : Jennifer Whyte,Dragana Nikolić
Publisher : Routledge
Page : 255 pages
File Size : 50,8 Mb
Release : 2018-02-21
Category : Architecture
ISBN : 9781317211136

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Virtual Reality and the Built Environment by Jennifer Whyte,Dragana Nikolić Pdf

Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions. With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written – such as laser scanning, mobile technologies and big data. Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector. Please follow the book's Twitter account: @vrandbe http://buildingvr.blogspot.co.uk/

Mixed Reality In Architecture, Design, And Construction

Author : Xiangyu Wang,Marc Aurel Schnabel
Publisher : Springer Science & Business Media
Page : 275 pages
File Size : 48,9 Mb
Release : 2008-12-21
Category : Computers
ISBN : 9781402090882

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Mixed Reality In Architecture, Design, And Construction by Xiangyu Wang,Marc Aurel Schnabel Pdf

Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Mundos virtuales habitados

Author : Iliana Hernández García
Publisher : Unknown
Page : 190 pages
File Size : 47,9 Mb
Release : 2002
Category : Architecture
ISBN : STANFORD:36105121909225

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Mundos virtuales habitados by Iliana Hernández García Pdf

La relación de la arquitectura con las nuevas tecnologías de información y comunicación es un aspecto poco estudiado o explorado muy rápidamente, pues a menudo los comentarios se dirigen a las ventajas o desventajas de las aplicaciones informáticas de la concepción del espacio asistido por computador, o a la presentación en pantalla de proyectos arquitectónicos elaborados de manera convencional. En cambio en este libro se aborda: cómo las imágenes propuestas por la arquitectura moderna y contemporánea se nutren y transforman con las imágenes en movimiento que nos ofrecen el cine, el video y especialmente las imágenes electrónicas interactivas y los procesos de computación.

Virtual Reality and the Built Environment

Author : Jennifer Whyte
Publisher : Routledge
Page : 163 pages
File Size : 42,7 Mb
Release : 2007-08-22
Category : Architecture
ISBN : 9781136349645

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Virtual Reality and the Built Environment by Jennifer Whyte Pdf

This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

Advances in Tourism, Technology and Systems

Author : António Abreu,Dália Liberato,Juan Carlos Garcia Ojeda
Publisher : Springer Nature
Page : 680 pages
File Size : 49,9 Mb
Release : 2022-06-23
Category : Technology & Engineering
ISBN : 9789811910401

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Advances in Tourism, Technology and Systems by António Abreu,Dália Liberato,Juan Carlos Garcia Ojeda Pdf

This book features a collection of high-quality research papers presented at the International Conference on Tourism, Technology & Systems (ICOTTS 2021), held at the University of Cartagena, in Cartagena de Indias, Colombia, from 4 to 6 November 2021. The book is divided into two volumes, and it covers the areas of technology in tourism and the tourist experience, generations and technology in tourism, digital marketing applied to tourism and travel, mobile technologies applied to sustainable tourism, information technologies in tourism, digital transformation of tourism business, e-tourism and tourism 2.0, big data and management for travel and tourism, geotagging and tourist mobility, smart destinations, robotics in tourism, and information systems and technologies.

State of the Art Virtual Reality and Augmented Reality Knowhow

Author : Nawaz Mohamudally
Publisher : BoD – Books on Demand
Page : 150 pages
File Size : 52,8 Mb
Release : 2018-05-23
Category : Computers
ISBN : 9781789231625

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State of the Art Virtual Reality and Augmented Reality Knowhow by Nawaz Mohamudally Pdf

State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.

Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer Nature
Page : 360 pages
File Size : 54,7 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030779436

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Learning and Collaboration Technologies: Games and Virtual Environments for Learning by Panayiotis Zaphiris,Andri Ioannou Pdf

This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Realidad virtual

Author : Joe Gradecki
Publisher : Unknown
Page : 371 pages
File Size : 52,7 Mb
Release : 1995
Category : Electronic
ISBN : 8478971750

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Realidad virtual by Joe Gradecki Pdf

Realidad virtual

Author : L. Casey Larijani
Publisher : Unknown
Page : 268 pages
File Size : 41,9 Mb
Release : 1994
Category : Human-computer interaction
ISBN : 844811857X

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Realidad virtual by L. Casey Larijani Pdf

Resumen : Realidad virtual es un libro convincente y fascinante como el propio concepto y de lectura obligada para cualquiera que tenga interes en esta tecnología de alto potencial. Las aplicaciones de la Realidad virtual van desde el entretenimiento a la ingeniería, medicina, educacion, arquitectura, y el campo militar, entre muchos. Este libro incluy una información inestimable sobre : - Lo que se necesita para crear un mundo virtual, desde el hardware y sofware hasta las capacidades de red y los requisitos audio/video y como los distintos componentes funcionan juntos. - Expectativas acutales y futuras en la industria - Informe objetivos de los productos RV representativos - Ultimos avances en investigación y desarrollo - glosario de deficiones compuesto por mas de 200 terminos

Virtual Architecture

Author : Conway Lloyd Morgan,Giuliano Zampi
Publisher : Unknown
Page : 170 pages
File Size : 46,8 Mb
Release : 1995
Category : Architectural design
ISBN : STANFORD:36105018280524

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Virtual Architecture by Conway Lloyd Morgan,Giuliano Zampi Pdf

Virtual Architecture examines the growth of computer aided design in architecture, outlining the new technology available and considering the pros and cons of its use in the profession.

Learning and Collaboration Technologies. Novel Learning Ecosystems

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer
Page : 505 pages
File Size : 40,6 Mb
Release : 2017-06-28
Category : Computers
ISBN : 9783319585093

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Learning and Collaboration Technologies. Novel Learning Ecosystems by Panayiotis Zaphiris,Andri Ioannou Pdf

The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: multimodal and natural interaction for learning; learning and teaching ecosystems; e-learning, social media and MOOCs; beyond the classroom; and games and gamification for learning.