Virtual Reality And The Built Environment

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Virtual Reality and the Built Environment

Author : Jennifer Whyte,Dragana Nikolić
Publisher : Routledge
Page : 255 pages
File Size : 55,9 Mb
Release : 2018-02-21
Category : Architecture
ISBN : 9781317211136

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Virtual Reality and the Built Environment by Jennifer Whyte,Dragana Nikolić Pdf

Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions. With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written – such as laser scanning, mobile technologies and big data. Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector. Please follow the book's Twitter account: @vrandbe http://buildingvr.blogspot.co.uk/

Virtual Reality and the Built Environment

Author : Jennifer Whyte
Publisher : Routledge
Page : 163 pages
File Size : 48,9 Mb
Release : 2007-08-22
Category : Architecture
ISBN : 9781136349645

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Virtual Reality and the Built Environment by Jennifer Whyte Pdf

This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

Virtual Reality and the Built Environment

Author : Jennifer Whyte,Dragana Nikolic
Publisher : Routledge
Page : 152 pages
File Size : 54,7 Mb
Release : 2017
Category : TECHNOLOGY & ENGINEERING
ISBN : 131721112X

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Virtual Reality and the Built Environment by Jennifer Whyte,Dragana Nikolic Pdf

" With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written - such as laser scanning, mobile technologies and big data."--Provided by publisher.

Designing Digital Space

Author : Daniela Bertol
Publisher : John Wiley & Sons
Page : 356 pages
File Size : 44,8 Mb
Release : 1996-12-20
Category : Architecture
ISBN : 0471146625

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Designing Digital Space by Daniela Bertol Pdf

The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future

Mixed Reality In Architecture, Design, And Construction

Author : Xiangyu Wang,Marc Aurel Schnabel
Publisher : Springer Science & Business Media
Page : 275 pages
File Size : 42,6 Mb
Release : 2008-12-21
Category : Computers
ISBN : 9781402090882

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Mixed Reality In Architecture, Design, And Construction by Xiangyu Wang,Marc Aurel Schnabel Pdf

Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

The Virtual and the Real in Planning and Urban Design

Author : Claudia Yamu,Alenka Poplin,Oswald Devisch,Gert De Roo
Publisher : Routledge
Page : 382 pages
File Size : 54,5 Mb
Release : 2017-10-12
Category : Architecture
ISBN : 9781351981484

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The Virtual and the Real in Planning and Urban Design by Claudia Yamu,Alenka Poplin,Oswald Devisch,Gert De Roo Pdf

The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces. This book draws together a broad range of interdisciplinary researchers in areas such as architecture, urban design, spatial planning, geoinformation science, computer science and psychology to introduce the theories, models, opportunities and uncertainties involved in the interplay between virtual and physical spaces. Using a wide range of international contributors, from the UK, USA, Germany, France, Switzerland, Netherlands and Japan, it provides a framework for assessing how new technology alters our perception of physical space.

Virtual and Augmented Reality for Architecture and Design

Author : Elisângela Vilar,Ernesto Filgueiras,Francisco Rebelo
Publisher : CRC Press
Page : 220 pages
File Size : 51,9 Mb
Release : 2022-06-08
Category : Computers
ISBN : 9781000615555

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Virtual and Augmented Reality for Architecture and Design by Elisângela Vilar,Ernesto Filgueiras,Francisco Rebelo Pdf

Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts. Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work. This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.

State of the Art Virtual Reality and Augmented Reality Knowhow

Author : Nawaz Mohamudally
Publisher : BoD – Books on Demand
Page : 150 pages
File Size : 47,6 Mb
Release : 2018-05-23
Category : Computers
ISBN : 9781789231625

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State of the Art Virtual Reality and Augmented Reality Knowhow by Nawaz Mohamudally Pdf

State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.

Routledge Companion to Creativity and the Built Environment

Author : Julie T. Miao,Tan Yigitcanlar
Publisher : Taylor & Francis
Page : 611 pages
File Size : 43,5 Mb
Release : 2024-03-29
Category : Political Science
ISBN : 9781003816027

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Routledge Companion to Creativity and the Built Environment by Julie T. Miao,Tan Yigitcanlar Pdf

This book crtitically examines the reciprocal relationship between creativity and the built environment and features leading voices from across the world in a debate on originating, learning, modifying, and plagiarizing creativities within the built environment. The Companion includes contributions from architecture, design, planning, construction, real estate, economics, urban studies, geography, sociology, and public policies. Contributors review the current field and proposes new conceptual frameworks, research methodologies, and directions for research, policy, and practice. Chapters are organised into five sections, each drawing on cross-disciplinary insights and debates: Section I connects creativity, productivity, and economic growth and examines how our built environment stimulates or intimidates human imaginations. Section II addresses how hard environments are fabricated with social, cultural, and institutional meanings, and how these evolve in different times and settings. Section III discusses activities that directly and indirectly shape the material development of a built environment, its environmental sustainability, space utility, and place identity. Section IV illustrates how technologies and innovations are used in building and strengthening an intelligent, real-time, responsive urban agenda. Section V examines governance opportunities and challenges at the interface between creativity and built environment. An important resource for scholars and students in the fields of urban planning and development, urban studies, environmental sustainability, human geography, sociology, and public policy.

Virtual Aesthetics in Architecture

Author : Sara Eloy,Anette Kreutzberg,Ioanna Symeonidou
Publisher : Routledge
Page : 282 pages
File Size : 41,7 Mb
Release : 2021-08-30
Category : Architecture
ISBN : 9781000430851

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Virtual Aesthetics in Architecture by Sara Eloy,Anette Kreutzberg,Ioanna Symeonidou Pdf

Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.

Virtual Reality and Virtual Environments

Author : Andrzej Grabowski
Publisher : CRC Press
Page : 183 pages
File Size : 40,8 Mb
Release : 2020-07-29
Category : Technology & Engineering
ISBN : 9781000077254

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Virtual Reality and Virtual Environments by Andrzej Grabowski Pdf

Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains how studies conducted in a simulated virtual world are making it possible to test new solutions for designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities including increasing the cognitive abilities of the elderly, adapting workstations for people with disabilities and special needs, and remote control of machines using collaborative robots. Detailed discussions include: Testing protective devices, safety systems, and the numerical reconstruction of work accidents Using computer simulation in generic virtual environments On the one hand, it is a self-study book made so by well-crafted and numerous examples. On the other hand, through a detailed analysis of the virtual reality from a point of view of work safety and ergonomics and health improvement. Ewa Grabska, Jagiellonian University, Kraków, Poland Noteworthy is the broad scope and diversity of the addressed problems, ranging from training employees using VR environments with different degrees of perceived reality; training and rehabilitation of the elderly; to designing, testing, modifying, and adapting workplaces to various needs including those of disabled workers; to simulation and investigation of the cause of accidents at a workplace. Andrzej Krawiecki, Warsaw University of Technology, Warsaw, Poland

A Circular Built Environment in the Digital Age

Author : Catherine De Wolf,Sultan Çetin,Nancy M. P. Bocken
Publisher : Springer Nature
Page : 297 pages
File Size : 51,8 Mb
Release : 2024-02-04
Category : Technology & Engineering
ISBN : 9783031396755

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A Circular Built Environment in the Digital Age by Catherine De Wolf,Sultan Çetin,Nancy M. P. Bocken Pdf

This open access book offers a comprehensive exploration of the digital innovations that have emerged in recent years for the circular built environment. Each chapter is meticulously crafted to ensure that both academic readers and industry practitioners can grasp the inner workings of each digital technology, understand its relevance to the circular built environment, examine real-life implementations, and appreciate the intriguing business models behind them. Our primary objective is to blend scholarly knowledge with practical inspiration by providing real-life case studies for each innovation. The authors, who possess extensive expertise in their respective fields, have contributed chapters dedicated to digital technologies within their areas of specialization. The book is organized into three distinct parts. The first part focuses on data-driven digital technologies and delves into how their capabilities can facilitate the transition to a circular built environment. Essential aspects such as building information modeling (BIM), digital twins, geographical information systems (GIS), scanning technologies, artificial intelligence (AI), data templates, and material passports are explored as vital tools for data collection, integration, and analysis in the context of circular construction. In the second part, various digital technologies for design and fabrication are introduced. Topics covered include computational design algorithms, additive and subtractive manufacturing, robotic manufacturing, and extended reality. These discussions shed light on how these technologies can be leveraged to enhance design and fabrication processes within the circular built environment. Finally, the last part of the book presents emerging digital concepts related to business and governance. It explores the role of deconstruction and reverse logistics, blockchain technology, digital building logbooks, and innovative business models as enablers of circularity in the built environment. The book concludes with a chapter dedicated to digital transformation and its potential to propel the built environment towards a regenerative future. In addition to the substantive content, the book features forewords and perspectives from esteemed experts, providing valuable economic and creative insights to complement its comprehensive approach.

Virtual Reality in Housing and Community Planning

Author : John Thurston,Centre for Future Studies in Housing and Living Environments (Canada)
Publisher : Unknown
Page : 56 pages
File Size : 55,8 Mb
Release : 1996
Category : Architects and community
ISBN : UCAL:$C87203

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Virtual Reality in Housing and Community Planning by John Thurston,Centre for Future Studies in Housing and Living Environments (Canada) Pdf

This document is intended for professionals involved in the provision of built environments or with the issues surrounding them. The report provides a summary of the field of virtual reality (VR) as it relates to housing and community planning. The range of VR applications detailed in the report suggest a close fit between the capabilities of VR and the requirements of housing and community planning professionals.

Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction

Author : Lilia Potseluyko,Farzad Pour Rahimian,Nashwan Dawood,Faris Elghaish
Publisher : Springer Nature
Page : 143 pages
File Size : 45,9 Mb
Release : 2023-06-27
Category : Technology & Engineering
ISBN : 9783031329937

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Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction by Lilia Potseluyko,Farzad Pour Rahimian,Nashwan Dawood,Faris Elghaish Pdf

This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.

From Building Information Modelling to Mixed Reality

Author : Cecilia Bolognesi,Daniele Villa
Publisher : Springer Nature
Page : 221 pages
File Size : 49,9 Mb
Release : 2020-07-14
Category : Technology & Engineering
ISBN : 9783030492786

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From Building Information Modelling to Mixed Reality by Cecilia Bolognesi,Daniele Villa Pdf

This book reports on the latest advances in using BIM modelling to achieve the semantic enrichment of objects, allowing them to be used both as multidimensional databases – as comprehensive sources of information for finalizing various types of documentation in the building industry – and as modelling tools for the construction of virtual environments. Having advanced to a new stage of development, BIM modelling is now being applied in a range of increasingly complex contexts, and for various new purposes. This book examines the role that virtual reality and related technologies such as AI and IoT can play in preserving and disseminating our cultural heritage and built environment.