Gaming Globally

Gaming Globally Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Gaming Globally book. This book definitely worth reading, it is an incredibly well-written.

Gaming Globally

Author : N. Huntemann,B. Aslinger
Publisher : Springer
Page : 279 pages
File Size : 52,6 Mb
Release : 2016-01-26
Category : Sports & Recreation
ISBN : 9781137006332

Get Book

Gaming Globally by N. Huntemann,B. Aslinger Pdf

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

Global Games

Author : Aphra Kerr
Publisher : Routledge
Page : 228 pages
File Size : 45,8 Mb
Release : 2017-03-27
Category : Social Science
ISBN : 9781135114640

Get Book

Global Games by Aphra Kerr Pdf

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Video Games and the Global South

Author : Phillip Penix-Tadsen
Publisher : Lulu.com
Page : 302 pages
File Size : 52,5 Mb
Release : 2019-05-17
Category : Computers
ISBN : 9780359641390

Get Book

Video Games and the Global South by Phillip Penix-Tadsen Pdf

Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.

Media Across Borders

Author : Andrea Esser,Iain Robert Smith,Miguel Á. Bernal-Merino
Publisher : Routledge
Page : 255 pages
File Size : 48,7 Mb
Release : 2016-01-29
Category : Language Arts & Disciplines
ISBN : 9781317610786

Get Book

Media Across Borders by Andrea Esser,Iain Robert Smith,Miguel Á. Bernal-Merino Pdf

What happened when Sesame Street and Big Brother were adapted for African audiences? Or when video games Final Fantasy and Assassins’ Creed were localized for the Spanish market? Or when Sherlock Holmes was transformed into a talking dog for the Japanese animation Sherlock Hound? Bringing together leading international scholars working on localization in television, film and video games, Media Across Borders is a pioneering study of the myriad ways in which media content is adapted for different markets and across cultural borders. Contributors examine significant localization trends and practices such as: audiovisual translation and transcreation, dubbing and subtitling, international franchising, film remakes, TV format adaptation and video game localization. Drawing together insights from across the audiovisual sector, this volume provides a number of innovative models for interrogating the international flow of media. By paying specific attention to the diverse ways in which cultural products are adapted across markets, this collection offers important new perspectives and theoretical frameworks for studying localization processes in the audiovisual sector. For further resources, please see the Media Across Borders group website (www.mediaacrossborders.com), which hosts a ‘localization’ bibliography; links to relevant companies, institutions and publications, as well as conference papers and workshop summaries.

Video Games Around the World

Author : Mark J. P. Wolf
Publisher : MIT Press
Page : 715 pages
File Size : 44,7 Mb
Release : 2015-05-01
Category : Games & Activities
ISBN : 9780262527163

Get Book

Video Games Around the World by Mark J. P. Wolf Pdf

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Gaming the World

Author : Andrei S. Markovits,Lars Rensmann
Publisher : Princeton University Press
Page : 361 pages
File Size : 50,7 Mb
Release : 2013-12
Category : History
ISBN : 9780691162034

Get Book

Gaming the World by Andrei S. Markovits,Lars Rensmann Pdf

The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.

Global esports

Author : Dal Yong Jin
Publisher : Bloomsbury Publishing USA
Page : 336 pages
File Size : 50,7 Mb
Release : 2021-03-25
Category : Social Science
ISBN : 9781501368752

Get Book

Global esports by Dal Yong Jin Pdf

Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of eSports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy eSports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global eSports culture.

Global Game Industries and Cultural Policy

Author : Anthony Fung
Publisher : Springer
Page : 340 pages
File Size : 51,7 Mb
Release : 2017-02-10
Category : Political Science
ISBN : 9783319407609

Get Book

Global Game Industries and Cultural Policy by Anthony Fung Pdf

This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.

Casino City's Global Gaming Almanac

Author : Anonim
Publisher : Unknown
Page : 686 pages
File Size : 52,7 Mb
Release : 2008
Category : Casinos
ISBN : CORNELL:31924108116256

Get Book

Casino City's Global Gaming Almanac by Anonim Pdf

Korea's Online Gaming Empire

Author : Dal Yong Jin
Publisher : MIT Press
Page : 201 pages
File Size : 48,8 Mb
Release : 2010-10-01
Category : Computers
ISBN : 9780262288965

Get Book

Korea's Online Gaming Empire by Dal Yong Jin Pdf

The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.

Games of Empire

Author : Nick Dyer-Witheford,Greig de Peuter
Publisher : U of Minnesota Press
Page : 462 pages
File Size : 42,6 Mb
Release : 2013-11-30
Category : Social Science
ISBN : 9781452942704

Get Book

Games of Empire by Nick Dyer-Witheford,Greig de Peuter Pdf

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

Distributed Game Development

Author : Tim Fields
Publisher : Taylor & Francis
Page : 233 pages
File Size : 54,6 Mb
Release : 2012-11-12
Category : Computers
ISBN : 9781136135415

Get Book

Distributed Game Development by Tim Fields Pdf

Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:

Casino City's Pocket Gaming Directory

Author : Anonim
Publisher : Unknown
Page : 170 pages
File Size : 50,5 Mb
Release : 2007
Category : Casinos
ISBN : CORNELL:31924095728790

Get Book

Casino City's Pocket Gaming Directory by Anonim Pdf

Gaming Rhythms

Author : Tom Apperley
Publisher : Lulu.com
Page : 169 pages
File Size : 52,8 Mb
Release : 2011-06-16
Category : Computers
ISBN : 9789081602112

Get Book

Gaming Rhythms by Tom Apperley Pdf

"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.