Microsoft Age Of Empires Ii

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Microsoft Age of empires II

Author : Mark H. Walker
Publisher : Unknown
Page : 104 pages
File Size : 54,8 Mb
Release : 1999
Category : Electronic
ISBN : 8391059294

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Microsoft Age of empires II by Mark H. Walker Pdf

Ensemble Studios Official Guide

Author : Bruce C. Shelley
Publisher : Unknown
Page : 388 pages
File Size : 43,7 Mb
Release : 1999
Category : Games & Activities
ISBN : 0782126332

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Ensemble Studios Official Guide by Bruce C. Shelley Pdf

In this sequel to one of the most celebrated strategy games of all time, your choices are simple: expand or be conquered. Spanning a thousand years, from the fall of Rome through the Middle Ages, Age of Empires II: The Age of Kings is an epic adventure that puts you in command of one of thirteen mighty civilizations. World domination is within your grasp as you build your empire, push back your borders, and crush all opposing forces. Book jacket.

Microsoft Age of Empires II

Author : Mark H. Walker
Publisher : Unknown
Page : 294 pages
File Size : 52,9 Mb
Release : 2000
Category : Games & Activities
ISBN : 0735611777

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Microsoft Age of Empires II by Mark H. Walker Pdf

"Microsoft "RM" Age Of Empires "RM II: The Conquerors Expansion: Inside Moves" gives gamers the thorough insights and strategies they need to win at the latest version of this popular game. This guide offers an overview of civilization-specific strategies and backgrounds for the game, plus game analysis, tactical tips, walkthroughs, and game strategies. You will learn how to survive and thrive, defeat enemy states, accumulate wealth by trading and diplomacy, create and defend wonders of the world, and build your tribe into a great civilization. Plus, with two walkthroughs each mission included in the book, you can choose the one you want to help you win. This guide also includes exclusive "Battle Bits" -- advanced player training scenarios, downloadable from a Web site (mspress.microsoft.com), to help players sharpen their Age of Empire skills. Author Mark Walker has contributed to more than 28 computer gaming books as well as regularly contributing to well-known gaming sites.

Microsoft Age of Empires II

Author : Mark H. Walker
Publisher : Unknown
Page : 286 pages
File Size : 54,7 Mb
Release : 1999-07
Category : Business & Economics
ISBN : 0735605130

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Microsoft Age of Empires II by Mark H. Walker Pdf

This latest edition to the Inside Moves series shows readers all the strategy gambits and tricks for winning Microsoft Age of Empires II. A historical real-time strategy game, Age of Empires shows gamers how to not only survive but thrive in the Middle Ages.

Microsoft Age of Empires II

Author : Paul Schuytema,Duncan McPherson,Scott McCabe
Publisher : Unknown
Page : 0 pages
File Size : 47,7 Mb
Release : 2000
Category : Microsoft Age of empires
ISBN : 0782127711

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Microsoft Age of Empires II by Paul Schuytema,Duncan McPherson,Scott McCabe Pdf

This is the definitive, official guide to creating original, world-class Age II maps, scenarios, and campaigns using the game's built-in Map Editor. With more than a million copies of the game already sold, this one-of-a-kind book is sure to find an enormous audience. Written by a team of professional game developers, it also features a fully loaded CD complete with maps, templates, example files, and utilities.

Paratextualizing Games

Author : Benjamin Beil,Gundolf S. Freyermuth,Hanns Christian Schmidt
Publisher : transcript Verlag
Page : 364 pages
File Size : 46,8 Mb
Release : 2021-11-30
Category : Social Science
ISBN : 9783732854219

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Paratextualizing Games by Benjamin Beil,Gundolf S. Freyermuth,Hanns Christian Schmidt Pdf

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Cost-Justifying Usability

Author : Randolph G. Bias,Deborah J. Mayhew
Publisher : Elsevier
Page : 640 pages
File Size : 43,5 Mb
Release : 2005-05-09
Category : Computers
ISBN : 9780080455457

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Cost-Justifying Usability by Randolph G. Bias,Deborah J. Mayhew Pdf

You just know that an improvement of the user interface will reap rewards, but how do you justify the expense and the labor and the time—guarantee a robust ROI!—ahead of time? How do you decide how much of an investment should be funded? And what is the best way to sell usability to others? In this completely revised and new edition of Cost-Justifying Usability, Randolph G. Bias (University of Texas at Austin, with 25 years’ experience as a usability practitioner and manager) and Deborah J. Mayhew (internationally recognized usability consultant and author of two other seminal books including The Usability Engineering Lifecycle) tackle these and many other problems. It has been updated to cover cost-justifying usability for Web sites and intranets, for the complex applications we have today, and for a host of products—offering techniques, examples, and cases that are unavailable elsewhere. No matter what type of product you build, whether or not you are a cost-benefit expert or a born salesperson, this book has the tools that will enable you to cost-justify the appropriate usability investment. Includes contributions by a host of experts involved in this work, including Aaron Marcus, Janice Rohn, Chauncey Wilson, Nigel Bevan, Dennis Wixon, Clare-Marie Karat, Susan Dray, Charles Mauro, and many others Includes actionable ideas for every phase of the software development process Includes case studies from inside a variety of companies Includes ideas from "the other side of the table," software executives who hold the purse strings, who offer thoughts on which proposals for usability support they've funded, and which ones they've declined

Byzantium in the Popular Imagination

Author : Markéta Kulhánková,Przemyslaw Marciniak
Publisher : Bloomsbury Publishing
Page : 297 pages
File Size : 46,6 Mb
Release : 2023-08-10
Category : History
ISBN : 9780755607303

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Byzantium in the Popular Imagination by Markéta Kulhánková,Przemyslaw Marciniak Pdf

What is the contemporary cultural legacy of Byzantium or The Eastern Roman Empire? This book explores the varied reception history of the Byzantine Empire across a range of cultural production. Split into four sections: the origins of 'Byzantomania' in France, modern media, literature, and politics, it provides case studies which show the numerous ways in which the empire's legacy can be felt today. Covering television, video games and contemporary political discourse, contributors also consider a wide range of national and geographical perspectives including Russian, Turkish, Polish, Greek and Hungarian. It will be essential reading for scholars and students of the reception and cultural history of the Byzantine Empire.

Windows XP in 10 Simple Steps or Less

Author : Bill Hatfield,Bradley L. Jones
Publisher : John Wiley & Sons
Page : 602 pages
File Size : 42,7 Mb
Release : 2003-11-04
Category : Computers
ISBN : 9780764555862

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Windows XP in 10 Simple Steps or Less by Bill Hatfield,Bradley L. Jones Pdf

If you need Windows XP solutions fast, then this book is for you-whether you're new to Windows XP or you need help dealing with the applications that come with it. Open the book and you'll discover clear, easy-to-follow instructions for more than 250 key Windows XP tasks, each presented in ten quick steps-or less. Easy-to-navigate pages, lots of screen shots, and to-the-point directions guide you through every common (and not-so-common) Windows XP challenge-and help you get more done in less time. * Each solution is ten steps-or less-to help you get the job done fast * Self-contained two-page spreads deliver the answers you need-without flipping pages * A no-fluff approach focuses on helping you achieve results * A resource packed with useful and fun ways to get the most out of Windows XP

Ancient Greece and Rome in Videogames

Author : Ross Clare
Publisher : Bloomsbury Publishing
Page : 241 pages
File Size : 54,8 Mb
Release : 2021-06-03
Category : Games & Activities
ISBN : 9781350157217

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Ancient Greece and Rome in Videogames by Ross Clare Pdf

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

Understanding Video Games

Author : Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca
Publisher : Routledge
Page : 338 pages
File Size : 54,8 Mb
Release : 2013-04-26
Category : Games & Activities
ISBN : 9781136300424

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Understanding Video Games by Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca Pdf

This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

Games That Sell!

Author : Mark H. Walker
Publisher : Wordware Publishing, Inc.
Page : 327 pages
File Size : 47,5 Mb
Release : 2003
Category : Video games
ISBN : 9781556229503

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Games That Sell! by Mark H. Walker Pdf

This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.

Age of Empires II

Author : James Mecham
Publisher : Unknown
Page : 0 pages
File Size : 40,5 Mb
Release : 1999-10-27
Category : Microsoft Age of empires
ISBN : 0761519068

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Age of Empires II by James Mecham Pdf

Thorough analysis of all civilizations Detailed strategy for optimizing unit effectiveness Complete descriptions of all cheats and taunts Comprehensive unit sheets In-depth military formations tactics Trade route maps

Playing the Middle Ages

Author : Robert Houghton
Publisher : Bloomsbury Publishing
Page : 289 pages
File Size : 48,6 Mb
Release : 2023-08-24
Category : History
ISBN : 9781350242906

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Playing the Middle Ages by Robert Houghton Pdf

The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

Gaming Rhythms

Author : Tom Apperley
Publisher : Lulu.com
Page : 169 pages
File Size : 42,9 Mb
Release : 2011-06-16
Category : Computers
ISBN : 9789081602112

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Gaming Rhythms by Tom Apperley Pdf

"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.