Technology S Storytellers

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Technology's Storytellers

Author : John M. Staudenmaier
Publisher : Unknown
Page : 0 pages
File Size : 53,5 Mb
Release : 1985
Category : Technology
ISBN : 0262192373

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Technology's Storytellers by John M. Staudenmaier Pdf

Technology's Storytellers

Author : John M. Staudenmaier
Publisher : MIT Press
Page : 313 pages
File Size : 54,6 Mb
Release : 1989-09-06
Category : Science
ISBN : 9780262691352

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Technology's Storytellers by John M. Staudenmaier Pdf

Technology's Storytellers documents the emergence of the history of technology as a coherent intellectual discipline. Based on an analysis of nearly 300 articles published in Technology and Culture, it proposes a mode of historical research as a communal rather than an individualistic endeavor—looking for patterns of consensus in the authors' choice of time periods, geographical locations, and types of technology to study. It discusses the recurrent themes of the relationship between science and technology and the cultural ambience of technology, and examines the extent to which historians are moving away from a once pervasive ideology of autonomous technological progress. Co-published with the Society for the History of Technology.

The Storyteller's Dilemma

Author : Louis Hernandez Jr
Publisher : Hal Leonard Corporation
Page : 172 pages
File Size : 48,7 Mb
Release : 2017-03-01
Category : Music
ISBN : 9781495093913

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The Storyteller's Dilemma by Louis Hernandez Jr Pdf

(Book). Human beings are natural storytellers, and it's never been easier to access digital technologies that allow anyone, anywhere to share their story with the world. More stories are being produced and consumed now than at any other time in our species' history yet, for some reason, it's never been more difficult to cut it as a creative. Consumers are paying less (if anything) for all forms of entertainment, traditional media companies are tanking, and the advertising realm has been turned on its head. Although operating budgets have increased in every sector, storytellers are making less than ever before, as the lion's share of new revenues cyclically feed mechanisms for distribution and monetization. Our media landscape is, in short, unsustainable and in the midst of a crisis. What went wrong? How can we fix it? Although he presides over Avid, the leading provider of audio and video technology for creatives and media professionals, Louis Hernandez Jr. isn't your typical multinational CEO. In his two previous books, Too Small to Fail: How the Financial Industry Crisis Changed the World's Perceptions and Saving the American Dream: Main Street's Last Stand , he chartered his vision of an egalitarian America structured around the communities that compose its very foundation. He brings the same mindset the same notion of countless small actors with unlimited potential to the tumultuous world of media with his third book, The Storyteller's Dilemma: Overcoming the Challenges in the Digital Media Age . In The Storyteller's Dilemma , Hernandez puts forth another comprehensive vision for our future that aims to advantage all while disadvantaging none. This book is neither a diatribe against economic elites nor a postmortem analysis of the ills of digital distribution. Instead, it proposes a new approach with the potential to benefit all involved parties an approach that at once embraces the intensifying power of storytelling and eschews the notion that disruption and instability must greet an industry hand-in-hand. Rather than favoring any given group over another, Hernandez imagines a streamlined world of shared platforms and common standards that empower storytellers, developers, and deliverers alike. By dispensing of business models that have proved unviable in the digital age, we can turn higher profits while more equitably compensating creatives and creative endeavors. In today's networked world, the economics of storytelling matters to everybody. It's time we all got onboard.

Technologies for Interactive Digital Storytelling and Entertainment

Author : Stefan Göbel,Rainer Malkewitz,Ido Iurgel
Publisher : Springer Science & Business Media
Page : 393 pages
File Size : 54,6 Mb
Release : 2006-11-27
Category : Computers
ISBN : 9783540499343

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Technologies for Interactive Digital Storytelling and Entertainment by Stefan Göbel,Rainer Malkewitz,Ido Iurgel Pdf

This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.

The New Digital Storytelling

Author : Bryan Alexander
Publisher : Bloomsbury Publishing USA
Page : 296 pages
File Size : 49,5 Mb
Release : 2011-04-07
Category : Language Arts & Disciplines
ISBN : 9780313387500

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The New Digital Storytelling by Bryan Alexander Pdf

This book surveys the many ways of telling stories with digital technology, including blogging, gaming, social media, podcasts, and Web video. Digital storytelling uses new media tools and platforms to tell stories. The second wave of digital storytelling started in the 1990s with the rise of popular video production, then progressed in the new century to encompass newer, social media technologies. The New Digital Storytelling: Creating Narratives with New Media is the first book that gathers these new, old, and emergent practices in one place, and provides a historical context for these methods. Author Bryan Alexander explains the modern expression of the ancient art of storytelling, weaving images, text, audio, video, and music together. Alexander draws upon the latest technologies, insights from the latest scholarship, and his own extensive experience to describe the narrative creation process with personal video, blogs, podcasts, digital imagery, multimedia games, social media, and augmented reality—all platforms that offer new pathways for creativity, interactivity, and self-expression.

Storytelling in the Pulps, Comics, and Radio

Author : Tim DeForest
Publisher : McFarland
Page : 236 pages
File Size : 47,5 Mb
Release : 2004-05-20
Category : Literary Criticism
ISBN : 9780786419029

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Storytelling in the Pulps, Comics, and Radio by Tim DeForest Pdf

The first half of the twentieth century was a golden age of American storytelling. Mailboxes burgeoned with pulp magazines, conveying an endless variety of fiction. Comic strips, with their ongoing dramatic storylines, were a staple of the papers, eagerly followed by millions of readers. Families gathered around the radio, anxious to hear the exploits of their favorite heroes and villains. Before the emergence of television as a dominant--and stifling--cultural force, storytelling blossomed in America as audiences and artists alike embraced new mediums of expression. This examination of storytelling in America during the first half of the twentieth century covers comics, radio, and pulp magazines. Each was bolstered by new or improved technologies and used unique attributes to tell dramatic stories. Sections of the book cover each medium. One appendix gives a timeline for developments relative to the subject, and another highlights particular episodes and story arcs that typify radio drama. Illustrations and a bibliography are included.

Technologies for Interactive Digital Storytelling and Entertainment

Author : Stefan Göbel,Ulrike Spierling,Anja Hoffmann,Ido Iurgel,Oliver Schneider,Johanna Dechau,Axel Feix
Publisher : Springer Science & Business Media
Page : 320 pages
File Size : 45,8 Mb
Release : 2004-06-16
Category : Computers
ISBN : 9783540222835

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Technologies for Interactive Digital Storytelling and Entertainment by Stefan Göbel,Ulrike Spierling,Anja Hoffmann,Ido Iurgel,Oliver Schneider,Johanna Dechau,Axel Feix Pdf

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Immersive Longform Storytelling

Author : David Dowling
Publisher : Routledge
Page : 341 pages
File Size : 41,5 Mb
Release : 2019-03-13
Category : Language Arts & Disciplines
ISBN : 9780429948466

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Immersive Longform Storytelling by David Dowling Pdf

A deep dive into the world of online and multimedia longform storytelling, this book charts the renaissance in deep reading, viewing and listening associated with the literary mind, and the resulting implications of its rise in popularity. David O. Dowling argues that although developments in media technology have enabled the ascendance of nonfictional storytelling to new heights through new forms, it has done so at the peril of these intensely persuasive designs becoming deployed for commercial and political purposes. He shows how traditional boundaries separating genres and dividing editorial from advertising content have fallen with the rise of media hybridity, drawing attention to how the principle of an independent press can be reformulated for the digital ecosystem. Immersive Longform Storytelling is a compelling examination of storytelling, covering multimedia features, on-demand documentary television, branded digital documentaries, interactive online documentaries, and podcasting. This book’s focus on both form and effect makes it a fascinating read for scholars and academics interested in storytelling and the rise of new media.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Author : Gérard Subsol
Publisher : Springer
Page : 292 pages
File Size : 52,9 Mb
Release : 2005-11-03
Category : Computers
ISBN : 9783540322856

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by Gérard Subsol Pdf

The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.

Storytelling for New Technologies and Platforms

Author : Ross Berger
Publisher : CRC Press
Page : 133 pages
File Size : 42,9 Mb
Release : 2022-06-22
Category : Computers
ISBN : 9781000596229

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Storytelling for New Technologies and Platforms by Ross Berger Pdf

Want to know what it’s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait – those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema. Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off! Key Features: Expert advice from several industry professionals who have worked for some of the world’s biggest tech and interactive companies. Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments. Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations. Basic storytelling mechanics customized to today’s popular technologies, live experiences, and traditional game platforms.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Author : Olivier Balet,Gerard Subsol,Patrice Torguet
Publisher : Springer
Page : 220 pages
File Size : 52,7 Mb
Release : 2003-06-30
Category : Computers
ISBN : 9783540454205

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by Olivier Balet,Gerard Subsol,Patrice Torguet Pdf

The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.

Handbook of Research on Transmedia Storytelling and Narrative Strategies

Author : Y?lmaz, Recep,Erdem, M. Nur,Resulo?lu, Filiz
Publisher : IGI Global
Page : 599 pages
File Size : 50,7 Mb
Release : 2018-07-06
Category : Social Science
ISBN : 9781522553588

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Handbook of Research on Transmedia Storytelling and Narrative Strategies by Y?lmaz, Recep,Erdem, M. Nur,Resulo?lu, Filiz Pdf

Transmedia storytelling is defined as a process where integral elements of fiction get dispersed systematically across multiple delivery channels to create a unified and coordinated entertainment experience. This process and its narrative models have had an increasing influence on the academic world in addressing both theoretical and practical dimensions of transmedia storytelling. The Handbook of Research on Transmedia Storytelling and Narrative Strategies is a critical scholarly resource that explores the connections between consumers of media content and information parts that come from multimedia platforms, as well as the concepts of narration and narrative styles. Featuring coverage on a wide range of topics such as augmented reality, digital society, and marketing strategies, this book explores narration as a method of relating to consumers. This book is ideal for advertising professionals, creative directors, academicians, scriptwriters, researchers, and upper-level graduate students seeking current research on narrative marketing strategies.

Education, Narrative Technologies and Digital Learning

Author : Tony Hall
Publisher : Springer
Page : 202 pages
File Size : 49,9 Mb
Release : 2018-05-03
Category : Education
ISBN : 9781137320087

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Education, Narrative Technologies and Digital Learning by Tony Hall Pdf

This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and augment creative storytelling. The book begins with a foundational analysis of narrative use in education today, and provides a history of the emergence of narrative technology. It explores how the convergence of high-potential computing and storytelling practices and techniques can be used to enhance education, in particular the design of bespoke, interactive physical learning environments. The contemporary importance of educational design is highlighted throughout the book, which concludes with the SCÉAL design-based research framework as a proposed systematic approach to the design of narrative technology in education. The book will be a valuable resource for educational designers, technologists, teachers and policymakers, especially those with an interest in the design and use of narrative technology in education.

Multimedia Storytelling for Digital Communicators in a Multiplatform World

Author : Seth Gitner
Publisher : Routledge
Page : 502 pages
File Size : 51,6 Mb
Release : 2015-07-03
Category : Language Arts & Disciplines
ISBN : 9781317517955

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Multimedia Storytelling for Digital Communicators in a Multiplatform World by Seth Gitner Pdf

Multimedia Storytelling for Digital Communicators in a Multiplatform World is a unique guide for all students who need to master visual communication through multiple media and platforms. Every communication field now requires students to be fluent in visual storytelling skill sets, and as the present-day media adapt to a multiplatform world (with ever-increasing delivery systems from desktops to cell phones), students specializing in different forms of communication are discovering the power of merging new multimedia technology with very old and deep-rooted storytelling concepts. Award-winning journalist and multimedia professor Seth Gitner provides students with the tools for successfully realizing this merger, from understanding conflict, characters, and plot development to conducting successful interviews, editing video in post-production, and even sourcing royalty-free music and sound effects. Incorporating how-to’s on everything from website and social media optimization to screenwriting, Multimedia Storytelling aims to be a resource for any student who needs to think and create visually, in fields across broadcast and digital journalism, film, photography, advertising, and public relations. The book also includes a range of supplemental material, including wide-ranging skills exercises for each chapter, interviews with seasoned professionals, key terms, and review questions.

Transmedia Storytelling

Author : Amanda S. Hovious
Publisher : Bloomsbury Publishing USA
Page : 152 pages
File Size : 54,8 Mb
Release : 2015-11-10
Category : Language Arts & Disciplines
ISBN : 9781440838491

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Transmedia Storytelling by Amanda S. Hovious Pdf

This practical and thorough guide offers clear explanations of what transmedia storytelling is and shows how it can be integrated into library programming that fosters multimodal literacy with K–12 learners. When fictional worlds are brought to life in multiple media—via books and comics or through films, animated shorts, television, audio recordings, and games—it is called "transmedia storytelling." Transmedia storytelling offers children's and teen librarians at public libraries, K–12 school librarians, and educators an effective method for bringing story to youth—a perfect fit for today's media-saturated environment. This book demonstrates how to create new pathways to the future of stories and storytelling. The book serves as a guide to integrating transmedia storytelling into library programs and services. It defines transmedia storytelling, identifies the key connections between it and 21st-century learning, discusses the role of librarians and libraries in supporting and promoting transmedia storytelling, and provides concrete examples of transmedia programs. The suggested programs—ranging from transmedia storytimes for early literacy learners to maker programs for young adults—can be implemented with different levels of technology capabilities and within numerous library settings. In addition, the book offers practical advice on technology planning for libraries that plan to incorporate transmedia storytelling.