The Gender Games

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The Gender Games

Author : Juno Dawson
Publisher : Two Roads
Page : 289 pages
File Size : 49,9 Mb
Release : 2017-06-01
Category : Social Science
ISBN : 9781473648616

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The Gender Games by Juno Dawson Pdf

*WINNER OF THE UK BLACK PRIDE LITERARY PRIZE FOR NON-FICTION DIVA AWARDS 2017* *AS SEEN ON TRANSFORMATION STREET* 'Opens minds, breaks down myths and vaporises prejudice - I loved it!' Rebecca Root, star of Boy Meets Girl 'Funny, thoughtful and honest' Stylist 'It's a boy!' or 'It's a girl!' are the first words almost all of us hear when we enter the world. Before our names, before we have likes and dislikes - before we, or anyone else, has any idea who we are. And two years ago, as Juno Dawson went to tell her mother she was (and actually, always had been) a woman, she started to realise just how wrong we've been getting it. Gender isn't just screwing over trans people, it's messing with everyone. From little girls who think they can't be doctors to teenagers who come to expect street harassment. From exclusionist feminists to 'alt-right' young men. From men who can't cry to the women who think they shouldn't. As her body gets in line with her mind, Juno tells not only her own story, but the story of everyone who is shaped by society's expectations of gender - and what we can do about it. Featuring insights from well-known gender, feminist and trans activists including Rebecca Root, Laura Bates, Gemma Cairney, Anthony Anaxagorou, Hannah Witton, Alaska Thunderfuck and many more, The Gender Games is a frank, witty and powerful manifesto for a world in which everyone can truly be themselves. The Gender Games has been optioned by SunnyMarch Productions to be turned into an original television series, written by Rose Lewenstein.

The Gender Game

Author : Bella Forrest
Publisher : Gender Game
Page : 0 pages
File Size : 40,9 Mb
Release : 2023-11-02
Category : Electronic
ISBN : 9798869022523

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The Gender Game by Bella Forrest Pdf

For fans of The Hunger Games and Divergent comes a story like no other... A toxic river divides nineteen-year-old Violet Bates's world by gender. Women rule the East. Men rule the West. Welcome to the lands of Matrus and Patrus. Ever since the disappearance of her beloved younger brother, Violet's life has been consumed by an anger she struggles to control. Already a prisoner to her own nation, now she has been sentenced to death for her crimes. But one decision could save her life. To enter the kingdom of Patrus, where men rule and women submit. Everything about the patriarchy is dangerous for a rebellious girl like Violet. She cannot break the rules if she wishes to stay alive. But abiding by rules has never been her strong suit, and when she is thrust into more danger than she could have ever predicted, Violet is forced to sacrifice many things in the forbidden kingdom ... including forbidden love. In a world divided by gender, only the strongest survive... _____________________________________________ *Over 30,640 worldwide 5-star reviews and 1 million copies sold of the series* What Early Readers are Saying: "Bella takes this genre to a new level. Imagine the intrigue of Divergent, the suspense of The Maze Runner and the heart-pounding excitement of The Hunger Games. That is the magic Bella is working with her new novel The Gender Game." "The next BIG THING. Unique and brilliant." "The perfect mix of adventure, mystery, thrill, blossoming love and heartbreak. READ THIS ASAP! You will not regret it." "You can never predict where Bella Forrest will take a story!" "Intrigue, danger and mystery at every corner." "Once I started reading, I knew I wouldn't be able to stop. My heart raced along with Violet's [...] The twists and turns so far in this book have left my mouth hanging agape." "Intrigue, espionage, and a strong, smart female at the center of it all. Had me sucked in from the get go."

Gaming Sexism

Author : Amanda C. Cote
Publisher : NYU Press
Page : 274 pages
File Size : 42,7 Mb
Release : 2020-09-01
Category : Social Science
ISBN : 9781479802203

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Gaming Sexism by Amanda C. Cote Pdf

Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

The Gender Secret

Author : Bella Forrest
Publisher : Unknown
Page : 426 pages
File Size : 51,5 Mb
Release : 2017-10-05
Category : Deception
ISBN : 0998299251

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The Gender Secret by Bella Forrest Pdf

The pulse-pounding second book in The Gender Game series. Gliding over the treacherous Green in a shaky aircraft that she has no idea how to land, Violet Bates is still in shock. The harrowing events of the previous night play over in her mind as she asks herself question after question. Why did Lee Desmond Bertrand behave the way he did? What is the truth about the mysterious silver egg stowed beneath her seat? What happened to Viggo and where is her brother? Is either of them still alive? When Violet manages to reach the toxic ground alive, she has landed in a world of unimaginable danger. She has barely time to catch her breath before she is sucked into a perilous journey at breakneck speed - to uncover secrets guarded for centuries and find the only two people that matter. BUY NOW

The Gender Lie

Author : Bella Forrest
Publisher : Unknown
Page : 410 pages
File Size : 42,9 Mb
Release : 2017-10-05
Category : Deception
ISBN : 099829926X

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The Gender Lie by Bella Forrest Pdf

Continue Violet and Viggo's journey in the EXPLOSIVE third book of the bestselling The Gender Game series.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Author : Andrei Nae
Publisher : Routledge
Page : 256 pages
File Size : 54,6 Mb
Release : 2021-09-09
Category : Games & Activities
ISBN : 9781000440652

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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games by Andrei Nae Pdf

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

The Gender Fall

Author : Bella Forrest
Publisher : Createspace Independent Publishing Platform
Page : 0 pages
File Size : 48,5 Mb
Release : 2017-03-28
Category : FICTION
ISBN : 1542939208

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The Gender Fall by Bella Forrest Pdf

Continue Violet and Viggo's heart-racing journey in the epic fifth book of The Gender Game series. Order now.

The Gender Game 7

Author : Bella Forrest
Publisher : Unknown
Page : 468 pages
File Size : 54,7 Mb
Release : 2017-07-10
Category : FICTION
ISBN : 1947607006

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The Gender Game 7 by Bella Forrest Pdf

The conclusion to Violet and Viggo's journey and to the Gender game series.

Gender Divide and the Computer Game Industry

Author : Prescott, Julie
Publisher : IGI Global
Page : 321 pages
File Size : 53,6 Mb
Release : 2013-09-30
Category : Social Science
ISBN : 9781466645356

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Gender Divide and the Computer Game Industry by Prescott, Julie Pdf

"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.

The Gender Plan

Author : Bella Forrest
Publisher : Createspace Independent Publishing Platform
Page : 0 pages
File Size : 41,9 Mb
Release : 2017-05-07
Category : FICTION
ISBN : 1544936761

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The Gender Plan by Bella Forrest Pdf

"I just had to believe we'd dealt a death blow of our own. That today would be the beginning of the end..." Ready for the explosive PENULTIMATE BOOK in The Gender Game series? (As we move toward the grand finale in Book 7: The Gender End). Order now!

From Barbie® to Mortal Kombat

Author : Justine Cassell,Henry Jenkins
Publisher : MIT Press
Page : 400 pages
File Size : 40,6 Mb
Release : 2000-02-28
Category : Social Science
ISBN : 0262531682

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From Barbie® to Mortal Kombat by Justine Cassell,Henry Jenkins Pdf

Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam

Language, Gender and Videogames

Author : Frazer Heritage
Publisher : Springer Nature
Page : 250 pages
File Size : 40,7 Mb
Release : 2021-07-30
Category : Language Arts & Disciplines
ISBN : 9783030743987

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Language, Gender and Videogames by Frazer Heritage Pdf

This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.

Gender Inclusive Game Design

Author : Sheri Graner Ray
Publisher : Cengage Learning
Page : 232 pages
File Size : 54,6 Mb
Release : 2004
Category : Computer and women
ISBN : 1584502398

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Gender Inclusive Game Design by Sheri Graner Ray Pdf

This book explores the relationship between women and computer games, both the women in the gaming industry and the women who serve as a market for computer games.

Ready Player Two

Author : Shira Chess
Publisher : U of Minnesota Press
Page : 246 pages
File Size : 40,8 Mb
Release : 2017-10-01
Category : Games & Activities
ISBN : 9781452954998

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Ready Player Two by Shira Chess Pdf

Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.

The Girl and the Game

Author : M. Ann Hall
Publisher : University of Toronto Press
Page : 425 pages
File Size : 44,6 Mb
Release : 2016-01-01
Category : History
ISBN : 9781442634121

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The Girl and the Game by M. Ann Hall Pdf

In this new edition of her groundbreaking social history The Girl and the Game (2002), M. Ann Hall updates her lively narrative of how women resisted masculine hegemony in Canadian sport and, in turn, how their efforts were opposed and sometimes supported by men. The second edition of The Girl and the Game begins with an important new chapter on aboriginal women and their interaction with early sport and ends with a new chapter on how trends and issues facing contemporary women in Canadian sport have their origins in the past. Other new sections focus on gender and the residential school system, the promotion of women's track and field, the 1928 summer Olympics and the Matchless Six, and aboriginal sportswomen. As in the first edition, Hall introduces her audience to more obscure Canadian female athletes rather than focusing her discussion on household names. The introduction to the new edition has been updated to reflect the content changes in the narrative. To increase appeal to the course market, chapter titles are more descriptive, the text has been revised to include more subsections, and the 52 black and white images are placed throughout the text.