Video Game Law

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Video Game Law

Author : Jonathan B. Festinger,Roch Ripley,Chris R. Metcalfe
Publisher : Unknown
Page : 306 pages
File Size : 55,9 Mb
Release : 2012
Category : Electronic games industry
ISBN : 043346075X

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Video Game Law by Jonathan B. Festinger,Roch Ripley,Chris R. Metcalfe Pdf

Video Game Law, 2nd Edition addresses the overlapping and emerging issues relating to IP, freedom of speech, employment, defamation, privacy, licensing and torts as they arise within the context of the video games industry, offering unique legal analysis and guidance unavailable elsewhere."--Pub. desc.

Video Game Law

Author : S. Gregory Boyd,Brian Pyne,Sean F. Kane
Publisher : CRC Press
Page : 254 pages
File Size : 40,8 Mb
Release : 2018-06-28
Category : Computers
ISBN : 9780429892394

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Video Game Law by S. Gregory Boyd,Brian Pyne,Sean F. Kane Pdf

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every vid- eo game company has the financial resources to retain in-house counsel – Video Game Law addresses many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne and Sean F. Kane, the most prominent,sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know to better protect their game and grow their company.

Video Game Law in a Nutshell

Author : DAN D.. CHANG NABEL (BILL.),Bill Chang
Publisher : West Academic Publishing
Page : 0 pages
File Size : 43,7 Mb
Release : 2023-11-20
Category : Electronic
ISBN : 1685614515

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Video Game Law in a Nutshell by DAN D.. CHANG NABEL (BILL.),Bill Chang Pdf

Video Game Law in a Nutshell provides legal practitioners and game developers with a concise, easy-to-use guide for navigating the complexities of developing, publishing and distributing video games. Starting with content creation and ending with esports, this text explores every aspect of a game's life cycle, covering a diverse range of useful topics including monetization, IP protection, game engine licensing, privacy, player management, dealing with malicious actors, and much, much more. Written by industry veterans and adjunct law professors, Dan Nabel and Bill Chang, this work offers unparalleled insights and practical tips derived from actual, real-world experience.

Video Games and the Law

Author : Elizabeth Townsend Gard,W Ronald Gard
Publisher : Taylor & Francis
Page : 99 pages
File Size : 50,6 Mb
Release : 2017-01-12
Category : Games & Activities
ISBN : 9781351805988

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Video Games and the Law by Elizabeth Townsend Gard,W Ronald Gard Pdf

The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.

Computer and Video Game Law

Author : Ashley S. Lipson,Robert D. Brain
Publisher : Unknown
Page : 758 pages
File Size : 47,7 Mb
Release : 2009
Category : Games & Activities
ISBN : STANFORD:36105134464242

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Computer and Video Game Law by Ashley S. Lipson,Robert D. Brain Pdf

Fun and games have become serious business as evidenced by the rapidly expanding, multi-billion dollar, global computer and video game industry. The relatively new entertainment medium has been growing exponentially and so, too, have its legal difficulties. This new casebook, with its problems and exercises, deals with all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Commercial Exploitation, and Regulation. The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raider, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball, and Doom. The casebook is suitable as a primary text for both classes and seminars. "What this book is and what this book isn't both matter. Computer and Video Game Law is not a collection of regurgitation in which authors explain the minutia of a few big cases to people with a cursory interest. It is a compendium of cases, and an excellent compendium at that. It has big cases with big names like Nintendo and Sony battling over trademarks and copyrights. It has small cases such as the one in which a martial artist sued over the use of his image in a bestselling game. I wish this book had existed when I wrote my book on the history of video games. I spent hundreds of dollars doing the research for my chapter on video game trials and acquired not even a third of the case material contained in this book." -- Steven L. Kent, Game Historian, Author of The Ultimate History of Video Games

The American Bar Association's Legal Guide to Video Game Development

Author : Ross A. Dannenberg
Publisher : Unknown
Page : 0 pages
File Size : 42,8 Mb
Release : 2011
Category : Copyright
ISBN : 1614380031

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The American Bar Association's Legal Guide to Video Game Development by Ross A. Dannenberg Pdf

From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.

Video Game Policy

Author : Steven Conway,Jennifer deWinter
Publisher : Routledge
Page : 298 pages
File Size : 46,9 Mb
Release : 2015-10-14
Category : Social Science
ISBN : 9781317607236

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Video Game Policy by Steven Conway,Jennifer deWinter Pdf

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

Videogame Law

Author : Ashley S. Lipson,Robert D. Brain
Publisher : Unknown
Page : 0 pages
File Size : 54,6 Mb
Release : 2016
Category : Copyright
ISBN : 1611636450

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Videogame Law by Ashley S. Lipson,Robert D. Brain Pdf

The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

Author : Justin M Jacobson
Publisher : CRC Press
Page : 188 pages
File Size : 43,7 Mb
Release : 2021-02-19
Category : Games & Activities
ISBN : 9781000344486

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The Essential Guide to the Business & Law of Esports & Professional Video Gaming by Justin M Jacobson Pdf

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Video Game Law

Author : Anonim
Publisher : Unknown
Page : 128 pages
File Size : 47,9 Mb
Release : 2017
Category : Electronic
ISBN : 1770605355

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Video Game Law by Anonim Pdf

Law, Video Games, Virtual Realities

Author : Dale Mitchell,Ashley Pearson,Timothy D. Peters
Publisher : Taylor & Francis
Page : 290 pages
File Size : 43,9 Mb
Release : 2023-10-20
Category : Law
ISBN : 9781000987836

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Law, Video Games, Virtual Realities by Dale Mitchell,Ashley Pearson,Timothy D. Peters Pdf

This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

Computer Games and Virtual Worlds

Author : Ross A. Dannenberg
Publisher : American Bar Association
Page : 298 pages
File Size : 40,6 Mb
Release : 2010
Category : Computer games
ISBN : 1604427507

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Computer Games and Virtual Worlds by Ross A. Dannenberg Pdf

This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

The State of Play

Author : Jack Balkin,Beth Simone Noveck
Publisher : NYU Press
Page : 304 pages
File Size : 44,6 Mb
Release : 2006-11-01
Category : Law
ISBN : 9780814799376

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The State of Play by Jack Balkin,Beth Simone Noveck Pdf

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.

Computer Games and Immersive Entertainment

Author : Chrissie Scelsi,Ross A. Dannenberg
Publisher : Unknown
Page : 0 pages
File Size : 42,5 Mb
Release : 2020-04
Category : Games & Activities
ISBN : 1634251199

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Computer Games and Immersive Entertainment by Chrissie Scelsi,Ross A. Dannenberg Pdf

The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.

Business & Legal Primer for Game Development

Author : S. Gregory Boyd,Brian James Green
Publisher : Unknown
Page : 0 pages
File Size : 49,9 Mb
Release : 2007
Category : Electronic games industry
ISBN : 1584504927

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Business & Legal Primer for Game Development by S. Gregory Boyd,Brian James Green Pdf

Business is an important part of making games and the legal aspects have also become significant. Business and Legal Primer for Games explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. Business and Legal Primer for Games is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.