Video Game Law In A Nutshell

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Video Game Law in a Nutshell

Author : DAN D.. CHANG NABEL (BILL.),Bill Chang
Publisher : West Academic Publishing
Page : 0 pages
File Size : 47,8 Mb
Release : 2023-11-20
Category : Electronic
ISBN : 1685614515

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Video Game Law in a Nutshell by DAN D.. CHANG NABEL (BILL.),Bill Chang Pdf

Video Game Law in a Nutshell provides legal practitioners and game developers with a concise, easy-to-use guide for navigating the complexities of developing, publishing and distributing video games. Starting with content creation and ending with esports, this text explores every aspect of a game's life cycle, covering a diverse range of useful topics including monetization, IP protection, game engine licensing, privacy, player management, dealing with malicious actors, and much, much more. Written by industry veterans and adjunct law professors, Dan Nabel and Bill Chang, this work offers unparalleled insights and practical tips derived from actual, real-world experience.

Video Game Law

Author : S. Gregory Boyd,Brian Pyne,Sean F. Kane
Publisher : CRC Press
Page : 254 pages
File Size : 42,7 Mb
Release : 2018-06-28
Category : Computers
ISBN : 9780429892394

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Video Game Law by S. Gregory Boyd,Brian Pyne,Sean F. Kane Pdf

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every vid- eo game company has the financial resources to retain in-house counsel – Video Game Law addresses many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne and Sean F. Kane, the most prominent,sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know to better protect their game and grow their company.

Mastering the Game:

Author : World Intellectual Property Organization
Publisher : WIPO
Page : 378 pages
File Size : 43,9 Mb
Release : 2024-06-27
Category : Law
ISBN : 8210379456XXX

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Mastering the Game: by World Intellectual Property Organization Pdf

“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Gaming Law in a Nutshell

Author : Walter T. Champion (Jr.),I. Nelson Rose
Publisher : West Academic Publishing
Page : 0 pages
File Size : 55,6 Mb
Release : 2012
Category : Electronic books
ISBN : 0314278362

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Gaming Law in a Nutshell by Walter T. Champion (Jr.),I. Nelson Rose Pdf

Gaming Law in a Nutshell discusses all aspects of gambling law, and on all levels: local, tribal, state, national and international. It covers all forms of wagering, legal and illegal, including casino games and slot machines, lotteries, poker, bingo, sports betting, racing and Internet gaming. This book explains why legal gambling, one of the fastest growing industries in the world, still faces restrictions on its right to advertise or even have its contracts enforced. It has separate discussions of many jurisdictions, including Nevada, New Jersey, Macau, Canada and other countries; Indian and charity gaming; taxes; intellectual property; compulsive gambling; and the most popular forms of gambling.

Law, Video Games, Virtual Realities

Author : Dale Mitchell,Ashley Pearson,Timothy D. Peters
Publisher : Taylor & Francis
Page : 290 pages
File Size : 44,7 Mb
Release : 2023-10-20
Category : Law
ISBN : 9781000987836

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Law, Video Games, Virtual Realities by Dale Mitchell,Ashley Pearson,Timothy D. Peters Pdf

This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

Video Game Law

Author : Jonathan B. Festinger,Roch Ripley,Chris R. Metcalfe
Publisher : Unknown
Page : 306 pages
File Size : 42,9 Mb
Release : 2012
Category : Electronic games industry
ISBN : 043346075X

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Video Game Law by Jonathan B. Festinger,Roch Ripley,Chris R. Metcalfe Pdf

Video Game Law, 2nd Edition addresses the overlapping and emerging issues relating to IP, freedom of speech, employment, defamation, privacy, licensing and torts as they arise within the context of the video games industry, offering unique legal analysis and guidance unavailable elsewhere."--Pub. desc.

Video Games and the Law

Author : Elizabeth Townsend Gard,W Ronald Gard
Publisher : Taylor & Francis
Page : 99 pages
File Size : 46,8 Mb
Release : 2017-01-12
Category : Games & Activities
ISBN : 9781351805988

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Video Games and the Law by Elizabeth Townsend Gard,W Ronald Gard Pdf

The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.

The American Bar Association's Legal Guide to Video Game Development

Author : Ross A. Dannenberg
Publisher : Unknown
Page : 0 pages
File Size : 55,5 Mb
Release : 2011
Category : Copyright
ISBN : 1614380031

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The American Bar Association's Legal Guide to Video Game Development by Ross A. Dannenberg Pdf

From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.

Video Game Policy

Author : Steven Conway,Jennifer deWinter
Publisher : Routledge
Page : 298 pages
File Size : 50,6 Mb
Release : 2015-10-14
Category : Social Science
ISBN : 9781317607236

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Video Game Policy by Steven Conway,Jennifer deWinter Pdf

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

Videogame Law

Author : Ashley S. Lipson,Robert D. Brain
Publisher : Unknown
Page : 0 pages
File Size : 51,9 Mb
Release : 2016
Category : Copyright
ISBN : 1611636450

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Videogame Law by Ashley S. Lipson,Robert D. Brain Pdf

The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom.

Computer and Video Game Law

Author : Ashley S. Lipson,Robert D. Brain
Publisher : Unknown
Page : 758 pages
File Size : 52,7 Mb
Release : 2009
Category : Games & Activities
ISBN : STANFORD:36105134464242

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Computer and Video Game Law by Ashley S. Lipson,Robert D. Brain Pdf

Fun and games have become serious business as evidenced by the rapidly expanding, multi-billion dollar, global computer and video game industry. The relatively new entertainment medium has been growing exponentially and so, too, have its legal difficulties. This new casebook, with its problems and exercises, deals with all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Commercial Exploitation, and Regulation. The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raider, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball, and Doom. The casebook is suitable as a primary text for both classes and seminars. "What this book is and what this book isn't both matter. Computer and Video Game Law is not a collection of regurgitation in which authors explain the minutia of a few big cases to people with a cursory interest. It is a compendium of cases, and an excellent compendium at that. It has big cases with big names like Nintendo and Sony battling over trademarks and copyrights. It has small cases such as the one in which a martial artist sued over the use of his image in a bestselling game. I wish this book had existed when I wrote my book on the history of video games. I spent hundreds of dollars doing the research for my chapter on video game trials and acquired not even a third of the case material contained in this book." -- Steven L. Kent, Game Historian, Author of The Ultimate History of Video Games

The Art of Failure

Author : Jesper Juul
Publisher : MIT Press
Page : 173 pages
File Size : 43,9 Mb
Release : 2013
Category : Games & Activities
ISBN : 9780262019057

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The Art of Failure by Jesper Juul Pdf

An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

Author : Justin M Jacobson
Publisher : CRC Press
Page : 188 pages
File Size : 44,7 Mb
Release : 2021-02-19
Category : Games & Activities
ISBN : 9781000344486

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The Essential Guide to the Business & Law of Esports & Professional Video Gaming by Justin M Jacobson Pdf

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

The Legal Status of Video Games: Comparative Analysis in National Approaches

Author : World Intellectual Property Organization
Publisher : WIPO
Page : 98 pages
File Size : 52,9 Mb
Release : 2017-05-11
Category : Law
ISBN : 8210379456XXX

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The Legal Status of Video Games: Comparative Analysis in National Approaches by World Intellectual Property Organization Pdf

This report analyzes the classification that each country has adopted for video games, and provides, in the final section, a tentative classification of these complex works, considering their nature, the elements they are made of and the creative process.

Video Game Law

Author : Jonathan B. Festinger
Publisher : Markham, Ont. : LexisNexis Butterworths
Page : 160 pages
File Size : 42,5 Mb
Release : 2005-01-01
Category : Electronic games industry
ISBN : 0433447591

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Video Game Law by Jonathan B. Festinger Pdf